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Which of the changes you dislike the most ?


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#101
Sagekat

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I'm willing to except that most of what I didn't like or felt uncomfortable with are things that I will be able to adjust to once I learn the new system better.



However, the text is TINY!!! My tv is old and not hi-def- I have to really strain my eyes to read most of the text and then there were still things I couldn't read. I had to guess based on context of what I could see. DAO had small text but DAII is much smaller.



Also, I'm not sure I like the new menu screens. DAO was easy to navigate and you could just switch between screens easily. I could go from inventory and change equipment and quickly check the map. It looks like it will be a lot of entering and exiting menus. I'll probably get used to it, but it was king of annoying in the demo.

#102
AngryFrozenWater

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1). Over the top fighting animations.
2). Removal of the tactical camera.
3). Removal of skills.
4). Less talents/spells (only 1 per level if I am not mistaken and we'll reach level 25 or so).
5). Simplified potions (I haven't seen any other than normal heal and lyrium which fit into the quick heal thingies in the bottom right corner and no stamina potions).
6). Dialog wheel.
7). Paraphrases.
8). Unclear icons.
9). Dull graphics.
10). UI looks too SciFi.
11). Long heal cool down.
12). Darkspawn became some kind of skeletons that look and move silly.

Edit:
13). Hotkey removal of basic UI elements (logs/maps/etc).
14). UI windows have become full screen.
15). Removal of dialogue history.
16). Esc key doesn't work properly.
17). Removal of menu selection for tactical system.
18). Missing tactical options.
19). Vague map in top-right corner.
20). Small and vague sub-titles at the top of the screen.

Modifié par AngryFrozenWater, 26 février 2011 - 01:43 .


#103
Joy Divison

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Well, as long as we're only doing three...

1) I hate TAB no longer shows enemy types and health. Whoever decided that was a good idea should be fired. I'm not kidding.

2) I hate the I have no tactical camera and it decides to adjust itself from where I set it and not reset itself.

3) I hate FF was removed from hard.

Not a hater, I like the flashier combat moves, the voiced protagonist, et al., but these three things are very annoying.

Modifié par Joy Divison, 26 février 2011 - 12:56 .


#104
F4d3s

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Overall:
1. over the top fighting and acrobatics and sound affects (grunting, yelling, etc)
2. No FF except in Nightmare Mode
3. overall speed of gameplay due to contant ability spamming
4. some animations way over the top (ie, the ice freeze spell) which renders the screen just full of special effects aninmations

For PC (never played DAO on PC so not sure if these are changes):

1. targetting with mouse is so tedious, especially when enemies are clustered
2. aoe spells do not auto pause/target as they do on Xbox
3. camera angles

#105
Afabrae

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Joy Divison wrote...

Well, as long as we're only doing three...

1) I hate TAB no longer shows enemy types and health. Whoever decided that was a good idea should be fired. I'm not kidding.

2) I hate the I have no tactical camera and it decides to adjust itself from where I set it and not reset itself.

3) I hate FF was removed from hard.

Not a hater, I like the flashier combat moves, the voiced protagonist, et al., but these three things are very annoying.


There's a toggle for the TAB thing.

#106
Mantaal

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Well most was already sayd.



No Elven or Dwarven Player

Shepards little wannabe brother Hawke

Mortal Combat fighting art

Horrible UI.

No inventory for members of your party

HUGE Weapons. Feels like Wow.



Overall it dont feels like a Bioware game. Maybe Mass Effect but that was a whole different thing! If i want ME i go play ME!

#107
F4d3s

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ill add one more..the companions seems a bit 'dull' compared to DAO, shale, oghren, etc. Granted its just the demo..

#108
panamakira

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I hate it I can't talk to party members any time I want~ Now we have to go to their homes or whatever to talk something important...lame~



Besides that I'm fine with everything else, I specially like the new art direction~

#109
slimgrin

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- Targeting

- Limited Camera

- Bad interface is tied with poor dialog.

Modifié par slimgrin, 26 février 2011 - 03:07 .


#110
Scarecrow33

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No dual wielding swords for the rogue.

#111
Takeva_

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I don't know if this is a change but I can't target who I want to attack. >_<

Modifié par Takeva_, 26 février 2011 - 03:12 .


#112
Guest_Trust_*

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The new darkspawn. They move like monkeys.

Modifié par AwesomeEffect2, 26 février 2011 - 03:12 .


#113
tichard

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1- Camera
2- Camera
3- Camera

#114
Satyricon331

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top 3:

1) the OTP battle animations, and how they imply even low-dexterity characters are highly dexterous
2) the more cartoony look
3) long heal cooldown - I don't want to use potions at all if the enemy can't

(edited to change the order)

(edit 2:  perhaps my first two should be: being stuck with a human (:sick:) and having the possibility there won't be a toolset release.  Picking is hard... )

Modifié par Satyricon331, 26 février 2011 - 03:56 .


#115
Mezinger

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The new art style: ninja animations, huge one handed swords, flying monkey darkspawn... the emo bang, big blued eyed, lady hawke... we've gone from classic to what's the japanese version of ameritrash? japanatrash?

#116
pezit

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Instead of listing all of my problems i'll just list those that are keeping me from buying the game.



1. Animation and artstyle went over the top.

2. UI and controls are made for consoles.



Well that's a short list considering how much i have been complaining, but those two are what really keeps me from even buying the game.




#117
EnchantedEyes1

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1. Combat

2. Camera

3. Combat

#118
Zanderat

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shyzny wrote...

no toolset

Has this been confirmed?

#119
IRMcGhee

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"Which of the changes do you dislike the most". Couldn't load that question a bit more, could you. I suppose if you consider the source :P



Anyway, the only things I have any significant issues with are the tab highlight not showing health bars and NPC names/types and the camera not zooming out far enough/detaching for AOE targeting (although enemies under the AOE ring are highlighted, so you can generally get round this).

#120
TheJediSaint

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I wont decide on what I don't like about the game until I get my hands on it.

#121
Blessed Silence

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Having to target mobs for skills by their feet (pc version)

Really guys ... this is just stupid.

#122
JodoWalker

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The targeting system, TAB to target would of been much better as mobs seem to be on the move a lot more.



The Warrior with shield and sword.

Every other weapon set for each of the class has a flurry of moves when auto attacking.

With shield and sword it's just stab, stab, stab, stab, stab, stab, stab, stab....





Other than that I love everything else, the fast paced combat, flips, ninja vanishing rogues, mage attacks, the quick approach the warriors have, the new convo wheel, its all awesome.

#123
DJBare

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No cross class combination, I enjoyed my dual wielding arcane warrior.

#124
ItsFreakinJesus

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Squad members having one piece armor sets.



class specific swords and daggers. No more two handed mages for me.

#125
Guest_distinguetraces_*

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1) Removal of friendly fire from all levels other than Nightmare

2) Removal of friendly fire from all levels other than Nightmare

3) Removal of friendly fire from all levels other than Nightmare