Modifié par Pyrofire430, 15 novembre 2009 - 01:29 .
More Satisfying: Two handed warriors or dual weild Rogue
#1
Posté 15 novembre 2009 - 01:28
#2
Posté 15 novembre 2009 - 04:03
#3
Posté 15 novembre 2009 - 06:09
Objectively, nothing in the game beats dual-wielding for raw damage output at the moment for both Warriors and Rogues when built well.
Subjectively, dual-wielding is just not for me. I've always been drawn to heavy armor and large, two-handed swords in any medieval/fantasy-type setting. Two-handed weapons of every make swing slow and hit infrequently in this game, but when they do connect they make it count. They also have, in my opinion, the most brutal and visually satisfying deathblows in the game.
#4
Posté 15 novembre 2009 - 08:03
#5
Guest_Gaji777_*
Posté 15 novembre 2009 - 08:08
Guest_Gaji777_*
#6
Posté 15 novembre 2009 - 09:00
Gaudion wrote...
You can't quantify "satisfying" and expect to collect objective feedback. What is "satisfying" for one person may disgust or bore another. You can ask for objective feedback on effectiveness (which should still be taken with a grain of salt) or subjective feedback in opinions. They are not synonymous.
Objectively, nothing in the game beats dual-wielding for raw damage output at the moment for both Warriors and Rogues when built well.
Subjectively, dual-wielding is just not for me. I've always been drawn to heavy armor and large, two-handed swords in any medieval/fantasy-type setting. Two-handed weapons of every make swing slow and hit infrequently in this game, but when they do connect they make it count. They also have, in my opinion, the most brutal and visually satisfying deathblows in the game.
I can agree with you no more. DW seems too strong in DPS. TH weapons in DAO are much less effective compared with those in other fantasy game such as NWN series and Witcher. This made me feel sad cos I'm also a fans of two-handed swords. There is already a DEX hotfix now which made daggers and bows stronger. Let's just hope someone of Bioware will make a hotfix for TH also.
#7
Posté 15 novembre 2009 - 03:34
#8
Posté 15 novembre 2009 - 04:37
#9
Posté 15 novembre 2009 - 04:53
#10
Posté 15 novembre 2009 - 06:00
#11
Posté 15 novembre 2009 - 10:08
#12
Posté 15 novembre 2009 - 10:14
I am currently finishing a game as a mage of am thinking of going warrior next, but if they aren't as good with dual-wielding as a rogue, then maybe... :-)
#13
Posté 15 novembre 2009 - 10:45
#14
Posté 15 novembre 2009 - 11:47
Colma wrote...
they look about the same. with dexterity bonuses being broken both have to pump both dexterity and strength to dual wield...rouge can back stab thus getting a higher damage output and slightly better survivability with the evasion talent, and since you pump strength the rogue can wear heavy armor just like the warrior.
Taking this into account with the fact that rogues get 1 skill every 2 levels instead of a warriors every 3 levels, and that the assassin and duelist specializations seem better (to me atm) for melee combat dps, there seems to be little reason to pick a dual-wielding warrior.
#15
Posté 16 novembre 2009 - 12:43
Plus all above stated arguments, I think I have to agree with Gnoster Rogue is much more capable. If u balance good armour with high damage rate weapons on a rogue, u easly replace Sten as ur DPS.
For myself I love having 2 rogue's in my party, One ranger-archer-bart focused, the other DW-duelist-Assassin-DPS focused. Then a Tank with champion specialty on the front and a good healer in the back and U have a great team. The DW Rogue will constantly stun the mobs and backstab, the Ranger spawns a nice Spider as usefull distraction and extra in damage. While debuffing the enemies with her/his arrow skills.
#16
Posté 16 novembre 2009 - 01:03
Gaudion wrote...
You can't quantify "satisfying" and expect to collect objective feedback. What is "satisfying" for one person may disgust or bore another. You can ask for objective feedback on effectiveness (which should still be taken with a grain of salt) or subjective feedback in opinions. They are not synonymous.
Objectively, nothing in the game beats dual-wielding for raw damage output at the moment for both Warriors and Rogues when built well.
Subjectively, dual-wielding is just not for me. I've always been drawn to heavy armor and large, two-handed swords in any medieval/fantasy-type setting. Two-handed weapons of every make swing slow and hit infrequently in this game, but when they do connect they make it count. They also have, in my opinion, the most brutal and visually satisfying deathblows in the game.
Wow, that was annoying reply. He asked for an answer, not a philosophical critique to his question.
#17
Posté 16 novembre 2009 - 02:40
Would it have been better if I had just said his question was stupid instead of explaining why?pokemaughan wrote...
Gaudion wrote...
You can't quantify "satisfying" and expect to collect objective feedback. What is "satisfying" for one person may disgust or bore another. You can ask for objective feedback on effectiveness (which should still be taken with a grain of salt) or subjective feedback in opinions. They are not synonymous.
