BobSmith101 wrote...
Veex wrote...
Can you explain what you mean by brutal and methodical? The person playing that session does much of what you would do in Origins as far as CCing large groups of enemies, target switching to take down mages quickly, even retreating from an open room to create a bottleneck for enemies.
I feel much the same way so I'll give it a whirl.
In DA1 the slower pace gave the weapons "weight" when they hit something it felt like you hit something. It was very viscreal , but very "real".
In DA2 combat is very zippy, things don't seem to have substance and the blood is more cartoony looking things "explode" into blood spatters which just reinforces the cartoonishness.Autolycus wrote...
Lastly, and this really annoys the hell out of me, to all the Bioware fanboys...PS:T was NEVER developed by Bioware, it has never been, never was, and never will be a Bioware game.
/rant over.
If only Lucas Arts had not pulled the rug out from under Obsidian with KOTOR II.
I don't like many of the new animations especially the ones for the rogue. I don't like the catwheeling when the rogue is chasing a mob for example.
I don't like that sense that the mobs die deaths of 100 cuts. That is partially due to the animations but also related to an apparent lengthening of the combat (note this may just be present on normal difficulty as shown in the demo.
On the positive side I am glad that I can close more quickly. I didn't like it when my warrior would slow down while approaching a targetted mob. It made no sense that movement while closing to engage in combat was slower than regular movement.
I am glad that the 2hander has been sped up. It was too slow in DA:O. Now it is somewhat too fast.
I am glad that potion chugging is gone.
I am guessing that at the Hard level of difficulty my gameplay will, on the whole, be very similar to my gameplay in DA:O. Yes the play will look different. In some ways better in some ways worse.




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