So, about Nightmare difficulty...
#1
Posté 26 février 2011 - 01:53
Are the current plans for DA2's Nightmare mode going to be hard enough that you at least have to use companions, if not a perfect group or talent set-up, are the community as a whole agreed that Nightmare was far too easy (although I did enjoy Harvester, very difficult as a fresh level 22 rogue), or do some people like how Nightmare was tuned, and how hard *should* Nightmare be?
Even if it doesn't provide a challenge normally, still looking forward to DA2 very much <3
#2
Posté 26 février 2011 - 01:54
Also 2 handed warriors aoe with every swing, so not chopping down your allies seems like it would be difficult.
#3
Posté 26 février 2011 - 01:55
#4
Posté 26 février 2011 - 01:56
#5
Posté 26 février 2011 - 01:57
#6
Posté 26 février 2011 - 01:58
#7
Posté 26 février 2011 - 01:59
edit: October Sixth, you have just made me a very happy man
Modifié par Desolution, 26 février 2011 - 02:00 .
#8
Posté 26 février 2011 - 02:01
#9
Posté 26 février 2011 - 02:01
On a side note, are me and my friend the only ones to actually find Nightmare to be slightly undertuned?
Modifié par Desolution, 26 février 2011 - 02:02 .
#10
Posté 26 février 2011 - 02:02
#11
Posté 26 février 2011 - 02:04
#12
Posté 26 février 2011 - 02:05
#13
Posté 26 février 2011 - 02:06
#14
Posté 26 février 2011 - 02:07
I too found the Nightmare mode from Origins to be incredibly weak, did it on my first run.Desolution wrote...
Ay, but they annoyingly didn't mention the difficulty relative to Origins, which is what makes me so curious
On a side note, are me and my friend the only ones to actually find Nightmare to be slightly undertuned?
Peter Thomas did describe the Nightmare difficulty sometime ago, its where we learned that only Nightmare will have friendly fire. And he did say that it would be harder than Origins, and largely 'Unfair', so that gives me hope.
#15
Posté 26 février 2011 - 02:07
Peter Thomas wrote...
Nightmare will punish you for
not building a good party. It's not 'unecessarily', it's intentional.
Building good and effective parties is one of the skills that you learn
when playing the game. Higher difficulties are made to test those
skills. We've tried to make enough options that good parties can be
built in multiple ways, but you need to be knowledgeable of, and capable
of working around, their shortcomings. If a Two-Handed Warrior isn't as
capable of absorbing damage as a Weapon and Shield Warrior, how are you
going to adjust the rest of your tactics to compensate for that?
Peter Thomas wrote...
Enemy health is increased. Enemy
damage is increased. Enemy force is increased. Enemy cooldowns are
decreased. Hostile effect durations on enemies are decreased. Less
health potions drop. Enemies heal themselves more often. Party members
can have more injuries. Some enemies have additional effects on their
abilities (dispel, bypass damage resistance, steal health potions, etc)
as well as some miscellaneous things (like the combat cooldown reset not
being present). There may be others.
Peter Thomas wrote...
Oh yeah, if you're below 10% health, you start bleeding to death.
Hopefully that's enough to satisfy any masochistic tendencies.
Alodar
#16
Posté 26 février 2011 - 02:09
Edit: Alodar, I love you. Have my babies.
Modifié par Desolution, 26 février 2011 - 02:10 .
#17
Posté 26 février 2011 - 02:09
You were able to play through the entire game with every single class, with no companions, on Nightmare, without using any heals?
You know how ridiculous that sounds? You might as well claim you were able to beat all the COD games without firing more than 3 bullets.
"Oh yeah, my Rogue totally killed the Archdemon by himself, with no heals on Nightmare. It was a cake-walk!"
#18
Posté 26 février 2011 - 02:12
And someone has already beaten the first level of CoD:BlOps without firing more than 2 bullets
Modifié par Desolution, 26 février 2011 - 02:15 .
#19
Posté 26 février 2011 - 02:15
#20
Posté 26 février 2011 - 02:16
#21
Posté 26 février 2011 - 02:18
#22
Posté 26 février 2011 - 02:21
Here's dragon. Bit slow I'm afraid. I'll do some editing on Archdemon now, since I didn't record any sound, and it's a really slow fight with the Ballista bit...
#23
Posté 26 février 2011 - 02:21
The mention about it being unfair made me refrain for a bit though. There's a thin line beetween difficult and outright broken. In a game in which you can stat-build your character, such can be pretty frustrating, since you can pretty much corner yourself in a helpless situation. Then again, you probably shouldn't be playing on nightmare if you intend to dump stats anywhere, but I'd like to see how "unfair" it can get.
#24
Posté 26 février 2011 - 02:23
#25
Posté 26 février 2011 - 02:26
Desolution wrote...
Here's dragon. Bit slow I'm afraid. I'll do some editing on Archdemon now, since I didn't record any sound, and it's a really slow fight with the Ballista bit...
What armor are you using in that video? Don't remember seeing it anywhere pre-Awakening.
Modifié par Melness, 26 février 2011 - 02:26 .





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