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Bioware's thoughts on the feedback?


155 réponses à ce sujet

#51
rob_k

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No, Vrex. But the option to turn auto-attack on for DA 2 is there in the full version, so it'll play like Origins.

#52
keekee53

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These threads are getting out of control. I almost wish they never gave us a demo....Did I mention demo?!?! Yes this is a DEMO! Are you guys going to be disappointed in game based on Demo? I am pretty sure the demo was sent out so everyone could get a feel for the new combat system....meaning the fights in the demo were not that difficult. I am sure fights will get more challenging later in the game. Give the game a chance guys. Bioware has done a good job so far...okay I am still angry about Horizon, but still. ;) <3

#53
Sir Edric

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Does the combat work the same in DA:O as in DA 2?

#54
Rune-Chan

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Vrex_12 wrote...

can you "button smash" like in DA 2 in DA:O on the Xbox?


No, in Origins it is auto-attack for the Xbox 360.

#55
kreite

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Machines Are Us wrote...

Hopefully they will realise that the people on these forums who **** and moan like there is no tomorrow, are not only in the minority of the Dragon Age fan-base, but also of the forums as well.

If they listened to every single complaint and took them to heart then their games would be horrific, hopefully they will pick and choose the ones that make sense, and have a logical reason behind them.

Especially considering the complete and utter bullsh*t people are coming out with:

"In Dragon Age 2 you have to press the attack button each time you want to attack. It is no longer an RPG."

What the hell?

The only two "major" differences so far:

- Pressing the attack button each time you wish to attack.
- The dialogue system now being based upon what you wish to convey as opposed to the actual wording itself.

The levelling system is pretty much the same, it just looks a little different and is actually more logical as it give you more choice.

The inventory system wasn't shown, so nobody can moan about that yet.

The voice acting is still great, the graphics are improved (360 version is at least), the controls and tactical aspects of combat are still there.



We need more people like you mate.

#56
AkiKishi

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Machines Are Us wrote...

Vrex_12 wrote...

can you "button smash" like in DA 2 in DA:O on the Xbox?


No, in Origins it is auto-attack for the Xbox 360.


Because there is a background counter pressing X frantically never made a difference in DA. In DA2 you attack a lot faster pressing X a lot is a result unless you want to auotmate the while thing. Not an option in the PS3 demo, so can't really comment on it. But lots of X bashing.

 

#57
Khayness

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Derax wrote...
He is only speaking for the majority :whistle:


There is only largest minority.

#58
rob_k

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What gets me the most personally is that people are already assuming the game will suck on a narrative/story/writing front, after playing a 20 - 40 min demo where the story's disjointed. (Due to the skipping from Lothering)

It's far too soon to judge that.

Edit: Or well, it won't suck, but it won't be good.

Modifié par rob_k, 25 février 2011 - 01:35 .


#59
Sir Edric

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Machines Are Us wrote...

Vrex_12 wrote...

can you "button smash" like in DA 2 in DA:O on the Xbox?


No, in Origins it is auto-attack for the Xbox 360.


Damn. I'm thinking of buying DA:O, but now I'm little suspicious if I should... I just don't know :(

#60
OurSacrifice

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Maconbar wrote...
I can't disagree with this if you are talking about the demo but hear me out. The demo is locked on normal difficulty. I found that in DA:O at normal difficulty I didn't need to play tactically until I got past Ostagar and then it was mostly for boss encounters.

If you still have an open mind about DA:2 watch the gameplay in the Laidlaw interview and if you still don't think that it is tactical that is cool.

www.gamespot.com/shows/now-playing/


Just watched it - and it seemed like more of the same from the demo in a fast paced twitchy environment.  DA:O was much more brutal and mythodical in it's approach.  It felt more atmospheric.  The part where he talks about not wanting DA2 to seem cartoonish - they failed on that.

#61
Maconbar

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OurSacrifice wrote...

Maconbar wrote...
I can't disagree with this if you are talking about the demo but hear me out. The demo is locked on normal difficulty. I found that in DA:O at normal difficulty I didn't need to play tactically until I got past Ostagar and then it was mostly for boss encounters.

If you still have an open mind about DA:2 watch the gameplay in the Laidlaw interview and if you still don't think that it is tactical that is cool.

www.gamespot.com/shows/now-playing/


Just watched it - and it seemed like more of the same from the demo in a fast paced twitchy environment.  DA:O was much more brutal and mythodical in it's approach.  It felt more atmospheric.  The part where he talks about not wanting DA2 to seem cartoonish - they failed on that.

