If DA2 is a refined, better game than origins, why is it getting lower scores?
#201
Posté 26 février 2011 - 01:38
#202
Posté 26 février 2011 - 01:38
Games and stories in general always stretch the boundries of what we percieve is realiety for the sake of drama and plot and gameplay, regardless how "realistic" they seem to be.
But having fantastical elments and heroes performing epic feats like slaying a dragon doesn´t mean that everything is allowed. Or would it be perfectly fine if Aragorn started flying shouting lightining from his eyes?
Magic in dragon age is deeply rooted in the lore as something other wordly that surpasses the boundries of reality, people jumping 12 feet high are not. How warriors and rouges fight clearly defies reality as it is established in DA without explanation and hence violates the consistency of the Setting.
#203
Guest_Puddi III_*
Posté 26 février 2011 - 01:38
Guest_Puddi III_*
Also, it's a bit early to be saying what kind of overall score DA2 is going to get.
#204
Posté 26 février 2011 - 01:39
TGFKAMAdmaX wrote...
but bioware said that the new changes in style were now cannon like the new elf designs. one can assume that the new combat can be considered that as well. and people do flip around like that. parkour for instance.....and ninjas rely on stealth in order to fight in the first place. the new fighting is like gymnastics with blades. dont go attacking one side of the argument without acknowledging the flaws in the other....Revan312 wrote...
Sabresandiego wrote...
I realize Im speaking with gamers who are so out of tune with reality that they think fantasy scenarios are real. Let me ask you something, whats more realistic, swinging a 7 pound 2 handed sword at 2 swings per second, or calling down a fireball from the sky and shooting lightning out of my fingers? We arent talking about absurd talking cans of mayo. Super human fighting ability is less absurd then magic and hitpoints...
I'm not talking about whats more realistic.. My comment was angled at your argument that because there are certain elements within the game that aren't realistic that means that suddenly making the main characters into ninjas is fine.
To you it is, but to others it isn't. After playing the demo it doesn't bother me personally, much. But I completely understand others who have invested time and energy immersing themselves in the Dragon Age world/lore being disappointed with the crazy, over the top moveset introduced in DA2.
Lets put it this way.. Say you read the first LOTRs book and come to understand the world and it's physical limitations. Now you read the Twin Towers and suddenly Tolkien replaced the original style of fighting with samurai move sets.. It would complettely shatter your perception and understanding of the world. It's still realistic even, but it doesn't matter, Aragorn doesn't use a katana and Legolas doesn't use a Yumi. Consistency is now out the door and your left trying to re-establish enjoyment.
As I said, rules are established, re-creating them in the blink of an eye has consequences, period, whether it effects your enjoyment or not.
Thats like George Lucas suddenly going awol and saying the force was created by magical penguins on hoth, and calling it suddenly canon for the whole world of Star Wars.
Just getting bowled over by someone spouting "It's now canon for no reason other than marketing!", and just being fine with it, especially if you loved DA:O like myself, just doesn't compute.
#205
Posté 26 février 2011 - 01:39
Selectric wrote...
ishmaeltheforsaken wrote...
Selectric wrote...
PrinceOfFallout13 wrote...
can you post this after the reviews are out and the game officially is in everyones hands? because 50 reviews for origins from 70 to a 100 does not compare to da2 4 reviews of 85 to 94Selectric wrote...
My belief about DA2 being rated lower than DA:O is that it is mostly due to Bioware "fixing" things that weren't broken or bad in DA:O. Namely:
1) Greatly lessening the amount of environment detail
2) Ensuring all environments in the game has the same Dragon Age "Look"
3) "Mass Effecting" the conversation wheel
4) Not firing Silverman
5) Lots more that remains to be discovered
Numbers 1-3 can be seen from the demo. Number 4 can be seen here. For number 5 you have a good point.
Except that your numbers 1-3 are subjective. We haven't seen enough of
the game to judge #1, and 2 and three I see as very positive changes.
That the changes are present is not subjective. The first three points have been articulated by Bioware employees, and we've all now seen them in the demo.
