topster88 wrote...
I love how people keep saying "well that's, like, your opinion, man" yet no one seems to be able to answer the simple question:
Why don't they just write out the full response instead of blurbs?
That wasn't the main thrust of your post, so it didn't receive an adequate response. I believe the reason BioWare went with the radial speech menu as opposed to lists of dialogues is due to the idea that a list of diologues did not fit well nor support the vision BioWare had for the game.
BioWare has stated (somewhere) that the radial speech menu was to promote a fluid feel to speech, much like the fluid feel they are attempting to add to combat and the ten year time-gap the story spans. Not only does it make sense to use a radial speech menu as opposed to lists of dialogue with regard to DA2's game design and philosophy, it allows for a more involved dialogue.
Which doesn't really answer your question. The reason they don't write out the full response as opposed to blurbs with a 'tone' icon is... well... foregoing the paraphrase and 'tone' icon defeats the entire purpose of the radial menu. One issue with both a radial menu and a list of diologue is tone - you may read it one way, but your character speaks it another. Using tone icons and paraphrasing alleviates that issue almost entirely.
I feel as if the iconned radial speech menu serves DA2's game design far better than a list of dialogue, which is a conclusion that doesn't lend weight over either system - merely saying that it is the better system for DA2. In my opinion, and all that. But I'm right.
Modifié par WuWeiWu, 25 février 2011 - 03:58 .