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More Satisfying: Two handed warriors or dual weild Rogue


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#1
Pyrofire430

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I'm looking to make an all out DPS char and am having a hard time chooseing between a two handed warrior or a dual weild rouge. So i wanted to ask those who've played as them what they thought of the class and if it was satisfying. What are some of the highlights i can expect if i choose to role as either? 

Modifié par Pyrofire430, 15 novembre 2009 - 01:29 .


#2
Colma

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2 handed weapons swing too slow for me, I like the quick strikes from dual wielding. DW really shines when you put a paralyze rune on each weapon with the coup de grace talent.

#3
Gaudion

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You can't quantify "satisfying" and expect to collect objective feedback. What is "satisfying" for one person may disgust or bore another. You can ask for objective feedback on effectiveness (which should still be taken with a grain of salt) or subjective feedback in opinions. They are not synonymous.



Objectively, nothing in the game beats dual-wielding for raw damage output at the moment for both Warriors and Rogues when built well.



Subjectively, dual-wielding is just not for me. I've always been drawn to heavy armor and large, two-handed swords in any medieval/fantasy-type setting. Two-handed weapons of every make swing slow and hit infrequently in this game, but when they do connect they make it count. They also have, in my opinion, the most brutal and visually satisfying deathblows in the game.

#4
RedShft

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DW rogue > 2h

#5
Guest_Gaji777_*

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currently making a DW rogue hoping to make his a duelist, i enjoy DW over 2 handed, though dont know where to get quite as good weps for them

#6
neverdavis2009

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Gaudion wrote...

You can't quantify "satisfying" and expect to collect objective feedback. What is "satisfying" for one person may disgust or bore another. You can ask for objective feedback on effectiveness (which should still be taken with a grain of salt) or subjective feedback in opinions. They are not synonymous.

Objectively, nothing in the game beats dual-wielding for raw damage output at the moment for both Warriors and Rogues when built well.

Subjectively, dual-wielding is just not for me. I've always been drawn to heavy armor and large, two-handed swords in any medieval/fantasy-type setting. Two-handed weapons of every make swing slow and hit infrequently in this game, but when they do connect they make it count. They also have, in my opinion, the most brutal and visually satisfying deathblows in the game.


I can agree with you no more. DW seems too strong in DPS. TH weapons in DAO are much less effective compared with those in other fantasy game such as NWN series and Witcher. This made me feel sad cos I'm also a fans of two-handed swords. There is already a DEX hotfix now which made daggers and bows stronger. Let's just hope someone of Bioware will make a hotfix for TH also. 

#7
CausaDennis

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my first char was a duel weapon rogue, which had also points in strength so she could carry heavier armour. Which had the nice side effect that I could also use fully spec'd duel axe's which had major armour penetration and nice damage load and as suggested above, they had a paralize rune on it. Which works miracles cuz about half the time ur target is stunned and u keep on backstabing/critical hitting him the whole run through. In short: DW Rogue with some strength points (22) duelist and assasin spec made me able to kill mobs without receiving a single blow and be one nasty DPS.

#8
Varenus Luckmann

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Dual-Wield Rogue. Watching those big backstab numbers roll by, or killing yellow mages in just a few hits.. it's just.. magic!

#9
LastMurder

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Dual-wield rogue by far.

#10
Majspuffen

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Dual-wielding rogues might be better, but 2h warriors are so much more badass :)

#11
Bat Thing

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I prefer dual-wielding, personally, but two-handed weapons and archery both compliment cone of cold really well, and there's certainly something satisfying about shattering 4-5 enemies in one fell swoop.

#12
Gnoster

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How does dual-wielding warrior look compared to dual-wielding rogue?

I am currently finishing a game as a mage of am thinking of going warrior next, but if they aren't as good with dual-wielding as a rogue, then maybe... :-)

#13
Colma

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they look about the same. with dexterity bonuses being broken both have to pump both dexterity and strength to dual wield...rouge can back stab thus getting a higher damage output and slightly better survivability with the evasion talent, and since you pump strength the rogue can wear heavy armor just like the warrior.