Glad you checked it out. Clearly DA:2 ins't for everyone.

#62
rob_k

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In any case, OurSacrifice, you have my apologies for my earlier comments, in case you didn't see my previous post where I apologised.



I don't agree that a large part of the core fanbase is upset, but at least you didn't say all which is what I thought you said. So yes, I didn't read the original post properly. I guess we'll just agree to disagree and sorry you don't like the Gamespot footage.

#63
Sacred_Fantasy

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OP, I understand you took your time to write this. But If you already pre-order it, just keep it and play it for what it worth. Else keep your money for something else. I'm sure you have more choices for this year RPG.

#64
Veex

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OurSacrifice wrote...

Just watched it - and it seemed like more of the same from the demo in a fast paced twitchy environment.  DA:O was much more brutal and mythodical in it's approach.  It felt more atmospheric.


Can you explain what you mean by brutal and methodical? The person playing that session does much of what you would do in Origins as far as CCing large groups of enemies, target switching to take down mages quickly, even retreating from an open room to create a bottleneck for enemies.

I understand that watching something that happens at a faster pace can be jarring, but you've got to grasp the mechanics of the situation before you can make a comparison.

#65
Amioran

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OurSacrifice wrote...

Seems to me like the general perception from a large core group of the Bioware fanbase is that they're disappointed with DA2.


And on what you base this assumption? Those who don't like will complain, while those who like it will usually just stay quiet. Apart this then many of the complaints are recycled over and over, it almost seem that most of them really have not an opinion of their own and just follow the pre-concepts and just knew what they were about to say even before whatever they tried.

You say you are dissapointed, but, objectively, what's really changed from DAO? And, objectively, how can you judge writing, gameplay, progression etc. on a game that's most a tutorial than anything else?

Modifié par Amioran, 25 février 2011 - 01:48 .


#66
Walker White

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This entire forum is feedback loop. You know what it looks like to me?

Person unhappy with the game makes a thread/poll outside of the demo thread because they believe it is the only way to be heard. Eventually the majority of the people on that thread/poll say they are looking forward to DAII and are not concerned by the changes.

Thread/poll gets abandoned. New thread/poll is started and process repeats.

This is particularly bad with the polls. I have seen at least three polls now.

Eventually the people who like the direction of the game get tired of all this drama and stop participating in these threads/polls. Thus is makes the others seem louder than they actually are.

Of course, this is all just observation. I have not scientific data to back this up. But I know that BioWare gathers a lot of data on player behavior. So I suspect they know what they are doing.

Modifié par Walker White, 25 février 2011 - 01:47 .


#67
upsettingshorts

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Walker White wrote...

Of course, this is all just observation. I have not scientific data to back this up.


I'll echo your observations.

#68
AkiKishi

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rob_k wrote...

What gets me the most personally is that people are already assuming the game will suck on a narrative/story/writing front, after playing a 20 - 40 min demo where the story's disjointed. (Due to the skipping from Lothering)

It's far too soon to judge that.

Edit: Or well, it won't suck, but it won't be good.


It should be easier to deliver a good story with a fixed character.

Were any of the Demo characters as good when introduced as those in DA ? I'd say non lived up to Morrigans entry, or even Alistairs, but it's early days. In the ME2 demo I instantly thought Mordin was interesting, not so much characters in the DA2 demo.

You mean in the full game you start at Lothering ? Because I was under the impression the game starts where Varric tells his version of your story.

#69
GunClubGirl

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Just because someone is keeping their pr-order that is not a stamp of approval or lack of complaint. I, and many others I've seen on here, are disappointed with the demo, convinced they will not like the new game as much as Origins, but still think they will like it more than some other games on the market so they are still buying it. I hope they don't equate the number of people buying or keeping their pre-order with "thrilled with the changes".

One other thing, I am a console player who hates the changes. These changes aren't for the "console player". They are for the CASUAL player.

Modifié par GunClubGirl, 25 février 2011 - 01:54 .


#70
Guest_Autolycus_*

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While everyone is whining....

I was a big detractor of DA2, and while I still think there are many things I do not agree with and like, i enjoyed the demo enough to pre-order the game.

