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Bioware's thoughts on the feedback?


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#101
Maconbar

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BobSmith101 wrote...

Veex wrote...

Can you explain what you mean by brutal and methodical? The person playing that session does much of what you would do in Origins as far as CCing large groups of enemies, target switching to take down mages quickly, even retreating from an open room to create a bottleneck for enemies.


I feel much the same way so I'll give it a whirl.

In DA1 the slower pace gave the weapons "weight" when they hit something it felt like you hit something. It was very viscreal , but very "real".

In DA2 combat is very zippy, things don't seem to have substance and the blood is more cartoony looking things "explode" into blood spatters which just reinforces the cartoonishness.

Autolycus wrote...
Lastly, and this really annoys the hell out of me, to all the Bioware fanboys...PS:T was NEVER developed by Bioware, it has never been, never was, and never will be a Bioware game.

/rant over.


If only Lucas Arts had not pulled the rug out from under Obsidian with KOTOR II.


I don't like many of the new animations especially the ones for the rogue. I don't like the catwheeling when the rogue is chasing a mob for example.

I don't like that sense that the mobs die deaths of 100 cuts. That is partially due to the animations but also related to an apparent lengthening of the combat (note this may just be present on normal difficulty as shown in the demo.

On the positive side I am glad that I can close more quickly. I didn't like it when my warrior would slow down while approaching a targetted mob. It made no sense that movement while closing to engage in combat was slower than regular movement.

I am glad that the 2hander has been sped up. It was too slow in DA:O. Now it is somewhat too fast.

I am glad that potion chugging is gone.

I am guessing that at the Hard level of difficulty my gameplay will, on the whole, be very similar to my gameplay in DA:O. Yes the play will look different. In some ways better in some ways worse.

#102
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Upsettingshorts wrote...

Maconbar wrote...

Who suggested that PS:T was made by Bioware?


Generally speaking and not just in this thread, some have but mostly I've seen it brought up in two contexts:

* It was a game that was well received that had fixed companion outfits, like DA2 does.
* It was a game that was well received that took place mostly in one area, like DA2 does.

I mean, occasionally people have either implied or said that it was a Bioware game - but most just stuck to describing the paticular feature and how if it worked in that game it can work in others.  I never played it, so I wasn't making those posts, though.


Eh, you can't compare PS:T to DAII.  PS:T is the Citizen Kane of rpgs, DAII is more like the Robocop of rpgs.  Both have their merits but they're meaningless to contrast and compare.  Besides, PS:T didn't have a previous game that employed that feature and then stripped it out in the sequel.

#103
Mantaal

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Well i think DA2 will be the first Bioware game i will not buy.
If i want to have a Mass effect in Diablo style ill wait for Diablo3 and Mass effect 3.
The Demo was so dissapointing. Not that DA2 will be a bad game at all. Im sure Counterstrike might be a cool game too if you like such games. But im more the Roleplaying guy not the hack&slay guy.
I think im to old for that kind of mindless "i kill 10000 alone by swinging my size-of-2Humans-2handed-Sword-with-one-hand by rightclicking them" games.

Plus i dont want to play an Ugly Al Borland Human, wannabe Shepard.


PS: Btw i just read the DA2 forums from Steam... it seems noone really likes the game there...
http://forums.steamp...splay.php?f=751

Modifié par Mantaal, 25 février 2011 - 02:47 .


#104
Maconbar

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Upsettingshorts wrote...

Maconbar wrote...

Who suggested that PS:T was made by Bioware?


Generally speaking and not just in this thread, some have but mostly I've seen it brought up in two contexts:

* It was a game that was well received that had fixed companion outfits, like DA2 does.
* It was a game that was well received that took place mostly in one area, like DA2 does.

I mean, occasionally people have either implied or said that it was a Bioware game - but most just stuck to describing the paticular feature and how if it worked in that game it can work in others.  I never played it, so I wasn't making those posts, though.


But those type of citations does it actually matter whether or not it was a BW game? I have referenced PS:T in some other threads because I am currently playing it. I actually think that I cited it in reference to a complaint made about DA:2 being terrible because it was in one city. Mainly because a game being set in one city shouldn't automatically make it a bad game. Whether or not 90% of DA:2 takes place in Kirkwall or not.

#105
upsettingshorts

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Inarborat wrote...

Eh, you can't compare PS:T to DAII.  PS:T is the Citizen Kane of rpgs, DAII is more like the Robocop of rpgs.  Both have their merits but they're meaningless to contrast and compare.  Besides, PS:T didn't have a previous game that employed that feature and then stripped it out in the sequel.


