Does anyone know how to do a shapeshifting animation on characters in cutscene editor? I can't find any animation releated to shapeshifting.
Shapeshift animation
Débuté par
hsli
, févr. 25 2011 03:43
#1
Posté 25 février 2011 - 03:43
#2
Posté 25 février 2011 - 12:43
To my opinion it is a combination.
It looks like "mh_c.stf_spl_d_strt" (starting cast spell, left foot in front), "mh_c.stf_spl_a_lp" (arms in air) and "mh_c.stf_spl_a_cst" (right foot in front). Combined with the actions "draw weapon" and "change visibility" and a vfx crust effect, which I could not identify quickly, it should be possible to create the desired effect.
It looks like "mh_c.stf_spl_d_strt" (starting cast spell, left foot in front), "mh_c.stf_spl_a_lp" (arms in air) and "mh_c.stf_spl_a_cst" (right foot in front). Combined with the actions "draw weapon" and "change visibility" and a vfx crust effect, which I could not identify quickly, it should be possible to create the desired effect.
Modifié par Yara Cousland, 25 février 2011 - 12:49 .
#3
Posté 25 février 2011 - 07:41
Thanks! However, is there a way to change visibility slowly? Now the actor vanishes in thin air in 1 frame.
#4
Posté 25 février 2011 - 08:08
Regrettably not.
I would set the visibility of the actor to false when he / she is just out of sight because of the vfx. Probably the more difficult question to find the adequate vfx (may be more than one) and the right timing...
I would set the visibility of the actor to false when he / she is just out of sight because of the vfx. Probably the more difficult question to find the adequate vfx (may be more than one) and the right timing...
#5
Posté 26 février 2011 - 12:43
OK, I figured some VFX out. Here's what it looks like:
The VFX I used are: fxm_transform_c for the glowing body
fxa_hly_conj_aoe_c for the lightning effect
The VFX I used are: fxm_transform_c for the glowing body
fxa_hly_conj_aoe_c for the lightning effect
Modifié par hsli, 26 février 2011 - 12:43 .
#6
Posté 26 février 2011 - 03:06
Well done, Hsli! The transition effect is like in-game. Could not be done better although you have choosen a different vfx. (LoL, you have used the bard´s song animation, right?)
#7
Posté 26 février 2011 - 11:23
Yup,excellent job that looks very good.





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