Will Linux ever be supported natively?
#1
Posté 25 février 2011 - 07:32
I was wondering if bioware has ever concidered porting games to linux. For starters the mac system (current one) is unix based and uses openGL. The Linux operating systems such as ubuntu are also unix based and use openGL. PS3 also uses a form of openGL. So if bioware can port games onto a mac and PS3 why not linux? Mac is just a rip off of Linux (that is stripped down and locked down) and I'm sure the coding envolved is not very different. I know many people who are converting over to linux and would be happy to purchase games from bioware.
Cheers
#2
Posté 25 février 2011 - 08:01
#3
Posté 25 février 2011 - 09:13
I'm sorry, but that was a good one. A hardcore 3D game? On Linux? Right....
Modifié par SSV Enterprise, 25 février 2011 - 09:13 .
#4
Posté 25 février 2011 - 09:15
masterawr wrote...
To whom this may concern,
I was wondering if bioware has ever concidered porting games to linux. For starters the mac system (current one) is unix based and uses openGL. The Linux operating systems such as ubuntu are also unix based and use openGL. PS3 also uses a form of openGL. So if bioware can port games onto a mac and PS3 why not linux? Mac is just a rip off of Linux (that is stripped down and locked down) and I'm sure the coding envolved is not very different. I know many people who are converting over to linux and would be happy to purchase games from bioware.
Cheers
They have done in the past. Neverwinter Nights has a native linux version. That they have not done so since probably indicates they do not believe they can do so profitably. Which is a pity. I'd love to have native linux versions of ME, ME2 and DAO.
#5
Posté 25 février 2011 - 09:23
#6
Posté 25 février 2011 - 10:09
SSV Enterprise wrote...
HAHAHAHAHAHAHAHAHAHAHAHA.
I'm sorry, but that was a good one. A hardcore 3D game? On Linux? Right....
Yes, no major studio would ever be interested in bothering with OpenGL and other OSes. What was the OP thinking?
Modifié par Kloreep, 25 février 2011 - 10:10 .
#7
Posté 26 février 2011 - 03:46
#8
Posté 28 juin 2011 - 11:15
Since neither Ryan "Icculus" Gordon or Epic are talking about what happened there, we will never know for sure. We do know that there was a semi-playable version though based on screenshots posted. Ryan used to have on his online resume a line about the Unreal 3 ports, he has since removed that line. Here is the web page with the screenshots.
http://icculus.org/c...8&time=06-38-30
Modifié par Protektor, 28 juin 2011 - 11:19 .
#9
Posté 28 juin 2011 - 11:16
Modifié par Protektor, 28 juin 2011 - 11:16 .





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