Pretty sure mine will drop off soon enough, but I would like the added feedback either way.
You'd be surprised how many people ignore the description entirely or forget it, and then complain about the very features you advertised as being a unique part of the experience.
"Involves tactical combat; you won't be able to just out heal all combats.", my warning
quickly becomes "combat was too tough in spots" , someones comments.
I've also heard peopl thank the refreshing challenge level, and people who welcomed the variety of unique low level
quests that don't involve cellar rats. Then people complain that the beginning is boring (assuming because it isn't combat all the time).
starting to think I have overestimated a lot of players interest in strategy or non-linear game play, also getting complaints that certain quests are too hard at level x, when there is nothing forcing you to do them until you are level y. Which tells me people expect everything to be placed in order rather than have the freedom to take a tough quest now for high reward, or do the easy ones first. I understand linearity has been the token of player campaigns so far, but that was something I attempted to break out of. It was more work, but if it doesnt translate to more fun I should not have done it.
So in short ya I would like to see some more votage and people put this thing out of its misery if its really too different than what you expect from a campaign. Or vote accordingly if you welcome the difference. Right now I'm not sure if its hit or miss, need more feedbacks.
Modifié par Eguintir Eligard, 25 février 2011 - 07:34 .