If DA2 is a refined, better game than origins, why is it getting lower scores?
#101
Posté 26 février 2011 - 12:10
#102
Posté 26 février 2011 - 12:10
#103
Posté 26 février 2011 - 12:11
Nefario wrote...
The scores for Origins ranged from 70 to 100, and there are as yet only four reviews for DA2 ranging from 85 to 94. There is so far nothing to suggest that DA2 is or will be faring more poorly with critics than DA:O.
What's the point of discussion for this thread, exactly?
Legal trolling i guess
#104
Posté 26 février 2011 - 12:11
Nefario wrote...
The scores for Origins ranged from 70 to 100, and there are as yet only four reviews for DA2 ranging from 85 to 94. There is so far nothing to suggest that DA2 is or will be faring more poorly with critics than DA:O.
What's the point of discussion for this thread, exactly?
Quoting, for the truth is burning out of this post like a never ending holy fire of truthiness.
Modifié par Apollo Starflare, 26 février 2011 - 12:12 .
#105
Posté 26 février 2011 - 12:11
#106
Posté 26 février 2011 - 12:12
Kuroi Kenshi wrote...
People should stop reading review and play the game i can't remember the last time i bought a game based on a review (be it good or bad review)
I can't remember, one of the advantages of carrying your hobby into adulthood I guess. But back when money was an issue I would cross reference as many reviews as I could find. Now I'm more annoyed that game XX has wasted 20 hours of my life rather than £30 of my money.
#107
Posté 26 février 2011 - 12:12
MorrigansLove wrote...
Albeit, the scores are good ranging from 85 to 94 but Dragon Age Origins was a masterpiece in most peoples eyes with the score ranging from 90 to 100! (I don't trust the PC gamer review anyway as it came out so early when the game had'nt even gone gold) I want to know what the developers think of this, also.
Over and out.
Individual personal opinions.
#108
Posté 26 février 2011 - 12:13
#109
Posté 26 février 2011 - 12:15
Sabresandiego wrote...
PretentiousCat wrote...
Sabresandiego wrote...
You cant argue realism in a fantasy game with magic, monsters, and dragons. Nobody would actually use a sword and accomplish anything if they had realistic human attributes. Warriors in fantasy games are all SUPER human to be able to compete with magic and monsters...PretentiousCat wrote...
Sabresandiego wrote...
Because human beings oppose change. From the demo I can see that DA2 is way better than origins. DA2 appeals to a broader audience, such as me.
So you're implying that simply because more people may find it appealing it's inherently a better game?
More factors go into it than that alone.Sabresandiego wrote...
I liked mass effect 2 alot because it was fun to play even after beating it. The gameplay was top notch in mass effect 2. While the story was good in origins, I found the gameplay to suck.
Unlimited potion usage, imbalanced classes, slow combat, I didnt like origins gameplay. DA2 looks to have improved upon all that stuff.
Mass effect was a shooter/rpg, so it's hard to compare to a fantasy tactics/rpg.
Potion usage was limited by cooldowns. However many RPG's have unlimited potions. And potions don't break the game. A well placed cone of cold and your team is wiped if you can't play tactically.
Slow combat was realistic. Attacks felt like when they'd hit they would actually hurt. Try running around with a 20 pound/10kilo sword and 40ish pounds/20 kilos of gear and moving the way they do at the start (after varics version even). You'd probably die of exhaustion.
I can see why you'd like DA2 however. It's a action/rpg rather than a tactics/rpg. Which fits with ME2's somewhat frantic shooter and linear gameplay. It also fits well into console gamers hands because of this. And if they wanted CoD's audience, well, they'll get it with the super-ninja characters.
Realism adds a sense of relation to the character. Such as you'd understand that at level 1 (very lightly trained at best) it would be hard to kill anything really. And it would be hard to use very heavy equipment. And you'd understand as their power grew that it would be easier to do things in general.
But being able to run around like a monkey and do cartwheels nonstop as a rogue, and dashing about the battlefield with a xboxheug two-handed sword breaks the immersion for many people.
I can argue realism, because I like to feel that my character could be real. Otherwise it feels kind of forced.
If a mage can launch huge fireballs and call down lightning, and heal people to full hitpoints all of which is complete bull****, why cant my warrior or rogue move at lightning speed, have superhuman strength and endurance, and be able to compete with magic. Like I said, its a fantasy game and your feeble mind seems to allow magic to exist, but doesnt allow superhuman warrior/rogue to exist. They are both equally unrealistic.
Because the magery is explained, albeit a bit cliche 'it's magic'. However it's explained as the ability to control the world around you. Morrigan explains it well as well as Wynne. Healing wounds is explained in many RPG handbook's as super accelerating the healing process and closing a wound. Well more or less. Using the bodies ability to heal as the base. However not everyone can do this, and it's a special few who can.
Being a warrior takes as much time and training as a mage, however it truly takes dedication to be able to move as Hawke and is combat companions do from the very start, which seems silly. And this is silly because every other class would be melee oriented if not a mage, which means everyone is a super-ninja. And if everyones a super-ninja, why fear the mages at all?
Realism adds a sense of true danger and accomplishment.
#110
Posté 26 février 2011 - 12:15
Sabresandiego wrote...
simfamSP wrote...
Sabresandiego wrote...
If you think combat in Origins is realistic, you need to stop playing video games. There is nothing realistic about melee fighting in any game Ive ever seen. Melee combat is gruesome and you dont have 1 hero beating 100s of others. People get tired, injured, are slow, combat can be sloppy, there is lots of grappling, etc. Nobody has hitpoint. 1 cut and you are injured and bleeding or dead! Never argue about realism in a fantasy game. DA2 is no less realistic than origins, they both are COMPLETELY unrealistic.