Have you seen Citizen Kane?  One of the many reasons it's thought of as one of the all-time great films is because the techniques used in it can be compared to modern films.  Up to, including, and beyond Robocop.  

Features as I described them are not open for debate as to their presence - PS:T had fixed outfits, DAII has fixed outfits.  This isn't really up for debate.  If you dislike the feature, you may have been willing to overlook it in PS:T (a game you like) but consider it irritating in DAII (a game you don't).  The presence of the feature and the ability for it to either be enjoyed or ignored by others is what is usually at stake.  Often, such arguments - especially at the time fixed outfits were revealed, and including yours posted here - were framed around the idea that no-one could possibly like them and that the customization was a feature removed for no reason.  All that was required to refute that argument was to cite examples where they were used for a purpose and liked by players to establish that it was a tradeoff that some people would like, some would hate, and others would be indifferent towards.

Like pretty much every other feature. 

Maconbar wrote...

But those type of citations does it actually matter whether or not it was a BW game?


Not really, no.

Modifié par Upsettingshorts, 25 février 2011 - 02:41 .


#106
Maconbar

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Inarborat wrote...

Upsettingshorts wrote...

Maconbar wrote...

Who suggested that PS:T was made by Bioware?


Generally speaking and not just in this thread, some have but mostly I've seen it brought up in two contexts:

* It was a game that was well received that had fixed companion outfits, like DA2 does.
* It was a game that was well received that took place mostly in one area, like DA2 does.

I mean, occasionally people have either implied or said that it was a Bioware game - but most just stuck to describing the paticular feature and how if it worked in that game it can work in others.  I never played it, so I wasn't making those posts, though.



Eh, you can't compare PS:T to DAII.  PS:T is the Citizen Kane of rpgs, DAII is more like the Robocop of rpgs.  Both have their merits but they're meaningless to contrast and compare.  Besides, PS:T didn't have a previous game that employed that feature and then stripped it out in the sequel.

You do realize that you just made a comparison between PS:T and DA:2?Posted Image

#107
FellowerOfOdin

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Who cares for feedback?



The only thing that matters are actual sales, that's it.

#108
Guest_Kordaris_*

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This is Bioware and Dragon Age in name only people. EA and money control it completely now.

#109
Veex

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BobSmith101 wrote...

I feel much the same way so I'll give it a whirl.

In DA1 the slower pace gave the weapons "weight" when they hit something it felt like you hit something. It was very viscreal , but very "real".

In DA2 combat is very zippy, things don't seem to have substance and the blood is more cartoony looking things "explode" into blood spatters which just reinforces the cartoonishness.


Bob, that is an understandable difference, albeit an aesthetic one. I was under the impression that the OP was making a comparison between the actual mechanical differences of the two games, and not simply the presentation. He had claimed that mechanically the game was easier and, while it is different, I'm not sure his claim is necessary true.

I can absolutely agree that, with two handed warriors in particular, that feeling of "heft" and "weight" that you mentioned has changed. For me that isn't necessarily bad as I thought much of the combat was tediously slow, including those animations. I do understand that for some the pace of combat can be a drawback though, hopefully you find enough positives in the experience to give it a chance and see if it grows on you.

#110
FurousJoe

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I'm pretty cool with them doing Dragon Effect 2 instead of an actual Dragon Age 2. They need to step up their game and put it into the current hotness, and I approve.



Sincerely, Your most obsessive fan!

#111
Darkeus

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I smell a troll!

#112
AkiKishi

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Veex wrote...

BobSmith101 wrote...

I feel much the same way so I'll give it a whirl.

In DA1 the slower pace gave the weapons "weight" when they hit something it felt like you hit something. It was very viscreal , but very "real".

In DA2 combat is very zippy, things don't seem to have substance and the blood is more cartoony looking things "explode" into blood spatters which just reinforces the cartoonishness.


Bob, that is an understandable difference, albeit an aesthetic one. I was under the impression that the OP was making a comparison between the actual mechanical differences of the two games, and not simply the presentation. He had claimed that mechanically the game was easier and, while it is different, I'm not sure his claim is necessary true.

I can absolutely agree that, with two handed warriors in particular, that feeling of "heft" and "weight" that you mentioned has changed. For me that isn't necessarily bad as I thought much of the combat was tediously slow, including those animations. I do understand that for some the pace of combat can be a drawback though, hopefully you find enough positives in the experience to give it a chance and see if it grows on you.