Objectively, nothing in the game beats dual-wielding for raw damage output at the moment for both Warriors and Rogues when built well.
Subjectively, dual-wielding is just not for me. I've always been drawn to heavy armor and large, two-handed swords in any medieval/fantasy-type setting. Two-handed weapons of every make swing slow and hit infrequently in this game, but when they do connect they make it count. They also have, in my opinion, the most brutal and visually satisfying deathblows in the game.
Wow, that was annoying reply. He asked for an answer, not a philosophical critique to his question.
#18
Posté 16 novembre 2009 - 02:47
#19
Posté 16 novembre 2009 - 03:20
Gaudion wrote...
Would it have been better if I had just said his question was stupid instead of explaining why?
You can do it the way you did it and look like an ass, or try saying
Two handed is this
Dual wield is that
So if you want this, do two handed; if you want that, do dual wield.
Do it that way, and you'll look more like a person who is more concerned about helping the guy instead of flaunting your knowledge and getting your pride stroked.
#20
Posté 16 novembre 2009 - 03:55
CausaDennis wrote...
If u look to the skill and talent related bonuses of both warrior and rogue, and considering u can give both a high boost in str and dex (tho I'd recommend cunning and dex for rogue)
my thoughts about cunning...
Cunning is all but useless for any character, including rogues. Yes it increases rogue damage, but strength increases damage as well as allowing for better armor.
Cunning based talents like lockpicking and stealth are useless as far as I'm concerned. I've yet to find a worthwile item in a locked chest (i.e. an item like Starfang or Far Song) and have gone through nightmare completley with one rogue and going on a 2nd and have never even used stealth (with a melee rogue and an archer rogue). At most cunning is worth 16 points for coercion or combat tactics.
#21
Posté 16 novembre 2009 - 09:22
You only need 24 dex to get the important skills, 20 str to get the light armor(optional) then just stack cunning and watch your backstabs go for 100+ 2-3 times a second.
Get enough dex through gear and additional base dex to get the tier 7 daggers.
Modifié par gizzt, 16 novembre 2009 - 09:38 .
#22
Posté 16 novembre 2009 - 03:46
Exploit Weakness benefits from Cunning,
Lethality benefits from cunning
Daggers are faster, a lot
you can stack MULTIPLE poisons [i had 8 poisons at time!] imagine that with quick speed
I have 20 STR 30 Cunning and around.. 60 dex?. I do backstabs for 70-100 damage easly and another 30-40 dmg in poisons, and runes.
I am using
Rose's Thorn: + 30% crit/backstab dmg, offhand dagger: +15% backstab/crit dmg and Gloves: +10% backstab/crit dmg
Seriously, this coupled with other talents kicks ass!
Stealth in combat is IWIN, aggro reset every 10 second,
I took out 30 mobs darkspawns of which 1 was ogre and 3 yellow named mobs SOLO on HARD. Stealth + bombs from stealth because i can use items in stealth wthout coming out of it, can heal with pots etc.
I was even having fun soloing entire packs wih rogue on hard. I take out yellow mages in 3 seconds.
#23
Posté 16 novembre 2009 - 07:56
Colma wrote...
CausaDennis wrote...
If u look to the skill and talent related bonuses of both warrior and rogue, and considering u can give both a high boost in str and dex (tho I'd recommend cunning and dex for rogue)
my thoughts about cunning...
Cunning is all but useless for any character, including rogues. Yes it increases rogue damage, but strength increases damage as well as allowing for better armor.
Cunning based talents like lockpicking and stealth are useless as far as I'm concerned. I've yet to find a worthwile item in a locked chest (i.e. an item like Starfang or Far Song) and have gone through nightmare completley with one rogue and going on a 2nd and have never even used stealth (with a melee rogue and an archer rogue). At most cunning is worth 16 points for coercion or combat tactics.
Stealth in combat gives u an extra critical and is also very usefull to sneak up, disable the mage before entering ur team into combat, this gives u a major advantage. That's my 2 cents on stealth.
I agree that lockpicking doesnt give u special items, but the lil extra's give u a few souverains in ur pocket.
to the damage aspect: Cunning also increases your armour penetration which strenght doesn't.
And yes you will be able to wear heavier and heavier armour with strength, but it will hurt your fatigue so much
that it renders your skills useless. Not to mention that because of your rogue skills and high dexterity factor you are a difficult target to hit and thus don't need the extra armour for the few times they do.
Well that's my take on the matter, and I played DW Rogue, Tank Warrior and DW Warrior. Finished the game with the first two toons (check my profile if u want
#24
Posté 17 novembre 2009 - 04:34
#25
Posté 18 novembre 2009 - 11:55
Watch the crits go through the roof.





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