Thank you on putting this out there. There is a reason why it is fiction.
I am responding to the person who is trying to say origins had more realistic combat than DA2. He obviously has no concept of reality vs fantasy. Its funny how people think swinging a sword at lightning speed is strange, yet shooting lightning out of your ass and fighting 40,000lbs dragons with a sword is completely ok...
Oh man I remember one time having bad Mexican food and I could have sworn I was shooting lighting out of my ass.
#111
Posté 26 février 2011 - 12:15
Dr. Nexas wrote...
MorrigansLove wrote...
Whatever Gamespot gives it, i'll abide by it. They've never let me down.
I'm not quite sure if this is sarcasm.
Of course it's f***ing sarcasm!
#112
Posté 26 février 2011 - 12:15
#113
Posté 26 février 2011 - 12:17
#114
Posté 26 février 2011 - 12:19
#115
Posté 26 février 2011 - 12:20
#116
Posté 26 février 2011 - 12:22
#117
Posté 26 février 2011 - 12:22
#118
Posté 26 février 2011 - 12:23
PretentiousCat wrote...
Because the magery is explained, albeit a bit cliche 'it's magic'. However it's explained as the ability to control the world around you. Morrigan explains it well as well as Wynne. Healing wounds is explained in many RPG handbook's as super accelerating the healing process and closing a wound. Well more or less. Using the bodies ability to heal as the base. However not everyone can do this, and it's a special few who can.
Being a warrior takes as much time and training as a mage, however it truly takes dedication to be able to move as Hawke and is combat companions do from the very start, which seems silly. And this is silly because every other class would be melee oriented if not a mage, which means everyone is a super-ninja. And if everyones a super-ninja, why fear the mages at all?
Realism adds a sense of true danger and accomplishment.
You don't understand what realism is. Hitpoints do not exist. Most of what you believe to be real in games is the further from reality. You know what would happen to a robe wearing human if he was struck by a single slash from a sword? Thats reality...
No amount of training gives a human the ability to fight like they do in any fantasy game/movie. Remember those martial arts movies you grew up watching where 1 ninja beat 40 guys? Thats fantasy, watch the UFC thats reality. Why are you willing to accept magic, accept hitpoints, accept a 200lb human defeated a 40,000lb make believe dragon with a sword of all things, yet you are not willing to accept if the game makes melee weapons swing faster than they do in reality? That is completely illogical.
Modifié par Sabresandiego, 26 février 2011 - 12:30 .
#119
Posté 26 février 2011 - 12:26
Yes it is late, i suggest you going back to your bridge.MorrigansLove wrote...
I guess we'll find out when the mainstream reviews come out. Until then, Farewell.
#120
Posté 26 février 2011 - 12:26
#121
Posté 26 février 2011 - 12:27
Sabresandiego wrote...
You don't understand what realism is. Hitpoints do not exist. Most of what you believe to be real in games is the further from reality. You know what would happen to a robe wearing human if he was struck by a single slash from a sword? Thats reality...
You are confusing our realism with the realism of a world with different rules. Even in games worlds adhere to a certain realism. If they do not, then you get cartoony combat like DA2. Fantasy games tend to bend rules, never outright break them.In DA much like D&D only the final blow is fatal, anything else does minor damage that does not impair your ability to fight. But weapons still have weight and physics still apply.
#122
Posté 26 février 2011 - 12:28
tez19 wrote...
Yes it is late, i suggest you going back to your bridge.MorrigansLove wrote...
I guess we'll find out when the mainstream reviews come out. Until then, Farewell.
>
#123
Posté 26 février 2011 - 12:28
Sabresandiego wrote...
PretentiousCat wrote...
Because the magery is explained, albeit a bit cliche 'it's magic'. However it's explained as the ability to control the world around you. Morrigan explains it well as well as Wynne. Healing wounds is explained in many RPG handbook's as super accelerating the healing process and closing a wound. Well more or less. Using the bodies ability to heal as the base. However not everyone can do this, and it's a special few who can.
Being a warrior takes as much time and training as a mage, however it truly takes dedication to be able to move as Hawke and is combat companions do from the very start, which seems silly. And this is silly because every other class would be melee oriented if not a mage, which means everyone is a super-ninja. And if everyones a super-ninja, why fear the mages at all?
Realism adds a sense of true danger and accomplishment.
You don't understand what realism is. Hitpoints do not exist. Most of what you believe to be real in games is the further from reality. You know what would happen to a robe wearing human if he was struck by a single slash from a sword? Thats reality...
Yeah that person dies, just like my mage if a hurlock gets passed my platemail clad tank. Last time I checked Wynne died after 2 hits, pretty realistic actually.
What you're doing is building a straw-man to distract away from the main point. Fantasy is a reflection of the real world where some fantastic things 'can' happen, but not without due cause. And this break from that is some of the reason DA2 is scoring lower than DA:O, as well as upsetting a perceptival portion of the player-base.
Modifié par PretentiousCat, 26 février 2011 - 12:31 .
#124
Posté 26 février 2011 - 12:29
Modifié par Blacklash93, 26 février 2011 - 12:30 .
#125
Posté 26 février 2011 - 12:29
Harcken wrote...
I think Bioware tried to change too much in too short a time. When you change artstyle, graphics, gameplay systems, and animations (for literally everything) and only have about 1 year and a half to do so, things will be unpolished and people will notice many flaws. However, this has me excited for DA3; if Bioware decides not to completely revamp the formula and again change up the graphics, they can focus on polishing the current systems and delivering a great story--that is when you score in the upper 90s.
Wow since when did we pay £30 to be beta testers. Pardon me for finding this insulting rather than exiting if what you say is true.




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