I don't actually mind it , both have positives which sort of cancel out. Like you said being a 2h warrior is now much more fun early on.

The cartooniness is a bit annoying but I'm pretty focused on ending the combat rather than watching things explode.

#113
Funkjoker

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http://social.biowar...index/4982457/1

social.bioware.com/forum/1/topic/141/index/4982457/1

Click here if you want to know why Brent left.

It CLEARY shows what route is planned by EA for BioWare. DAO wasn't affected because they were bought while developing it; DAO isn't even supported any more, but there are still many technical issues which haven't been resolved.

Brent CLEARY says that DA2 isn't the game it _was supposed to be_.

Modifié par Jean-Funk Van Damme, 25 février 2011 - 04:38 .


#114
RiverLucky

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rob_k wrote...

OurSacrifice wrote...

rob_k wrote...

I'd hardly say it's the core of their fanbase. 70 -78% of the people who've participated in polls have said they're keeping their pre-order or pre-ordering. This applies to being satisfied with the demo (even if there are some issues).

It's just that the ones who complain make it seem like there's a lot of people unhappy. Not to mention the actual trolls who have no interest in the game and such.


Polls aren't representative of core fanbase.  This dumbed down product has a wide appeal to casual gamers and is purely a slap in the face of the community that gave Bioware the success they currently have.  Had it not been for the overwhelming support they recieved during the Infinity Engine days nobody would be sitting here discussing their games today.  Sure, they've created an entirely new set of fans from the console world because this game is simplistic in design and execution.  No thought process is required above moving away from "big hits".


Really? You speak for everyone then? I've bought BG, BG2, PST, IWD etc. and the newer releases (only ones I don't own are Jade Empire and the Mass Effect games due to my Xbox breaking).

I even bought Origins twice.

So, you claim to speak for me and everyone else? You've played the entire game too?

Funny that the game plays rather the same as Origins as well combat wise, outside of camera changes, animations and faster combat.

But hey, let's disregard that and just call it an action game.

This is not a new topic either.

Edit: I know how it is though, you want to think you're with the majority. I can relate, but you really shouldn't disregard polls and just claim your opinion as fact without evidence. Nor speak for every one who enjoys Bioware's games.


I don't know how people can call it an action game?

They made the combat more visceral and the art style has changed.

Other than that the core mechanics are still intact.

#115
Maconbar

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Jean-Funk Van Damme wrote...

social.bioware.com/forum/1/topic/141/index/4982457/1

Click here if you want to know why Brent left.

It CLEARY shows what route is planned by EA for BioWare. DAO wasn't affected because they were bought while developing it; DAO isn't even supported any more, but there are still many technical issues which haven't been resolved.

Brent CLEARY says that DA2 isn't the game it _was supposed to be_.



He left because of Two and Half Men?

Check your link.

#116
AkiKishi

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Jean-Funk Van Damme wrote...

social.bioware.com/forum/1/topic/141/index/4982457/1

Click here if you want to know why Brent left.

It CLEARY shows what route is planned by EA for BioWare. DAO wasn't affected because they were bought while developing it; DAO isn't even supported any more, but there are still many technical issues which haven't been resolved.

Brent CLEARY says that DA2 isn't the game it _was supposed to be_.


Your link took me to a page saying Two and Half Men was canceled Posted Image

#117
Funkjoker

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I corrected the link, lol, but both messages are sad :D

#118
88mphSlayer

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Upsettingshorts wrote...

Inarborat wrote...

Eh, you can't compare PS:T to DAII.  PS:T is the Citizen Kane of rpgs, DAII is more like the Robocop of rpgs.  Both have their merits but they're meaningless to contrast and compare.  Besides, PS:T didn't have a previous game that employed that feature and then stripped it out in the sequel.


Have you seen Citizen Kane?  One of the many reasons it's thought of as one of the all-time great films is because the techniques used in it can be compared to modern films.  Up to, including, and beyond Robocop.  

Features as I described them are not open for debate as to their presence - PS:T had fixed outfits, DAII has fixed outfits.  This isn't really up for debate.  If you dislike the feature, you may have been willing to overlook it in PS:T (a game you like) but consider it irritating in DAII (a game you don't).  The presence of the feature and the ability for it to either be enjoyed or ignored by others is what is usually at stake.  Often, such arguments - especially at the time fixed outfits were revealed, and including yours posted here - were framed around the idea that no-one could possibly like them and that the customization was a feature removed for no reason.  All that was required to refute that argument was to cite examples where they were used for a purpose and liked by players to establish that it was a tradeoff that some people would like, some would hate, and others would be indifferent towards.

