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Why all the hate for the upgraded models in DA2


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#51
orpheuslupus

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I prefer the new Hurlock designs, honestly. The old ones looked less human and more "HEY LOOK, THIS IS OUR TAKE ON ORCS". They look a little more realistic for something that came from a human being now.



Of course, the ogres are still quite a bit silly.



At any rate, I do prefer most of the DA2 models. Some are a little goofy,you're always going to have some misses, but playing through DA again just recently...Yeaaaaah. I'm not sure why people think they look better, to be honest.



Still, things look good to different people. All the "LOL YOU'RE WRONG" stuff gives me a headache on both sides.

#52
Funny_chan

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WhiteThunder wrote...

@funny_chan
not to nitpick, but those darkspawn were in Lothering, they were exact same spawn we fought at the beginning of origins


I understand what you mean.
The last time I played origins from the begining was a long time ago, so I don't remember much. :unsure:
Anyway, I still think that Bioware's intention when they changed the darkspawn looks was to portray different darkspawn phenotypes.
Maybe some of the darkspawn in Ostagar looked like the ones in Dragon Age 2, we just didn't have the opportunity to see them.
Also, correct me if I'm wrong, I don't remember any quest that involved killing darkspawn in Lothering during Dragon Age Origins. So, maybe, just maybe, the darkspawn that arrived in Lothering already had this look.

#53
White_Buffalo94

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I like the new models personally...

#54
jamirflyd2

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Change is good when it comes out good, but when it lacks people have every right to give thier opinions and any one who complains about people giving opinions are the true complainers! >.

But I do have to say that DAO had much better looking models while DA2 almost seems cartoon like...

Modifié par jamirflyd2, 25 février 2011 - 10:57 .


#55
Manic Sheep

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Soratris wrote...



I like that there's a new art style, I'll admit I was a little confused that Flemeth had grown horns in between leaving and then killing her in DA:O. Also did anyone notice how your brother is alive in some of the intro scenes for the Isabella area? I thought he died...


That was just thrown together to give you some indication of what happened between the first and second part of the demo since we skipped a bit in the middle. I guess they didn’t bother giving you a different montage for Bethany.


#56
FieryDove

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Funny_chan wrote...

I understand what you mean.
The last time I played origins from the begining was a long time ago, so I don't remember much. :unsure:
Anyway, I still think that Bioware's intention when they changed the darkspawn looks was to portray different darkspawn phenotypes.
Maybe some of the darkspawn in Ostagar looked like the ones in Dragon Age 2, we just didn't have the opportunity to see them.
Also, correct me if I'm wrong, I don't remember any quest that involved killing darkspawn in Lothering during Dragon Age Origins. So, maybe, just maybe, the darkspawn that arrived in Lothering already had this look.


These were the horde of DS from Ostagar. Same huge group.

But the Devs said they wanted to make a new unique look for the DS. I think it was all those LOL LOTR comments when DAO came out but whatever.

#57
MaaZeus

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TheCreeper wrote...

Personally the new visuals really really appeal to me. And I always thought original darkspawn looked like very generic while the new ones at least attempt to look different.



Just because they attempt to look different doesnt mean the change is good. In case of Darkspawn, I recently started replaying DA:O. Just watch the FMW where Darkspawn attack Ostagar at the beginning. Yes, that scene is not propably very original and is propably a ripoff of Lord Of The Rings orc attack but holy crap that scene still gives me goosebumps. The whole situation, the music, atmosphere, the looks of Darkspawn and their screams... it was so perfect! I dont mind changes if they are for the better but dont change something that works just for the sake of change! Darkspawn were propably just Orc ripoffs but it doesnt matter, they were still badass!

Modifié par MaaZeus, 25 février 2011 - 11:06 .


#58
mhendon

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I liked the old darkspawn models because of the variety. They looked very ragtag as a group, with piecemeal armor and utterly disgusting skin. Now they're very uniform which would be ok if maybe they had a variety of armor so they look more like a swarm than a unit. I like the way they move now, though. Very creepy.



As for why everyone complains: It's simply not true. Some people are trolls, yes, but some people are giving very legitimate feedback. Explaining specifically what you don't like in a rational way is what developers need to make a better product. Proclaiming its the end of the world or making fun of people who are expressing their reasonable opinions is just plain annoying.

#59
the_one_54321

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FieryDove wrote...
These were the horde of DS from Ostagar. Same huge group.

But the Devs said they wanted to make a new unique look for the DS. I think it was all those LOL LOTR comments when DAO came out but whatever.

God, I hope that wasn't it. Saying "LOL LOTR" is basically the same as saying "LOL TOTALLY AWESOME."

#60
0rz0

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If they had different armor I think they would look better. That thing on their heads that looked awesome on disciples isn't doing much for them either.

#61
MaaZeus

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the_one_54321 wrote...

FieryDove wrote...
These were the horde of DS from Ostagar. Same huge group.

But the Devs said they wanted to make a new unique look for the DS. I think it was all those LOL LOTR comments when DAO came out but whatever.

God, I hope that wasn't it. Saying "LOL LOTR" is basically the same as saying "LOL TOTALLY AWESOME."



x2

#62
Jordy Laforge

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Soratris wrote...

I like that there's a new art style, I'll admit I was a little confused that Flemeth had grown horns in between leaving and then killing her in DA:O. Also did anyone notice how your brother is alive in some of the intro scenes for the Isabella area? I thought he died...