Will i love it? Probably not no, will I enjoy it enough to warrent £25? Probably yes. I think the biggest problem here is the demographics. Most people over the age of say 35, are probbaly very disappointed with the direction EA is taking Bioware asa company...under 25, they probably love the new direction (though thats purely my own opinion).



Lastly, and this really annoys the hell out of me, to all the Bioware fanboys...PS:T was NEVER developed by Bioware, it has never been, never was, and never will be a Bioware game.



/rant over.

#71
rob_k

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That's my point, Bob. It's far too early to judge. We go from Lothering to a mission that takes place 5 - 10 hours into the game, depending on what the player does according to a dev. (And yeah, the story starts when Varric begins narrating, but the Lothering events are essentially a prologue I think. So, the game hasn't really got going in my view.)

I agree though that so far, characters haven't made as much of an impression as the ones did in Origins. I think Aveline comes close though.

Edit: I forgot about that, Auto. Was developed by some of the people at Obsidian, though I was mainly referring to 'Infinity Engine' games rather than ones just made by BioWare.

Modifié par rob_k, 25 février 2011 - 01:56 .


#72
AkiKishi

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Veex wrote...

Can you explain what you mean by brutal and methodical? The person playing that session does much of what you would do in Origins as far as CCing large groups of enemies, target switching to take down mages quickly, even retreating from an open room to create a bottleneck for enemies.


I feel much the same way so I'll give it a whirl.

In DA1 the slower pace gave the weapons "weight" when they hit something it felt like you hit something. It was very viscreal , but very "real".

In DA2 combat is very zippy, things don't seem to have substance and the blood is more cartoony looking things "explode" into blood spatters which just reinforces the cartoonishness.

Autolycus wrote...
Lastly, and this really annoys the hell out of me, to all the Bioware fanboys...PS:T was NEVER developed by Bioware, it has never been, never was, and never will be a Bioware game.

/rant over.


If only Lucas Arts had not pulled the rug out from under Obsidian with KOTOR II.

Modifié par BobSmith101, 25 février 2011 - 01:56 .


#73
Cloaking_Thane

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but do you really want to go back to Sten grunting and swinging every 3-5 seconds, while getting pounded for 50HP a pop for 3-5 seconds....I sure dont

Modifié par Cloaking_Thane, 25 février 2011 - 01:58 .


#74
Guest_Autolycus_*

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Kotor II was a mess indeed Bob, but not entirely Obsidians fault...though they get the blame in most instances.

As for DA2, it's all very 'fun' and quick, and dare I say it, very, very consolised. Now thats not neccessarily a bad thing, but it's a world away from a Bioware RPG and DA:O in particular as it can be.



rob....apologies, just gets my goat how many people on this site think Bioware did make it.

#75
Mipharos

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PhrosniteAgainROFL wrote...

OurSacrifice how old are you? 12? THE GAME IS ON NORMAL! It's easier than DA:O normal which wasn't hard at all with the exception of a few difficulty spikes. The friendly fire is TURNED OFF!!!

I will play the game on hardcore and won't bother with the normal difficulty and I'm sure that the combat will be  strategic and way more satisfying than DA:O or BG2's for that matter.


It is an exceedingly arrogant assumption to to speak as a majority when you truly have no concept of what the numbers may actually be for the "Core" fan base or "where" said fan base actually resides (PC/Console or other).

As for the opinions on this thread, I believe I will quote someone in this thread who has stated many times in her post, "Its a demo!"  Games from Bioware have, and always will be, much more than a combat system of elaborate tactics and strategies.

Story telling has always been a major part of the Bioware experience and I for one, am looking forward to seeing the next great story to evolve from the Dragon Age universe.  Now, that may not be in line with what your definition of "Good Gaming" may be, but I'd be inclined to believe that it is your right to define good gaming for yourself and not for others.

Things change as do people, with the evolution of gaming moving at the speed of light you either keep up or fall the way of the dinosaur... For the record, I'm neither bashing nor intentionally going out of my way to be crude, simply making a point that there is far more concern over a demo than there should be.

Once the game is out on the 8th give it a play and let it speak for itself... Until then, I leave those of you concerned with a parting note regarding change.  Going to quote an english Scientist who said:

Nothing is so dangerous to the progress of the human mind, then to assume that our views are absolute and that there are no mysteries, that our triumphs are complete, and that there are no new worlds to conquer. =]

Modifié par Mipharos, 25 février 2011 - 02:06 .