What is left to opinion is whether these changes are a good thing or not. Personally I don't believe that they are.
the chnages being there are not subjective. but you saying that the first dialouge system wasnt bad is an opinion and therefor subjective...
#206
Posté 26 février 2011 - 01:40
Ivolon wrote...
I thin people don´t complain about the over the top combat because it isn´t realistic, but for breaking consistency in tone and mood of the world, which are an essential part of every story.
Games and stories in general always stretch the boundries of what we percieve is realiety for the sake of drama and plot and gameplay, regardless how "realistic" they seem to be.
But having fantastical elments and heroes performing epic feats like slaying a dragon doesn´t mean that everything is allowed. Or would it be perfectly fine if Aragorn started flying shouting lightining from his eyes?
Magic in dragon age is deeply rooted in the lore as something other wordly that surpasses the boundries of reality, people jumping 12 feet high are not. How warriors and rouges fight clearly defies reality as it is established in DA without explanation and hence violates the consistency of the Setting.
But according to the other posters, because dragons exist everyone can jump 12 feet high!
#207
Posté 26 février 2011 - 01:41
#208
Posté 26 février 2011 - 01:42
PretentiousCat wrote...
TGFKAMAdmaX wrote...
but bioware said that the new changes in style were now cannon like the new elf designs. one can assume that the new combat can be considered that as well. and people do flip around like that. parkour for instance.....and ninjas rely on stealth in order to fight in the first place. the new fighting is like gymnastics with blades. dont go attacking one side of the argument without acknowledging the flaws in the other....Revan312 wrote...
Sabresandiego wrote...
I realize Im speaking with gamers who are so out of tune with reality that they think fantasy scenarios are real. Let me ask you something, whats more realistic, swinging a 7 pound 2 handed sword at 2 swings per second, or calling down a fireball from the sky and shooting lightning out of my fingers? We arent talking about absurd talking cans of mayo. Super human fighting ability is less absurd then magic and hitpoints...
I'm not talking about whats more realistic.. My comment was angled at your argument that because there are certain elements within the game that aren't realistic that means that suddenly making the main characters into ninjas is fine.
To you it is, but to others it isn't. After playing the demo it doesn't bother me personally, much. But I completely understand others who have invested time and energy immersing themselves in the Dragon Age world/lore being disappointed with the crazy, over the top moveset introduced in DA2.
Lets put it this way.. Say you read the first LOTRs book and come to understand the world and it's physical limitations. Now you read the Twin Towers and suddenly Tolkien replaced the original style of fighting with samurai move sets.. It would complettely shatter your perception and understanding of the world. It's still realistic even, but it doesn't matter, Aragorn doesn't use a katana and Legolas doesn't use a Yumi. Consistency is now out the door and your left trying to re-establish enjoyment.
As I said, rules are established, re-creating them in the blink of an eye has consequences, period, whether it effects your enjoyment or not.
Thats like George Lucas suddenly going awol and saying the force was created by magical penguins on hoth, and calling it suddenly canon for the whole world of Star Wars.
Just getting bowled over by someone spouting "It's now canon for no reason other than marketing!", and just being fine with it, especially if you loved DA:O like myself, just doesn't compute.
unfortunately it is bioware's world and therefor what they say is cannon is cannon. you can complain all you want. however, people learning that style of fighting is not really that odd compared to controlling magic...
#209
Posté 26 février 2011 - 01:42
That would be the Merrill thread.Gavinthelocust wrote...
There was that one thread that got side tracked into Merril getting raped by tentacles.
#210
Posté 26 février 2011 - 01:43
Modifié par Atakuma, 26 février 2011 - 01:43 .
#211
Posté 26 février 2011 - 01:43
If you're going to throw out the poor scores from the console version of DA:O, then any reviews of console versions of DA2 have to be thrown out too.
#212
Guest_Puddi III_*
Posté 26 février 2011 - 01:43
Guest_Puddi III_*
Maria Caliban wrote...
That would be the Merrill thread.Gavinthelocust wrote...
There was that one thread that got side tracked into Merril getting raped by tentacles.