#14
Gnoster

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Colma wrote...

they look about the same. with dexterity bonuses being broken both have to pump both dexterity and strength to dual wield...rouge can back stab thus getting a higher damage output and slightly better survivability with the evasion talent, and since you pump strength the rogue can wear heavy armor just like the warrior.


Taking this into account with the fact that rogues get 1 skill every 2 levels instead of a warriors every 3 levels, and that the assassin and duelist specializations seem better (to me atm) for melee combat dps, there seems to be little reason to pick a dual-wielding warrior.

#15
CausaDennis

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If u look to the skill and talent related bonuses of both warrior and rogue, and considering u can give both a high boost in str and dex (tho I'd recommend cunning and dex for rogue) In the end the warrior will have extra bonus from his warrior skills but that's about it. Since all specialisations aren't actually as good as those of the rogue and u wont need champion or templar since u probably will put those already on your tank.



Plus all above stated arguments, I think I have to agree with Gnoster Rogue is much more capable. If u balance good armour with high damage rate weapons on a rogue, u easly replace Sten as ur DPS.

For myself I love having 2 rogue's in my party, One ranger-archer-bart focused, the other DW-duelist-Assassin-DPS focused. Then a Tank with champion specialty on the front and a good healer in the back and U have a great team. The DW Rogue will constantly stun the mobs and backstab, the Ranger spawns a nice Spider as usefull distraction and extra in damage. While debuffing the enemies with her/his arrow skills.

#16
pokemaughan

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Gaudion wrote...

You can't quantify "satisfying" and expect to collect objective feedback. What is "satisfying" for one person may disgust or bore another. You can ask for objective feedback on effectiveness (which should still be taken with a grain of salt) or subjective feedback in opinions. They are not synonymous.

Objectively, nothing in the game beats dual-wielding for raw damage output at the moment for both Warriors and Rogues when built well.

Subjectively, dual-wielding is just not for me. I've always been drawn to heavy armor and large, two-handed swords in any medieval/fantasy-type setting. Two-handed weapons of every make swing slow and hit infrequently in this game, but when they do connect they make it count. They also have, in my opinion, the most brutal and visually satisfying deathblows in the game.


Wow, that was annoying reply. He asked for an answer, not a philosophical critique to his question.

#17
Gaudion

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pokemaughan wrote...

Gaudion wrote...

You can't quantify "satisfying" and expect to collect objective feedback. What is "satisfying" for one person may disgust or bore another. You can ask for objective feedback on effectiveness (which should still be taken with a grain of salt) or subjective feedback in opinions. They are not synonymous.

Objectively, nothing in the game beats dual-wielding for raw damage output at the moment for both Warriors and Rogues when built well.

Subjectively, dual-wielding is just not for me. I've always been drawn to heavy armor and large, two-handed swords in any medieval/fantasy-type setting. Two-handed weapons of every make swing slow and hit infrequently in this game, but when they do connect they make it count. They also have, in my opinion, the most brutal and visually satisfying deathblows in the game.


Wow, that was annoying reply. He asked for an answer, not a philosophical critique to his question.

Would it have been better if I had just said his question was stupid instead of explaining why?

#18
Titius.Vibius

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I'm an elite two-hand Faith's Edge berserker and champion, nothing can stand before me except well you know what. Seriously, early on I decided that my weapon of choice would be two hand because I focus on strength and constitution to survive. One scenario if applied properly is using precise striking with wide swings. A darkspawn's health can be halved in just one swing provided you are powerful enough and you will love those coup de grace finishes against ogres, drakens, wraiths, etc.

#19
pokemaughan

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Gaudion wrote...
Would it have been better if I had just said his question was stupid instead of explaining why?


You can do it the way you did it and look like an ass, or try saying

Two handed is this

Dual wield is that

So if you want this, do two handed; if you want that, do dual wield.


Do it that way, and you'll look more like a person who is more concerned about helping the guy instead of flaunting your knowledge and getting your pride stroked.

#20
Colma

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CausaDennis wrote...

If u look to the skill and talent related bonuses of both warrior and rogue, and considering u can give both a high boost in str and dex (tho I'd recommend cunning and dex for rogue)


my thoughts about cunning...