Like pretty much every other feature. 

Maconbar wrote...

But those type of citations does it actually matter whether or not it was a BW game?


Not really, no.


planescape had bad combat, kinda hard to ignore that

#119
Berkilak

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OurSacrifice wrote...

Seems to me like the general perception from a large core group of the Bioware fanbase is that they're disappointed with DA2.

Whether it's the flashy gameplay and complete lack of tactical options, to the poor voice acting, lack of atmosphere, the feeling of going backwards from the forward progress that the first game achieved.

Sure there are some that like it, and from what I've seen the majority that do didn't like the 1st one as much (yes there are people that like both so there's no need to spam flood the thread stating you do).

Just curious as to how Bioware is reacting to the shock and awe of the state of this particular franchise.  I thought Brent was being a little melodramatic on his blog when he gave reasons for why he left, but after seeing the demo, I can see where he was coming from.

Is this the new direction of the company itself?  Are we truly past the days of tactical combat in your RPGs?

My feelings after playing can be summed up briefly:

"Very disappointed in Bioware." 


Trolling: How To Do It Right

Speak on behalf of a hypothetical group? Check.
Using correct puntuation and clear vocabulary to create the illusion of a calm post? Check.
Extreme hyperbole to incite and polarize the masses? Check.

All in all, 9/10. Great troll. Could have used the phrase "slap in the face" once or twice, though.

#120
Swisspease

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Jean,

Did you read further down where Mike Laidlaw talked about Brent's leaving? How Brent wasn't really involved with DA2 and that there were still several people left from the BG2 days.

#121
Guest_simfamUP_*

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OurSacrifice wrote...

IEatWhatIPoo wrote...

1) The people on this forum are only a small fraction of the fanbase.

2) Only a small fraction of the people of said small fraction of the fanbase are disappointed.


I'm not talking about this forum when I'm talking about the core Bioware fanbase.  This forum, especially since the EA buyout, has gone to the pits.  All of us old Infinity Engine fans moved to another forum and we almost all still post there.  That's where the disappointment is that's where the core fanbase is showing their displeasure.


I'm fed up of the majority of the Baldur's gate fanbase (infinity engine if you include Planescape, Icewind Dale exct..) disliking every single RPG that has come out after KOTOR. They complain about nearly every single aspect towards modern RPG.

It was never said "We plan on making the entire Dragon age franchise a soul succesor of Baldur's gate II".

#122
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Kordaris wrote...

This is Bioware and Dragon Age in name only people. EA and money control it completely now.


I have this feeling alot of people expect Bioware to become a charity.

#123
AlanC9

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simfamSP wrote...
I'm fed up of the majority of the Baldur's gate fanbase (infinity engine if you include Planescape, Icewind Dale exct..) disliking every single RPG that has come out after KOTOR. They complain about nearly every single aspect towards modern RPG.


Who says they liked KotOR? That game got a lot of grief for no top-down camera, a consolized interface, no friendly fire, too much emphasis on graphics and cinematics, etc. and so forth.

Hell, there were plenty of rabid IE fans screming about how NWN had terrible graphics and a boring campaign. My favorite rant from that era was people DEMANDING that Bio fire the guys who wrote NWN's OC and hire back the guys who wrote BG2.

#124
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AlanC9 wrote...

simfamSP wrote...
I'm fed up of the majority of the Baldur's gate fanbase (infinity engine if you include Planescape, Icewind Dale exct..) disliking every single RPG that has come out after KOTOR. They complain about nearly every single aspect towards modern RPG.


Who says they liked KotOR? That game got a lot of grief for no top-down camera, a consolized interface, no friendly fire, too much emphasis on graphics and cinematics, etc. and so forth.

Hell, there were plenty of rabid IE fans screming about how NWN had terrible graphics and a boring campaign. My favorite rant from that era was people DEMANDING that Bio fire the guys who wrote NWN's OC and hire back the guys who wrote BG2.


I couldn't find examples :happy:

Anyway your post makes me feel better. What about DA:O any complaints on that? :D

#125
John Epler

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simfamSP wrote...

Kordaris wrote...

This is Bioware and Dragon Age in name only people. EA and money control it completely now.


I have this feeling alot of people expect Bioware to become a charity.


We are more machine now than man. Twisted and evil.