..Were there pics?
:innocent:
#213
Posté 26 février 2011 - 01:43
TGFKAMAdmaX wrote...
PretentiousCat wrote...
TGFKAMAdmaX wrote...
but bioware said that the new changes in style were now cannon like the new elf designs. one can assume that the new combat can be considered that as well. and people do flip around like that. parkour for instance.....and ninjas rely on stealth in order to fight in the first place. the new fighting is like gymnastics with blades. dont go attacking one side of the argument without acknowledging the flaws in the other....Revan312 wrote...
Sabresandiego wrote...
I realize Im speaking with gamers who are so out of tune with reality that they think fantasy scenarios are real. Let me ask you something, whats more realistic, swinging a 7 pound 2 handed sword at 2 swings per second, or calling down a fireball from the sky and shooting lightning out of my fingers? We arent talking about absurd talking cans of mayo. Super human fighting ability is less absurd then magic and hitpoints...
I'm not talking about whats more realistic.. My comment was angled at your argument that because there are certain elements within the game that aren't realistic that means that suddenly making the main characters into ninjas is fine.
To you it is, but to others it isn't. After playing the demo it doesn't bother me personally, much. But I completely understand others who have invested time and energy immersing themselves in the Dragon Age world/lore being disappointed with the crazy, over the top moveset introduced in DA2.
Lets put it this way.. Say you read the first LOTRs book and come to understand the world and it's physical limitations. Now you read the Twin Towers and suddenly Tolkien replaced the original style of fighting with samurai move sets.. It would complettely shatter your perception and understanding of the world. It's still realistic even, but it doesn't matter, Aragorn doesn't use a katana and Legolas doesn't use a Yumi. Consistency is now out the door and your left trying to re-establish enjoyment.
As I said, rules are established, re-creating them in the blink of an eye has consequences, period, whether it effects your enjoyment or not.
Thats like George Lucas suddenly going awol and saying the force was created by magical penguins on hoth, and calling it suddenly canon for the whole world of Star Wars.
Just getting bowled over by someone spouting "It's now canon for no reason other than marketing!", and just being fine with it, especially if you loved DA:O like myself, just doesn't compute.
unfortunately it is bioware's world and therefor what they say is cannon is cannon. you can complain all you want. however, people learning that style of fighting is not really that odd compared to controlling magic...
Controlling magic is an inherent ability in people. The ability to be a ninja must be learned young grasshopper.
#214
Posté 26 février 2011 - 01:44
#215
Posté 26 février 2011 - 01:45
#216
Posté 26 février 2011 - 01:45
PretentiousCat wrote...
Ivolon wrote...
I thin people don´t complain about the over the top combat because it isn´t realistic, but for breaking consistency in tone and mood of the world, which are an essential part of every story.
Games and stories in general always stretch the boundries of what we percieve is realiety for the sake of drama and plot and gameplay, regardless how "realistic" they seem to be.
But having fantastical elments and heroes performing epic feats like slaying a dragon doesn´t mean that everything is allowed. Or would it be perfectly fine if Aragorn started flying shouting lightining from his eyes?
Magic in dragon age is deeply rooted in the lore as something other wordly that surpasses the boundries of reality, people jumping 12 feet high are not. How warriors and rouges fight clearly defies reality as it is established in DA without explanation and hence violates the consistency of the Setting.
But according to the other posters, because dragons exist everyone can jump 12 feet high!
obviously they can because bioware said they can...
sucks to be you...obviously they prefer the setting established in DA2 or they would have kept the "reality" of the first one...
#217
Posté 26 février 2011 - 01:46
TGFKAMAdmaX wrote...
but bioware said that the new changes in style were now cannon like the new elf designs. one can assume that the new combat can be considered that as well. and people do flip around like that. parkour for instance.....and ninjas rely on stealth in order to fight in the first place. the new fighting is like gymnastics with blades. dont go attacking one side of the argument without acknowledging the flaws in the other....
and what pray tell are the flaws in the other arguments?