I'm pretty sure Flemeth's horns are actually hair styled to look like horns. 


Edit:Typo

Modifié par Jordy Laforge, 25 février 2011 - 11:37 .


#63
Gvaz

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So flemeth is bayonetta now?

#64
Metalunatic

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Oh, look; another ''why all the hate for this and that''-thread.

#65
JamesX

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Jordy Laforge wrote...
I'm pretty sure Flemeth's horns are actually hair styled to look like horns. 

+1

They become horns when she turns into the dragon, but are Hair with lot of hair products and bundled with some sort of threads in human form.

#66
Mulsanne Blue

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AngelicMachinery wrote...

People like to complain, it makes them feel important.


So true. I get tired of all the negativity around here. So glad I am not a dev, not sure I am that much of a people person that I could contain my thoughts...
:devil:

#67
Shadow of Sparta

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haters gon' hate





don't really see what the big deal is.i like the new art style.change seems to really rub people the wrong way.

#68
failsafeignition

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For what it's worth (i.e. literally nothing, because it's just my opinion) I think the new models are much better than the old. The old ones look like they formed a completely separate species, whereas the new ones look like their supposed to (hurlocks actually look like demon-tainted humans and ogres look like demon-tainted qunari)

#69
FieryDove

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Will you people stop saying haters and trolls and such please? Can't we get along?

#70
Loc'n'lol

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Roma Victa wrote...
*Hayders gonna hayt picture*

Win.

GvazElite wrote...
So flemeth is bayonetta now?

Your trolling is growing weak, try harder.

#71
mickey6688

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Despite the author of this thread taking the puerile approach, I think it's a valid question. I'll give you my few problems with the upgraded models.

While I have nothing against enormous melons bursting out of a skin-tight shirt, Isabela's lack of pants just seems over the top to me. I can't imagine any scenario when some one who spends a lot of time in mortal combat wouldn't want to have some sort of trouser wear on. I have no problem with her being updated for the game, especially as she's now a major character.

Flemeth is a little over the top too, but then, Flemeth is a powerful maleficar. I understand peoples' gripes about her new appearance: personally, I preferred the 'nutty old bat' type. I thought it worked very well. All that I don't understand is, Flemeth was supposed to find her 'daughters' so that she could inhabit their bodies when her current host was too old. From a lore perspective, if she were able to appear much younger (which she does in DAII), why would she need hosts like Morrigan to begin with?

The new darkspawn models are what I have particular issue with. I just don't like them, for the variety of reasons that have been posted before this, countless times. I liked the ones from Origins better. I could give you all of the reasons, and you could argue and make points against all of them, but they still wouldn't change the fact that I like them less than I used to.

Overall the new models look really good I thought. They aren't a vast improvement, but they ARE an improvement. I just prefer my fantasy to be grounded somewhat in reality (hilarious concept, I know) and Isabela's lack of pants is one fantasy too many for me.

#72
JamesX

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michael.pinczewski wrote...

Flemeth is a little over the top too, but then, Flemeth is a powerful maleficar. I understand peoples' gripes about her new appearance: personally, I preferred the 'nutty old bat' type. I thought it worked very well. All that I don't understand is, Flemeth was supposed to find her 'daughters' so that she could inhabit their bodies when her current host was too old. From a lore perspective, if she were able to appear much younger (which she does in DAII), why would she need hosts like Morrigan to begin with?

This is just an example.  Not meant to say this is the reason why the developer did what they did.  That is probably because the entire game suppose to be "cooler" and more "300" than "Lord of the Rings".

Flemeth can very well change into a child, but it does not mean she can rejuvinate the body she inhabits.  Or that there may be a finite limit of how long she can keep a body young - apart from appearance.  When she change into a cat, it doesn't mean her body is now in cat years.  She can very well be 500 year old and her body is wearing out and she needs a new one very very soon, it doesn't necessarily mean the decripit spiritual/physical state of her body will show in any outwards manner.

#73
Shadow of Sparta

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why can't we just be friends?

#74
The_mango55

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michael.pinczewski wrote...

I can't imagine any scenario when some one who spends a lot of time in mortal combat wouldn't want to have some sort of trouser wear on.


I dunno, ask the romans. :P

#75
marshalleck

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michael.pinczewski wrote...

Flemeth is a little over the top too, but then, Flemeth is a powerful maleficar. I understand peoples' gripes about her new appearance: personally, I preferred the 'nutty old bat' type. I thought it worked very well. All that I don't understand is, Flemeth was supposed to find her 'daughters' so that she could inhabit their bodies when her current host was too old. From a lore perspective, if she were able to appear much younger (which she does in DAII), why would she need hosts like Morrigan to begin with?

Harmless old swamp witch did work very well, because it's how she wanted to appear to the Warden and Alistair in order to manipulate them into undertaking her plan. She didn't need a grand entry with fire and theatrics, burning a swarm of darkspawn to ash in order to convince the Warden, as she did with Hawke's small band of refugees to impress upon them that she was their one guaranteed way out of their predicament--at the cost of only a small, and apparently harmless favor. 

As to possession and hosts...all that information came from Morrigan and Chasind folklore, not Flemeth. And Morrigan later recanted it to a degree in Witch Hunt. Flemeth is something far greater and more powerful than Morrigan originally believed. 

Modifié par marshalleck, 26 février 2011 - 05:56 .