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If DA2 is a refined, better game than origins, why is it getting lower scores?


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#226
PretentiousCat

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TGFKAMAdmaX wrote...

PretentiousCat wrote...

TGFKAMAdmaX wrote...

PretentiousCat wrote...

Ivolon wrote...

I thin people don´t complain about the over the top combat because it isn´t realistic, but for breaking consistency in tone and mood of the world, which are an essential part of every story.
Games and stories in general always stretch the boundries of what we percieve is realiety for the sake of drama and plot and gameplay, regardless how "realistic" they seem to be.
But having fantastical elments and heroes performing epic feats like slaying a dragon doesn´t mean that everything is allowed. Or would it be perfectly fine if Aragorn started flying shouting lightining from his eyes?
Magic in dragon age is deeply rooted in the lore as something other wordly that surpasses the boundries of reality, people jumping 12 feet high are not. How warriors and rouges fight clearly defies reality as it is established in DA without explanation and hence violates the consistency of the Setting.


But according to the other posters, because dragons exist everyone can jump 12 feet high!


obviously they can because bioware said they can...Posted Image

sucks to be you...obviously they prefer the setting established in DA2 or they would have kept the "reality" of the first one...


So in DA3, if everyone turns into pink ponies you'd be okay with that if that was the direction they wanted to go?

They don't prefer DA2, as is confirmed by a head designer leaving the company. They do it because it's 'grimdark' and it sells well to the twihards of this generation.

they dont like the new version because one person left???no that means that one person didnt like it....and i never said that i would like it. i said its there world and because they are the creators then they can dictate what is "reality" and what isnt.


You are truly a mystic sir. And your understanding of DA, business, and how customers relate to a products creator is without peer.

:ph34r:[spam image removed]:ph34r:

Flemeth must have visited you early.

Modifié par Stanley Woo, 26 février 2011 - 02:06 .


#227
DTKT

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Swisspease wrote...

Maleficent wrote...

hold on who'a reviewed DA2?


The only one I'm sure of is PC Gamer UK and they gave it a lowly 94.  Can you believe is only a 94 and an Editor's Choice also.  No way I'm interested in getting a game with such a low score.  I'll go back to playing Night of the Tentacle


Two German Magazines reviewed it and gave it 88 and 87 if I remember correctly. There is also a swedish magazine that gave it 85.

#228
Vicious

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:ph34r:[spam image removed]:ph34r:

Modifié par Stanley Woo, 26 février 2011 - 02:06 .


#229
Nyuneko

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-Reviews are done by human, human are frickle and emotional, we also love to eat cake.

-Standard changes every minute, what was absolutely awesome in the 70's wouldn't be the same in the 10's. People's expectation goes higher and higher, there is a market out there, Bioware isn't the only one making game.

-Bioware/EA didn't send a big enough cheque.



Or for the haters...



-THIS GAME SUCKS OMGLOLOLOL WHY BUY THIS CRAP WHEN WE CAN ALL GET SKYRIM JOB IN ONE ONE ONE ONE ONE ONE?!?!?!? LOLOLOLOLOLOL



Pick the one that suit your taste.



Or... we could just play the demo and decide for ourselves and not rely on pitiful score to determine if we have bought the bestestest game of the century.



PS. Reviews are personal opinions, crazy, I know. "What the hell, reviewers ain't super duper agents sent down from beyond to tell us what game to buy with a fair and unified system? Insanity!"

#230
Gvaz

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Because it's a game with less than a 2 year dev cycle, it's a rush job. EA wanted to see if they could do more with less.

edit: in seriousness

it's typical bioware fashion if you take the Mass Effect games into consideration, that they streamline the game, but then simply take out elements that they don't know how to fix and replace them with lower quality components.

Modifié par GvazElite, 26 février 2011 - 02:03 .


#231
Gavinthelocust

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:ph34r:[spam image removed]:ph34r:

Modifié par Stanley Woo, 26 février 2011 - 02:07 .


#232
Mad-Max90

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Noooooooooooooo please stop spreading your hate on this forum, I swear you're a bigger blight than the darkspawn

#233
PretentiousCat

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TGFKAMAdmaX wrote...
they dont like the new version because one person left???no that means that one person didnt like it....and i never said that i would like it. i said its there world and because they are the creators then they can dictate what is "reality" and what isnt.


This is posted from another topic but you should read this.

Davasar wrote...

