I'll just say it, the circle rotator-style dialogue system sucks.
#176
Posté 25 février 2011 - 04:42
#177
Posté 25 février 2011 - 04:42
Modifié par XBenotto18, 25 février 2011 - 04:53 .
#178
Posté 25 février 2011 - 04:44
topster88 wrote...
Cloaking_Thane wrote...
The jerkiest response is clearly hammer red,
Diamond purple is compasion...........while a small leap of vengence could be construed as compassion, I think the spoken phrase better conveys it in context
Even then, saying "at least father will have company" is hardly a compassionate thing to say to a grieving mother who just lost a child
People say it all the time at funerals etc. It's quite a common consoling phrase
#179
Posté 25 février 2011 - 04:44
Modifié par HTTP 404, 25 février 2011 - 04:45 .
#180
Posté 25 février 2011 - 04:44
AtreiyaN7 wrote...
Apparently, the OP decided not to bother reading the codex, where daddy Hawke's death is mentioned.
Even knowing that his dad died, again, how would you supposed to know what he meant by "He won't be alone"? Anyone who says "Well OBVIOULSY he's talking about his dead father" *click* has ESP and needs to get on Ripley's Believe It Or Not
#181
Posté 25 février 2011 - 04:45
HTTP 404 wrote...
I like the conversation wheel but then again I like a good story and playing the part. Some people like to be in the roles and control the situation more. I do hope the OP understands that there are many people who do not agree with your opinion.
no one agrees
#182
Posté 25 février 2011 - 04:46
HTTP 404 wrote...
I like the conversation wheel but then again I like a good story and playing the part. Some people like to be in the roles and control the situation more. I do hope the OP understands that there are many people who do not agree with your opinion. Honestly is there anyone here changed their mind about how they feel about this after reading the OP?
So how precisely are clear dialogue options and a good story mutualy exclusive?
Modifié par topster88, 25 février 2011 - 04:46 .
#183
Posté 25 février 2011 - 04:46
XBenotto18 wrote...
HTTP 404 wrote...
I like the conversation wheel but then again I like a good story and playing the part. Some people like to be in the roles and control the situation more. I do hope the OP understands that there are many people who do not agree with your opinion.
no one agrees
exactly and no one is going to be convinced to change their opinion on this. so whats the point of this thread?
#184
Posté 25 février 2011 - 04:46
topster88 wrote...
AtreiyaN7 wrote...
Apparently, the OP decided not to bother reading the codex, where daddy Hawke's death is mentioned.
Even knowing that his dad died, again, how would you supposed to know what he meant by "He won't be alone"? Anyone who says "Well OBVIOULSY he's talking about his dead father" *click* has ESP and needs to get on Ripley's Believe It Or Not
FACEPALM/ this guy just makes more of a fool of himself
Modifié par XBenotto18, 25 février 2011 - 04:46 .
#185
Posté 25 février 2011 - 04:47
topster88 wrote...
HTTP 404 wrote...
I like the conversation wheel but then again I like a good story and playing the part. Some people like to be in the roles and control the situation more. I do hope the OP understands that there are many people who do not agree with your opinion. Honestly is there anyone here changed their mind about how they feel about this after reading the OP?
So how precisely are clear dialogue options and a good story mutualy exclusive?
I dont care. I like it. you dont. the end.
#186
Posté 25 février 2011 - 04:47
XBenotto18 wrote...
HTTP 404 wrote...
I like the conversation wheel but then again I like a good story and playing the part. Some people like to be in the roles and control the situation more. I do hope the OP understands that there are many people who do not agree with your opinion.
no one agrees
Except, ya know, all those people saying that they agree
#187
Posté 25 février 2011 - 04:47
topster88 wrote...
So what you're saying is that to make the dialogue system "look better", they makde it nigh unintellibible.
I don't know about you, but to me the dialogue list didn't seem to affect Origins' sales all that much. I don;t know anybody who looked at the game and said "Wait a minute, i have to read 4 WHOLE SENTENCES to get through this dialogue??? Screw this!"
No, I said that it looks better than the DAO system. I also said that it works better and is leaps and bounds more intelligible. And I'm going to add now that I love it and hope they never revert it back.
And while it may not have affected sales, there were people who did not like the way it was implimented in DAO.
1. It wasn't very engaging. You were supposed to assume the role of the Warden, but he would do nothing but stand around with the same vacant-eyed expression during every conversation.
With the changes made to DA2, the protag can voice emotions, show facial expressions, actually interact with other people and their environment.
2. People could not pick up the intent of the dialogue in origins, which resulted in problems. Just ask all the people who got ninja-manced by Zevran, Leliana or Morrigan because they thought they were being nice or sarcastic when they were actually flirting.
There were also instances where people would say something mean when they interpreted the line as joking in nature or diplomatic.
So if you're asking whether or not people complained about DAO's dialogue system, they did (but then again, when are people not complaining?
Modifié par MorningBird, 25 février 2011 - 04:49 .
#188
Posté 25 février 2011 - 04:47
HTTP 404 wrote...
XBenotto18 wrote...
HTTP 404 wrote...
I like the conversation wheel but then again I like a good story and playing the part. Some people like to be in the roles and control the situation more. I do hope the OP understands that there are many people who do not agree with your opinion.
no one agrees
exactly and no one is going to be convinced to change their opinion on this. so whats the point of this thread?
