The darkspawn run like monkeys on two legs.
Which of the changes you dislike the most ?
#51
Posté 25 février 2011 - 10:04
The darkspawn run like monkeys on two legs.
#52
Posté 25 février 2011 - 10:04
#53
Posté 25 février 2011 - 10:05
Elvoria wrote...
RaynarBrusk wrote...
They just confirmed the final version wont have in-cutscene pausing. Really, really stupid change. Not everyone is a hermit with their phone disconnected.
link the official source or it didnt happen.
The last question:
http://social.biowar...16522/7#6221190
#54
Posté 25 février 2011 - 10:05
#55
Posté 25 février 2011 - 10:06
FearTheLiving wrote...
Merced652 wrote...
AngelicMachinery wrote...
Mad Pig wrote...
The Japanese hack&slash style combat animations definitely something i wouldn't want to see in any WRPG.
You've never really played a JRPG have you? They're turn based... less hack and flash than even the original Dragon Age.
You can blame dynstasy warriors for peoples confusion about the term JRPG.
I don't think people think DW when thinking of JRPG more so Bayonette and Devil May Cry.
I was gonna include both of those but honestly i didn't recall any rpg elements in DMC2? So i didn't include it, 2 being the last one i played and pretty much the last of that genre except for legacy of kain games. LoK series was amazing for its type.
#56
Posté 25 février 2011 - 10:06
#57
Posté 25 février 2011 - 10:07
PhrosniteAgainROFL wrote...
Isabela's model in DA:O was generic, now she is awesome!!! I don't know how can people complain about stupid things like that.
The Elves are different now. They are not just humans with pointy ears and tattoos.
I'm not saying I don't like Isabela now it's just that why even put her into the party why not just make a new pirate chick? Seems odd to change a whole characeter just to make her a more interesting party companion.
As to a retcon
1. (original meaning) Adding information to the back story of a
fictional character or world, without invalidating that which had gone
before.
2. (more common usage) Adding or altering information regarding the
back story of a fictional character or world, regardless of whether the
change contradicts what was said before.
#58
Posté 25 février 2011 - 10:07
Modifié par _Loc_N_lol_, 25 février 2011 - 10:09 .
#59
Posté 25 février 2011 - 10:08
That's good news._Loc_N_lol_ wrote...
Fredvdp wrote...
That holding tab doesn't display health bars.
You can toggle it on, but not in the demo (it's in the options)
#60
Posté 25 février 2011 - 10:08
_Loc_N_lol_ wrote...
Fredvdp wrote...
That holding tab doesn't display health bars.
You can toggle it on, but not in the demo (it's in the options)
Thank the Maker!
#61
Posté 25 février 2011 - 10:09
#62
Posté 25 février 2011 - 10:10
#63
Posté 25 février 2011 - 10:10
#64
Posté 25 février 2011 - 10:18
For the people saiyng the animations look JRPG check this: and this:
AND: Giant weapons and giant armor is a common ocurrence in RPG. And it's only the width the 2H Swords that look giantsih.
#65
Posté 25 février 2011 - 10:19
I agree, (noticable downgrade) but I thought this was about mechanical changes.DraCZeQQ wrote...
Change I most dislike is going from Lelianna and Morrigan to Merrill and Isabella
#66
Posté 25 février 2011 - 10:21
#67
Guest_Rakia_Time_*
Posté 25 février 2011 - 10:22
Guest_Rakia_Time_*
#68
Posté 25 février 2011 - 10:22
the_one_54321 wrote...
I agree, (noticable downgrade) but I thought this was about mechanical changes.DraCZeQQ wrote...
Change I most dislike is going from Lelianna and Morrigan to Merrill and Isabella
This is relative, we don't really know any character.
#69
Posté 25 février 2011 - 10:24
- No free roam camera
- The changes made to tactics layout
#70
Posté 25 février 2011 - 10:25
Of coarse this is just a Demo most things in a Demo are only a sample and things that are not set in stone in the full version such as the camera all these things may well be in place in the full version of the game we will have to wait and see.
Modifié par Eralrik, 25 février 2011 - 10:29 .
#71
Posté 25 février 2011 - 10:28
#72
Posté 25 février 2011 - 10:31
dearlyblvd wrote...
The exaggerated combat animation, specially when Isabela started leaping like a frog.
Afabrae wrote...
AND: Giant weapons and giant armor is a
common ocurrence in RPG. And it's only the width the 2H Swords that
look giantsih.
-the giant weapons (most noticeably that huge axe on the woman, Isabella ninja star'd)
-the flask kick, teleporting and all the flipping around
-the Art design like the new redisigned darkspawn, plastic hair and glowing eyes
that's three, right?
#73
Posté 25 février 2011 - 10:33
-No armor change.
-The targeting is horrible. You made the game faster and gave us no easy way to correctly target quickly. For the love of all that is holy give us an option to make our other party memebers nonselectable by clicking on them. Ive only played the demo and i am already annoyed at how many times i have switched chars by trying to click the darkspawn next to them,
#74
Posté 25 février 2011 - 10:36
_Loc_N_lol_ wrote...
No friendly fire on hard.
Wait what? Friendly fire only on nightmare? Then I'm going to play on that then... LOL! Bioware!
#75
Posté 25 février 2011 - 10:39
Cymaniel wrote...
-The targeting is horrible. You made the game faster and gave us no easy way to correctly target quickly. For the love of all that is holy give us an option to make our other party memebers nonselectable by clicking on them. Ive only played the demo and i am already annoyed at how many times i have switched chars by trying to click the darkspawn next to them,
This, but I still have some hopes for it.





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