Transferred, and note this isnt a debate on what makes an RPG, but why
the lead designed for Dragon Age decided not to work on Dragon Age 2.

Why Brent Knowles left in his own words:

http://blog.brentkno...08-summer-2009/

The
bottom line is: to a greater or lesser extent, Brent Knowles left
because the direction the game (DA2), and the company had changed to
something he could not work for anymore because they were making the
game into something he didnt envision as his type of game.

When
your lead designer bails out, then something is truely wrong.  Or do
some of you actually think that nothing was wrong and he left for the
heck of it?  Read his own words.  He was being polite, but there are
some things couched in there, to be sure.

Not seeing that is being rather obtuse.

Note this here, from the blog:

I
did some high level design for a potential new project but a few months
later I realized that, given cutbacks and other things that it really
seemed unlikely that the project I had been ‘assigned’ to was ever going
to materialize. I can’t/won’t go into any other details other than to
point to an old entry I made about this and reiterate: “I’m not the same
person I was when I started, and BioWare isn’t the same company. ”

This man worked for 10 years for Bioware. He was there.

Any apologists still up for the notion that Bioware "is still the same as they ever were" argument?

Got
over it.  EA has them now, and will do what they want with them.  If
that means make lesser games in order to shuck out more product to be
bought up by unexamining hordes, then thats what will happen.

The man who worked there 10 years has just shot your argument down. Completely.

Bioware
has changed folks, and not for the better when a great designer like
Brent Knowles feels he has to quit because of those changes.



#234
XBenotto18

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Swisspease wrote...

Maleficent wrote...

hold on who'a reviewed DA2?


The only one I'm sure of is PC Gamer UK and they gave it a lowly 94.  Can you believe is only a 94 and an Editor's Choice also.  No way I'm interested in getting a game with such a low score.  I'll go back to playing Night of the Tentacle


94 isnt bad it could be a lot worse.

#235
TGFKAMAdmaX

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[quote]TGFKAMAdmaX wrote...

[quote]PretentiousCat wrote...

[quote]TGFKAMAdmaX wrote...

nothing worth quoting[/qoute]

Dude, learn to context. You're comparing the inherent ability to use magic with the inherent ability to be a superhuman. A ninja in the context of this entire thread relates to the characters ability to move at an unnatural pace for pretty much anyone.

You're obviously a troll.

[/quote]

and what gives rise to the ability to use magic??? because since magic is not used as such in this reality then obviously the creators of the dragon age world chose to bend some rules in order for it to be used in that universe. so that means they can bend some more rules if they choose to make people superhuman. but since you apparently dont like them bending the rules to make people ninjas.

You're obviously an idiot.Posted Image

(also how is being able to control things by sheer force of will to produce fire and ice etc. not superhuman???)
[/quote]
So you cant miss the checkmate PCPosted Image

#236
Ivolon

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Thedas is a world where the the fantastical still is out side of what is commonly acknowelged as normal. Everything outside this normality needs to be some what (or needed as it seems to be).



You cant´t make a big fuss about mages, basicly building huge parts of your plot around how they stand out, and ignore at the same time those other people with abilities at least as absurd.



When you do this you are landing in jrpg land where everything tries to be special and magical, but at the end nothing realy is.

#237
PretentiousCat

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TGFKAMAdmaX wrote...

PretentiousCat wrote...

TGFKAMAdmaX wrote...

nothing worth quoting[/qoute]

Dude, learn to context. You're comparing the inherent ability to use magic with the inherent ability to be a superhuman. A ninja in the context of this entire thread relates to the characters ability to move at an unnatural pace for pretty much anyone.

You're obviously a troll.


and what gives rise to the ability to use magic??? because since magic is not used as such in this reality then obviously the creators of the dragon age world chose to bend some rules in order for it to be used in that universe. so that means they can bend some more rules if they choose to make people superhuman. but since you apparently dont like them bending the rules to make people ninjas.

You're obviously an idiot.Posted Image

(also how is being able to control things by sheer force of will to produce fire and ice etc. not superhuman???)

So you cant miss the checkmate PCPosted Image


If you really want to go there magic is limited by their mana. When the mana runs out, no more magic.

The ability of Hawke to move as (s)he does is without limit and doesn't even deplete stamina. That is how and why I see it to be absurd.

Modifié par PretentiousCat, 26 février 2011 - 02:08 .