I'm saying that changing styles/established rules within the world causes concistency breakdown and contextual backlash. Tolkien could have said that now it's cannon that everyone fights like a samurai and uses the associated weaponry therein in the Two Towers, but it wouldn't make it any less contrived within what was previously established.
I don't care what they say is now cannon, it's still drasticaly different than what was considered the physical limitations set with the first game (compounded further by the fact that all the enemies use the old move sets). They could say that laser rifles are now the cannon weapon for archery experts and everyone would flip out. It all comes down to what your specific limitation and boundries are concerning stylistic and/or rule changes. I'm more forgiving towards it but I have had times where things that others consider trivial really push my pet peeve buttons. The change in style from the original star wars trilogy into the prequels really rubbed me the wrong way and thus I despise those movies.
#218
Posté 26 février 2011 - 01:47
tez19 wrote...
Haterz gona hate. I wonder what happened to people having their own opinions?
The answer lies in your signature.
#219
Posté 26 février 2011 - 01:47
why do you think i said controlling rather than learning...do you need a dunce cap???PretentiousCat wrote...
TGFKAMAdmaX wrote...
PretentiousCat wrote...
TGFKAMAdmaX wrote...
but bioware said that the new changes in style were now cannon like the new elf designs. one can assume that the new combat can be considered that as well. and people do flip around like that. parkour for instance.....and ninjas rely on stealth in order to fight in the first place. the new fighting is like gymnastics with blades. dont go attacking one side of the argument without acknowledging the flaws in the other....Revan312 wrote...
Sabresandiego wrote...
I realize Im speaking with gamers who are so out of tune with reality that they think fantasy scenarios are real. Let me ask you something, whats more realistic, swinging a 7 pound 2 handed sword at 2 swings per second, or calling down a fireball from the sky and shooting lightning out of my fingers? We arent talking about absurd talking cans of mayo. Super human fighting ability is less absurd then magic and hitpoints...
I'm not talking about whats more realistic.. My comment was angled at your argument that because there are certain elements within the game that aren't realistic that means that suddenly making the main characters into ninjas is fine.
To you it is, but to others it isn't. After playing the demo it doesn't bother me personally, much. But I completely understand others who have invested time and energy immersing themselves in the Dragon Age world/lore being disappointed with the crazy, over the top moveset introduced in DA2.
Lets put it this way.. Say you read the first LOTRs book and come to understand the world and it's physical limitations. Now you read the Twin Towers and suddenly Tolkien replaced the original style of fighting with samurai move sets.. It would complettely shatter your perception and understanding of the world. It's still realistic even, but it doesn't matter, Aragorn doesn't use a katana and Legolas doesn't use a Yumi. Consistency is now out the door and your left trying to re-establish enjoyment.
As I said, rules are established, re-creating them in the blink of an eye has consequences, period, whether it effects your enjoyment or not.
Thats like George Lucas suddenly going awol and saying the force was created by magical penguins on hoth, and calling it suddenly canon for the whole world of Star Wars.
Just getting bowled over by someone spouting "It's now canon for no reason other than marketing!", and just being fine with it, especially if you loved DA:O like myself, just doesn't compute.
unfortunately it is bioware's world and therefor what they say is cannon is cannon. you can complain all you want. however, people learning that style of fighting is not really that odd compared to controlling magic...
Controlling magic is an inherent ability in people. The ability to be a ninja must be learned young grasshopper.
and once again...you fail to grasp what a ninja is...they use stealth and poisons...and people can train from a very young age in the martial arts...
#220
Posté 26 février 2011 - 01:47
Maria Caliban wrote...
That would be the Merrill thread.Gavinthelocust wrote...
There was that one thread that got side tracked into Merril getting raped by tentacles.
That was back when it was much more fun.
#221
Posté 26 février 2011 - 01:48
TGFKAMAdmaX wrote...
PretentiousCat wrote...
Ivolon wrote...
I thin people don´t complain about the over the top combat because it isn´t realistic, but for breaking consistency in tone and mood of the world, which are an essential part of every story.
Games and stories in general always stretch the boundries of what we percieve is realiety for the sake of drama and plot and gameplay, regardless how "realistic" they seem to be.