OP joined today. He just wants to post bad things about DAII
#189
Posté 25 février 2011 - 04:48
XBenotto18 wrote...
FACEPALM/ this guy just makes more of a fool of himself
Look at his sign in date.
Edit: Ninja'd by the guy I quoted. Strange.
Modifié par shnizzler93, 25 février 2011 - 04:48 .
#190
Posté 25 février 2011 - 04:48
topster88 wrote...
XBenotto18 wrote...
HTTP 404 wrote...
I like the conversation wheel but then again I like a good story and playing the part. Some people like to be in the roles and control the situation more. I do hope the OP understands that there are many people who do not agree with your opinion.
no one agrees
Except, ya know, all those people saying that they agree
Who? I've been here all this time. NO ONE AGREES
#191
Posté 25 février 2011 - 04:49
topster88 wrote..
Even knowing that his dad died, again, how would you supposed to know what he meant by "He won't be alone"? Anyone who says "Well OBVIOULSY he's talking about his dead father" *click* has ESP and needs to get on Ripley's Believe It Or Not
Or we might just think that way. There was a line in DA:O you had with Morrigain about touching which she took as sexual and I thought the line was basically loaded with sarcasm.
#192
Posté 25 février 2011 - 04:49
shnizzler93 wrote...
XBenotto18 wrote...
FACEPALM/ this guy just makes more of a fool of himself
Look at his sign in date.
WE all know. He just wants to try anyways
#193
Posté 25 février 2011 - 04:49
Cloaking_Thane wrote...
Diamond purple is compassion...........while a small leap of vengence could be construed as compassion, I think the spoken phrase better conveys it in context
Well I did not know that, I thought a dev said it's suppose to mean charming. Anyhow I must say it doesn't sound like the most compassionate thing to say. Feels like something you say with a shrug when you don't really care about the deceased in question.
#194
Posté 25 février 2011 - 04:52
#195
Posté 25 février 2011 - 04:52
MorningBird wrote...
No, I said that it looks better than the DAO system. I also said that it works better and is leaps and bounds more intelligible. And I'm going to add now that I love it and hope they never reverts back.
And while it may not have affected sales, there were people who did not like the way it was implimented in DAO.
1. It wasn't very engaging. You were supposed to assume the role of the Warden, but he would do nothing but stand around with the same vacant-eyed expression during every conversation.
With the changes made to DA2, the protag can voice emotions, show facial
expressions, actually interact with other people and their environment.
So then why not have both an animated PC and clear dialogue options?
2. People could not pick up the intent of the dialogue in origins, which resulted in problems. Just ask all the people who got ninja-manced by Zevran, Leliana or Morrigan because they thought they were being nice or sarcastic when they were actually flirting.
Again, my problem is with the blurbs. In my very first post I pointed out how the pictures were more intuitive than the blurbs. What I want isn't for the pictures to go away, but rather to replace the blurbs with more detailed lines. And no, I don't care if they have to take out their precious radial menu in favor of a list to do it.
#196
Posté 25 février 2011 - 04:52
#197
Posté 25 février 2011 - 04:52
XBenotto18 wrote...
topster88 wrote...
AtreiyaN7 wrote...
Apparently, the OP decided not to bother reading the codex, where daddy Hawke's death is mentioned.
Even knowing that his dad died, again, how would you supposed to know what he meant by "He won't be alone"? Anyone who says "Well OBVIOULSY he's talking about his dead father" *click* has ESP and needs to get on Ripley's Believe It Or Not
FACEPALM/ this guy just makes more of a fool of himself
Its increasingly obvious this is a my way or highway thread,
OP has resolutely ignored the merits of a voiced protag/paraphrase system, despite well reasoned responses explaining said merits, and has increasingly not responded to questions appropriately or simply asked another question in response.
"I" cant figure out what Hawke will say next, is not a problem with the paraphasing, When you put all of the pieces together you can make an informed decision:
1) context
2)Icon
3) paraphrase
please like i said 90% of Mass effect dialogue leads to zero suprise and thats without icon help
#198
Posté 25 février 2011 - 04:54
Naitaka wrote...
Cloaking_Thane wrote...
Diamond purple is compassion...........while a small leap of vengence could be construed as compassion, I think the spoken phrase better conveys it in context
Well I did not know that, I thought a dev said it's suppose to mean charming. Anyhow I must say it doesn't sound like the most compassionate thing to say. Feels like something you say with a shrug when you don't really care about the deceased in question.
Well I've heard various iterations spoken at funerals.....so....idk like I've admitted there are flaws, but for me the good outweighs the bad hands down
#199
Posté 25 février 2011 - 04:56
#200
Posté 25 février 2011 - 04:56
topster88 wrote...
So then why not have both an animated PC and clear dialogue options?
Again, my problem is with the blurbs. In my very first post I pointed out how the pictures were more intuitive than the blurbs. What I want isn't for the pictures to go away, but rather to replace the blurbs with more detailed lines. And no, I don't care if they have to take out their precious radial menu in favor of a list to do it.
As I said, it's likely a design/spacing issue where too much text clutters the screen/menu, making it untidy in appearance.
Even with the simplified system in DAO, sometimes the text appeared messy/unattractive simply because there was too much of it.
The new system is cleaner and visually more appealing.
At least, that's my observation.





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