Aller au contenu

Photo

I'll just say it, the circle rotator-style dialogue system sucks.


  • Veuillez vous connecter pour répondre
348 réponses à ce sujet

#126
topster88

topster88
  • Members
  • 230 messages

WuWeiWu wrote...

That wasn't the main thrust of your post, so it didn't receive an adequate response. I believe the reason BioWare went with the radial speech menu as opposed to lists of dialogues is due to the idea that a list of diologues did not fit well nor support the vision BioWare had for the game.

BioWare has stated (somewhere) that the radial speech menu was to promote a fluid feel to speech, much like the fluid feel they are attempting to add to combat and the ten year time-gap the story spans. Not only does it make sense to use a radial speech menu as opposed to lists of dialogue with regard to DA2's game design and philosophy, it allows for a more involved dialogue.


The dialogue is not fluid nor more involved by paraphrasing the dialogue options to the point where it's difficult to figure out what they are supposed to convey.

Which doesn't really answer your question. The reason they don't write out the full response as opposed to blurbs with a 'tone' icon is... well... foregoing the paraphrase and 'tone' icon defeats the entire purpose of the radial menu. One issue with both a radial menu and a list of diologue is tone - you may read it one way, but your character speaks it another. Using tone icons and paraphrasing alleviates that issue almost entirely.


What exactly is so great about a radial menu as opposed to a list?

I feel as if the iconned radial speech menu serves DA2's game design far better than a list of dialogue, which is a conclusion that doesn't lend weight over either system - merely saying that it is the better system for DA2. In my opinion, and all that. But I'm right.


I still fail to see how a radial menu is at all different than a list

Modifié par topster88, 25 février 2011 - 04:08 .


#127
MorningBird

MorningBird
  • Members
  • 1 429 messages

topster88 wrote...

I still fail to see how a radial menu is at all different than a list


It's prettier. :wub:

#128
Thullon

Thullon
  • Members
  • 46 messages
We should be able to type whatever we want and let the npcs figure it out. Problem solved.

#129
topster88

topster88
  • Members
  • 230 messages

The_mango55 wrote...

This has probably come up before, but I'll state it again anyway.

Have you ever played a game with fully voiced PC dialogue where you select the exact words your character says?

If so, do you not realize how boring it is to listen to your character say the exact same thing you just read?


None of the response choices in origins took longer than 2 seconds to read. I don't see how it would be boring.

#130
XBenotto18

XBenotto18
  • Members
  • 547 messages
Topster88 joins today just to say bad things about DAII. So...So...So....suspicious



If you have a problem about DAII, get of the forums and make a blog. I'm sure your mommy will care about it

#131
topster88

topster88
  • Members
  • 230 messages

XBenotto18 wrote...

Topster88 joins today just to say bad things about DAII. So...So...So....suspicious

If you have a problem about DAII, get of the forums and make a blog. I'm sure your mommy will care about it


No, I'll stay thanks. Keep posting though, I'm having a blast flagging all your posts

#132
MannyJabrielle

MannyJabrielle
  • Members
  • 229 messages

Thullon wrote...

We should be able to type whatever we want and let the npcs figure it out. Problem solved.


LOL That made me flash back to the old sierra adventure games (think it was sierra) where you would actually type in your commands (use X on Y, or use X with Y)....

#133
The_mango55

The_mango55
  • Members
  • 888 messages

topster88 wrote...

The_mango55 wrote...

This has probably come up before, but I'll state it again anyway.

Have you ever played a game with fully voiced PC dialogue where you select the exact words your character says?

If so, do you not realize how boring it is to listen to your character say the exact same thing you just read?


None of the response choices in origins took longer than 2 seconds to read. I don't see how it would be boring.


You'd think that, but you're wrong. It's not just boring, it's also annoying.

It's just very annoying to listen to your character say exactly what you've already read.

It's like if you're watching a serious movie, and your friend is beside you reading out the lines right before they are said.

#134
XBenotto18

XBenotto18
  • Members
  • 547 messages

topster88 wrote...

XBenotto18 wrote...

Topster88 joins today just to say bad things about DAII. So...So...So....suspicious

If you have a problem about DAII, get of the forums and make a blog. I'm sure your mommy will care about it


No, I'll stay thanks. Keep posting though, I'm having a blast flagging all your posts


Same here

#135
topster88

topster88
  • Members
  • 230 messages

Thullon wrote...

We should be able to type whatever we want and let the npcs figure it out. Problem solved.


Lol, one can dream....

#136
topster88

topster88
  • Members
  • 230 messages

The_mango55 wrote...

topster88 wrote...

The_mango55 wrote...

This has probably come up before, but I'll state it again anyway.

Have you ever played a game with fully voiced PC dialogue where you select the exact words your character says?

If so, do you not realize how boring it is to listen to your character say the exact same thing you just read?


None of the response choices in origins took longer than 2 seconds to read. I don't see how it would be boring.


You'd think that, but you're wrong. It's not just boring, it's also annoying.

It's just very annoying to listen to your character say exactly what you've already read.

It's like if you're watching a serious movie, and your friend is beside you reading out the lines right before they are said.


Even so, I'd rather have a silent protagonist than have the blurb system they do now

#137
Cloaking_Thane

Cloaking_Thane
  • Members
  • 2 838 messages
Exactly the last page already sorted this is a complete preference issue.


Case closed really

Because I prefer the DA2 system 100% more than silent protag, therefore we cancel eachother is sales, I may even buy more DA2 than you

Modifié par Cloaking_Thane, 25 février 2011 - 04:14 .