But having fantastical elments and heroes performing epic feats like slaying a dragon doesn´t mean that everything is allowed. Or would it be perfectly fine if Aragorn started flying shouting lightining from his eyes?
Magic in dragon age is deeply rooted in the lore as something other wordly that surpasses the boundries of reality, people jumping 12 feet high are not. How warriors and rouges fight clearly defies reality as it is established in DA without explanation and hence violates the consistency of the Setting.
But according to the other posters, because dragons exist everyone can jump 12 feet high!
obviously they can because bioware said they can...
sucks to be you...obviously they prefer the setting established in DA2 or they would have kept the "reality" of the first one...
So in DA3, if everyone turns into pink ponies you'd be okay with that if that was the direction they wanted to go?
They don't prefer DA2, as is confirmed by a head designer leaving the company. They do it because it's 'grimdark' and it sells well to the twihards of this generation.
#222
Posté 26 février 2011 - 01:48
Maleficent wrote...
hold on who'a reviewed DA2?
The only one I'm sure of is PC Gamer UK and they gave it a lowly 94. Can you believe is only a 94 and an Editor's Choice also. No way I'm interested in getting a game with such a low score. I'll go back to playing Night of the Tentacle
#223
Posté 26 février 2011 - 01:52
TGFKAMAdmaX wrote...
nothing worth quoting
Dude, learn to context. You're comparing the inherent ability to use magic with the inherent ability to be a superhuman. A ninja in the context of this entire thread relates to the characters ability to move at an unnatural pace for pretty much anyone.
You're obviously a troll.
Modifié par PretentiousCat, 26 février 2011 - 01:52 .
#224
Posté 26 février 2011 - 01:52
they dont like the new version because one person left???no that means that one person didnt like it....and i never said that i would like it. i said its there world and because they are the creators then they can dictate what is "reality" and what isnt.PretentiousCat wrote...
TGFKAMAdmaX wrote...
PretentiousCat wrote...
Ivolon wrote...
I thin people don´t complain about the over the top combat because it isn´t realistic, but for breaking consistency in tone and mood of the world, which are an essential part of every story.
Games and stories in general always stretch the boundries of what we percieve is realiety for the sake of drama and plot and gameplay, regardless how "realistic" they seem to be.
But having fantastical elments and heroes performing epic feats like slaying a dragon doesn´t mean that everything is allowed. Or would it be perfectly fine if Aragorn started flying shouting lightining from his eyes?
Magic in dragon age is deeply rooted in the lore as something other wordly that surpasses the boundries of reality, people jumping 12 feet high are not. How warriors and rouges fight clearly defies reality as it is established in DA without explanation and hence violates the consistency of the Setting.
But according to the other posters, because dragons exist everyone can jump 12 feet high!
obviously they can because bioware said they can...
sucks to be you...obviously they prefer the setting established in DA2 or they would have kept the "reality" of the first one...
So in DA3, if everyone turns into pink ponies you'd be okay with that if that was the direction they wanted to go?
They don't prefer DA2, as is confirmed by a head designer leaving the company. They do it because it's 'grimdark' and it sells well to the twihards of this generation.
#225
Posté 26 février 2011 - 01:55
[quote]TGFKAMAdmaX wrote...
nothing worth quoting[/qoute]
Dude, learn to context. You're comparing the inherent ability to use magic with the inherent ability to be a superhuman. A ninja in the context of this entire thread relates to the characters ability to move at an unnatural pace for pretty much anyone.
You're obviously a troll.
[/quote]
and what gives rise to the ability to use magic??? because since magic is not used as such in this reality then obviously the creators of the dragon age world chose to bend some rules in order for it to be used in that universe. so that means they can bend some more rules if they choose to make people superhuman. but since you apparently dont like them bending the rules to make people ninjas.
You're obviously an idiot.
(also how is being able to control things by sheer force of will to produce fire and ice etc. not superhuman???)
Modifié par TGFKAMAdmaX, 26 février 2011 - 01:58 .




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