Cunning is all but useless for any character, including rogues. Yes it increases rogue damage, but strength increases damage as well as allowing for better armor.

Cunning based talents like lockpicking and stealth are useless as far as I'm concerned. I've yet to find a worthwile item in a locked chest (i.e. an item like Starfang or Far Song) and have gone through nightmare completley with one rogue and going on a 2nd and have never even used stealth (with a melee rogue and an archer rogue). At most cunning is worth 16 points for coercion or combat tactics.

#21
gizzt

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Dagger rogues will always do the highest single target DPS in the game, around 50% higher than a non dagger rogue at least. Due to cunning affecting the rogue damage is so many ways and the additional damage to backstab and the 33% faster speed on daggers.

You only need 24 dex to get the important skills, 20 str to get the light armor(optional) then just stack cunning and watch your backstabs go for 100+ 2-3 times a second.

Get enough dex through gear and additional base dex to get the tier 7 daggers.

Modifié par gizzt, 16 novembre 2009 - 09:38 .


#22
Killyox the Defender

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Nr 1 dps in the game is dagger rogue



Exploit Weakness benefits from Cunning,

Lethality benefits from cunning

Daggers are faster, a lot

you can stack MULTIPLE poisons [i had 8 poisons at time!] imagine that with quick speed



I have 20 STR 30 Cunning and around.. 60 dex?. I do backstabs for 70-100 damage easly and another 30-40 dmg in poisons, and runes.



I am using



Rose's Thorn: + 30% crit/backstab dmg, offhand dagger: +15% backstab/crit dmg and Gloves: +10% backstab/crit dmg



Seriously, this coupled with other talents kicks ass!



Stealth in combat is IWIN, aggro reset every 10 second,



I took out 30 mobs darkspawns of which 1 was ogre and 3 yellow named mobs SOLO on HARD. Stealth + bombs from stealth because i can use items in stealth wthout coming out of it, can heal with pots etc.



I was even having fun soloing entire packs wih rogue on hard. I take out yellow mages in 3 seconds.

#23
CausaDennis

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Colma wrote...

CausaDennis wrote...

If u look to the skill and talent related bonuses of both warrior and rogue, and considering u can give both a high boost in str and dex (tho I'd recommend cunning and dex for rogue)


my thoughts about cunning...

Cunning is all but useless for any character, including rogues. Yes it increases rogue damage, but strength increases damage as well as allowing for better armor.

Cunning based talents like lockpicking and stealth are useless as far as I'm concerned. I've yet to find a worthwile item in a locked chest (i.e. an item like Starfang or Far Song) and have gone through nightmare completley with one rogue and going on a 2nd and have never even used stealth (with a melee rogue and an archer rogue). At most cunning is worth 16 points for coercion or combat tactics.


Stealth in combat gives u an extra critical and is also very usefull to sneak up, disable the mage before entering ur team into combat, this gives u a major advantage. That's my 2 cents on stealth.

I agree that lockpicking doesnt give u special items, but the lil extra's give u a few souverains in ur pocket.

to the damage aspect: Cunning also increases your armour penetration which strenght doesn't.
And yes you will be able to wear heavier and heavier armour with strength, but it will hurt your fatigue so much
that it renders your skills useless. Not to mention that because of your rogue skills and high dexterity factor you are a difficult target to hit and thus don't need the extra armour for the few times they do.

Well that's my take on the matter, and I played DW Rogue, Tank Warrior and DW Warrior. Finished the game with the first two toons (check my profile if u want :P)

#24
Taritu

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the main advantage of two-handers is being immune to knock downs and stuns. there are some fights where that makes a HUGE difference. Otherwise, I'd have to say DW is superior, and at least for me, looks better (the slow two hander animations drive me nuts, I know its a fantasy game, but seriously, I know people who train in them, and it's just not that slow. You'd be dead if you were that slow.)

#25
GStruwe

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Dual-wielding warrior of course. Starfang in one hand, Keening Blade in the other. Being a berserker, using berserk. Momentum.



Watch the crits go through the roof.