#138
MasterSamson88

MasterSamson88
  • Members
  • 1 651 messages

The_mango55 wrote...

topster88 wrote...

The_mango55 wrote...

This has probably come up before, but I'll state it again anyway.

Have you ever played a game with fully voiced PC dialogue where you select the exact words your character says?

If so, do you not realize how boring it is to listen to your character say the exact same thing you just read?


None of the response choices in origins took longer than 2 seconds to read. I don't see how it would be boring.


You'd think that, but you're wrong. It's not just boring, it's also annoying.

It's just very annoying to listen to your character say exactly what you've already read.

It's like if you're watching a serious movie, and your friend is beside you reading out the lines right before they are said.


Right, it takes whatever kind of cinimatic quality it had away.

#139
Selene Moonsong

Selene Moonsong
  • Members
  • 3 397 messages
This is the only warning those involved are going to get:

Discuss the topic in a civilized manner, and cease posting spam images in place of text or provided emoticons.

#140
topster88

topster88
  • Members
  • 230 messages

MasterSamson88 wrote...

The_mango55 wrote...

topster88 wrote...

The_mango55 wrote...

This has probably come up before, but I'll state it again anyway.

Have you ever played a game with fully voiced PC dialogue where you select the exact words your character says?

If so, do you not realize how boring it is to listen to your character say the exact same thing you just read?


None of the response choices in origins took longer than 2 seconds to read. I don't see how it would be boring.


You'd think that, but you're wrong. It's not just boring, it's also annoying.

It's just very annoying to listen to your character say exactly what you've already read.

It's like if you're watching a serious movie, and your friend is beside you reading out the lines right before they are said.


Right, it takes whatever kind of cinimatic quality it had away.


Then have the blurbs be more descriptive and much closer to what hawke says. otherwise it's the worst of both worlds.

#141
MorningBird

MorningBird
  • Members
  • 1 429 messages

topster88 wrote...

Then have the blurbs be more descriptive and much closer to what hawke says. otherwise it's the worst of both worlds.


If they did that, the screen would be covered in a wall of text. :o

#142
XBenotto18

XBenotto18
  • Members
  • 547 messages

topster88 wrote...

The_mango55 wrote...

topster88 wrote...

The_mango55 wrote...

This has probably come up before, but I'll state it again anyway.

Have you ever played a game with fully voiced PC dialogue where you select the exact words your character says?

If so, do you not realize how boring it is to listen to your character say the exact same thing you just read?


None of the response choices in origins took longer than 2 seconds to read. I don't see how it would be boring.


You'd think that, but you're wrong. It's not just boring, it's also annoying.

It's just very annoying to listen to your character say exactly what you've already read.

It's like if you're watching a serious movie, and your friend is beside you reading out the lines right before they are said.


Even so, I'd rather have a silent protagonist than have the blurb system they do now


blurb system? It makes it more cinematic. It it failed for Mass Effect. Then they wouldnt of put the damn wheel in DAII. 

#143
Vanni127

Vanni127
  • Members
  • 216 messages
sorry, but...if you can't tell the tone of what you're going to say from the words and the intent bubbles you have worse things to worry about than what your character is saying. :whistle:

Also, the dialog wheel/intent bubbles are fine. I tried out all the different speech options in the demo and not once did hawke (male or female) say something I didn't expect.

#144
Cloaking_Thane

Cloaking_Thane
  • Members
  • 2 838 messages
they are pretty close in context, the problem is you anticipate what you want to hear.....and arent concentrating on what is said enough IMO.



Point being, the end result would have been the same either way as that was the dialogue choice, long hand or shorthand is largely irrelevant.




#145
topster88

topster88
  • Members
  • 230 messages

MorningBird wrote...

topster88 wrote...

Then have the blurbs be more descriptive and much closer to what hawke says. otherwise it's the worst of both worlds.


If they did that, the screen would be covered in a wall of text. :o


there were no walls of text in Origins, so what's the issue?

#146
Cloaking_Thane

Cloaking_Thane
  • Members
  • 2 838 messages
To further that last thought, If you chose the bad option in origins because you personally hate the good option purely for dialogue purposes you've somewhat ceased to RP, IMO

#147
Jet 300

Jet 300
  • Members
  • 17 messages
If you don't like what Hawke says, then just scream at your tv whatever you want him to say. THAT ladies and gentlemen, is immersion.

#148
XBenotto18

XBenotto18
  • Members
  • 547 messages
Theirs 3 personalities to choose from OP. It isnt hard role play.

#149
topster88

topster88
  • Members
  • 230 messages

Vanni127 wrote...

sorry, but...if you can't tell the tone of what you're going to say from the words and the intent bubbles you have worse things to worry about than what your character is saying. :whistle:

Also, the dialog wheel/intent bubbles are fine. I tried out all the different speech options in the demo and not once did hawke (male or female) say something I didn't expect.


So you expected Hawke to be referring to *spoiler* his dead father when the blurb said "He will not be alone'?

#150
Cloaking_Thane

Cloaking_Thane
  • Members
  • 2 838 messages

topster88 wrote...

Vanni127 wrote...

sorry, but...if you can't tell the tone of what you're going to say from the words and the intent bubbles you have worse things to worry about than what your character is saying. :whistle:

Also, the dialog wheel/intent bubbles are fine. I tried out all the different speech options in the demo and not once did hawke (male or female) say something I didn't expect.


So you expected Hawke to be referring to *spoiler* his dead father when the blurb said "He will not be alone'?


yes, because thats fairly compasionate...