I was responding to the post about how FF was received in its own time, not by today's standards. Try to keep up. And don't quote wikipedia at me, I was actually playing games both on computer and NES when Final Fantasy came out, so I have first-hand experience with how it fit into the overall development of RPG video games of the time. To be clear, many if not most RPGs in the late 80s had stories, but they weren't so relatively complex that they had divergent plots depending on how you went about tackling the game, as RPGs of today do. It wasn't until a few years later that computers and consoles had enough memory to store complex, branching plots as well as deliver a graphical experience (earlier games had free form design, but they were either text-based or didn't have combat/leveling mechanics as we know them now). FF had much more story than many other games back then which were often nothing more than those awkward old rudimentary 2d/3d dungeon crawlers with more of a premise than a story proper, or (much more commonly) just side scrolling action platformers.Nonoru wrote...
marshalleck wrote...
ishmaeltheforsaken wrote...
I never played Ultima. That's Sylvius's thing. Though, I'll add that predating Final Fantasy is entirely irrelevant, because Final Fantasy does not fit the definition of RPG in use at the time. Regardless of how Square labeled it, it wasn't an RPG.
That's bull****. I was old enough at the time to be able to read video game magazines and whatnot, and it was always referred to as an RPG both in print and colloquial use by gamers. It was also widely well received for having a story (though not as tight or coherent as games of today) as opposed to the rather highly abstracted gameplay/story elements of games that came before it. That doesn't mean it was the first, but it was a significant point in video game RPG history and became highly influential.
From wikipedia;
"Final Fantasy takes place in a fantasy world with three large continents. The elemental powers on this world are determined by the state of four orbs, each governing one of the four classical elements: earth, fire, water, and wind.
Four hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships and a giant space station (called the Floating Castle in the game), watched their country decline as the Wind Orb went dark. Two hundred years later, violent storms sank a massive shrine that served as the center of an ocean-based civilization, and the Water Orb went dark. The Earth Orb and the Fire Orb followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, the sage Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness."
You call that a story ? o_O
I could write something like that when i was 8 year old.
A role playing game is something where you can interact and make decisions.Final fantasy is exactly the opposite. They are extremely linear(in particular the last ones) and you make no choices besides whom you use in battle and what sidequest you wanna do.
This is also true of the Ultima series, the SSI gold box games (Pools of Radiance, Eye of the Beholder, the dragonlance games, etc.), Wizardry, Bard's Tale, and more I'm sure I've forgotten but all of which came out right around the mid to late 80s. All of them could be counted as the roots of modern CRPG, they laid the groundwork for everything that came later, including Baldur's Gate which everyone seems to treat as the first and best of its kind.
Modifié par marshalleck, 26 février 2011 - 11:18 .





Retour en haut