#238
TGFKAMAdmaX

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[

TGFKAMAdmaX wrote...
they dont like the new version because one person left???no that means that one person didnt like it....and i never said that i would like it. i said its there world and because they are the creators then they can dictate what is "reality" and what isnt.


This is posted from another topic but you should read this.

Davasar wrote...

I
did some high level design for a potential new project but a few months
later I realized that, given cutbacks and other things that it really
seemed unlikely that the project I had been ‘assigned’ to was ever going
to materialize. I can’t/won’t go into any other details other than to
point to an old entry I made about this and reiterate: “I’m not the same
person I was when I started, and BioWare isn’t the same company. ”

This man worked for 10 years for Bioware. He was there.


And one person left. no one else did. and does that change the fact that its still bioware's universe operating under what rules they want it to??? no. still there cannon. and to play in there world you still must accept it....so sadPosted Image

#239
PrinceOfFallout13

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PretentiousCat wrote...

TGFKAMAdmaX wrote...
they dont like the new version because one person left???no that means that one person didnt like it....and i never said that i would like it. i said its there world and because they are the creators then they can dictate what is "reality" and what isnt.


This is posted from another topic but you should read this.

Davasar wrote...

Transferred, and note this isnt a debate on what makes an RPG, but why
the lead designed for Dragon Age decided not to work on Dragon Age 2.

Why Brent Knowles left in his own words:

http://blog.brentkno...08-summer-2009/

The
bottom line is: to a greater or lesser extent, Brent Knowles left
because the direction the game (DA2), and the company had changed to
something he could not work for anymore because they were making the
game into something he didnt envision as his type of game.

When
your lead designer bails out, then something is truely wrong.  Or do
some of you actually think that nothing was wrong and he left for the
heck of it?  Read his own words.  He was being polite, but there are
some things couched in there, to be sure.

Not seeing that is being rather obtuse.

Note this here, from the blog:

I
did some high level design for a potential new project but a few months
later I realized that, given cutbacks and other things that it really
seemed unlikely that the project I had been ‘assigned’ to was ever going
to materialize. I can’t/won’t go into any other details other than to
point to an old entry I made about this and reiterate: “I’m not the same
person I was when I started, and BioWare isn’t the same company. ”

This man worked for 10 years for Bioware. He was there.

Any apologists still up for the notion that Bioware "is still the same as they ever were" argument?

Got
over it.  EA has them now, and will do what they want with them.  If
that means make lesser games in order to shuck out more product to be
bought up by unexamining hordes, then thats what will happen.

The man who worked there 10 years has just shot your argument down. Completely.

Bioware
has changed folks, and not for the better when a great designer like
Brent Knowles feels he has to quit because of those changes.



who cares mike laidlaw and david gaider are still here as long as they are working on the series i couldnt care less if people leave

#240
TGFKAMAdmaX

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PretentiousCat wrote...


TGFKAMAdmaX wrote...

PretentiousCat wrote...

TGFKAMAdmaX wrote...

nothing worth quoting[/qoute]

Dude, learn to context. You're comparing the inherent ability to use magic with the inherent ability to be a superhuman. A ninja in the context of this entire thread relates to the characters ability to move at an unnatural pace for pretty much anyone.

You're obviously a troll.


and what gives rise to the ability to use magic??? because since magic is not used as such in this reality then obviously the creators of the dragon age world chose to bend some rules in order for it to be used in that universe. so that means they can bend some more rules if they choose to make people superhuman. but since you apparently dont like them bending the rules to make people ninjas.

You're obviously an idiot.Posted Image

(also how is being able to control things by sheer force of will to produce fire and ice etc. not superhuman???)

So you cant miss the checkmate PCPosted Image


If you really want to go there magic is limited by their mana. When the mana runs out, no more magic.

The ability of Hawke to move as (s)he does is without limit and doesn't even deplete stamina. That is how and why I see it to be absurd.

which is just as absurd as being able to use injury kits in the first in order to heal wounds instantly. or in the first being able turn into a swarm of flies as it is technically more than one animal.

Modifié par TGFKAMAdmaX, 26 février 2011 - 02:12 .


#241
PretentiousCat

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Doesn't mean they have absolute control of the DA world. To be honest I'd think it to be EA's fault that the whole thing is getting as much flak as it is.

#242
Stanley Woo

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I think that's enough bickering, name-calling, spam, off-topicness, and bad science for one thread. Thank you.



End of line.