Stanley Woo wrote...
It is based on the tone indicator, and the last few choices made by the player. If you have chosen a humourous response for the last few conversation choices, then any "humourous personality" exclusive dialogue options will appear. These do not appear in every conversation, nor is every personality represented equally. If you try to "combine" personalities, you will essentially lose them, since you're not making consecutive choices of a particular personality.ReallyRue wrote...
is the dominant personality based on a single tone that you choose. For instance, picking humour regularly = humorous personality, or do they combine? For instance, aggressive and angry often appears as the bottom choice along with firm and serious, so would those two combine to form a dominant personality.
So basically, is it based on the individual tone indicator, or the top/middle/bottom placement on the dialogue wheel?
@bikeracer4487:
Our conversation system recognizes how often you've picked a certain response tone. If you've chosen the "humourous" response more than a few times in a row, Hawke is considered to have a "humourous personality." In certain dialogues, Hawkes who have a "humourous personality" will have a special, exclusive dialogue option that reflects that personality. It's like an easter egg. these special, exclusive dialogue options are not plot-critical; they are an extra bit of fun and roleplaying for players.
Thank you very much for explaining that!





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