Aller au contenu

Photo

So, about Nightmare difficulty...


104 réponses à ce sujet

#1
Desolution

Desolution
  • Members
  • 30 messages
I'm not sure where the general opinion is here, but my friends and I agree that Nightmare in Dragon Age: Origins was a little bit weak. One of my friends completed his very first run of Origins as a full-melée party in a game where Mage was overpowered, on Nightmare, with very little difficulty. And he's not even a solid RPG gamer. Personally, I've completed the game with every class (and my mage was not an Arcane Warrior either) without using companions for the entire game, and without even using poultices for end-bosses (Branka, both dragons, Archdemon, Desire Demon, Witherfang+Zathrien, Gaxkhang, tower Ogre).

Are the current plans for DA2's Nightmare mode going to be hard enough that you at least have to use companions, if not a perfect group or talent set-up, are the community as a whole agreed that Nightmare was far too easy (although I did enjoy Harvester, very difficult as a fresh level 22 rogue), or do some people like how Nightmare was tuned, and how hard *should* Nightmare be?

Even if it doesn't provide a challenge normally, still looking forward to DA2 very much <3

#2
stylepoints

stylepoints
  • Members
  • 372 messages
They are saying it is more difficult. Friendly fire is apparently brutal, since many abilities put you in a "state" to be comboed.



Also 2 handed warriors aoe with every swing, so not chopping down your allies seems like it would be difficult.

#3
JasonPogo

JasonPogo
  • Members
  • 3 734 messages
Wow you are so hardcore.

#4
Villedge

Villedge
  • Members
  • 107 messages
Your friend must be a god. I'm not a solid RPG gamer, and I had trouble on Normal with a balanced party and lots of potions and pausing. I bow to you, and your friends, good sir.

#5
Red Panda

Red Panda
  • Members
  • 6 944 messages
Nightmare should be rage-inducing enough so that only 1% have the patience to win, wait disregard that, It should be for masochistic players. Anyways, here is your cheese.

#6
October Sixth

October Sixth
  • Members
  • 660 messages
Apparently [citation needed] only 1 developer has beaten Nightmare so far. Take from that what you will.

#7
Desolution

Desolution
  • Members
  • 30 messages
Well I feel that if somebody genuinely picked a setting called "Nightmare" (pick apart that word for a second if you will), they probably didn't go into it looking to breeze through the game?

edit: October Sixth, you have just made me a very happy man :)

Modifié par Desolution, 26 février 2011 - 02:00 .


#8
Villedge

Villedge
  • Members
  • 107 messages
More than one dev has beaten the game on nightmare, they talk about it on the 30 min long gameplay video

#9
Desolution

Desolution
  • Members
  • 30 messages
Ay, but they annoyingly didn't mention the difficulty relative to Origins, which is what makes me so curious

On a side note, are me and my friend the only ones to actually find Nightmare to be slightly undertuned?

Modifié par Desolution, 26 février 2011 - 02:02 .


#10
October Sixth

October Sixth
  • Members
  • 660 messages
I admittedly haven't been keeping up to date with all the new info. Thanks for the update.

#11
October Sixth

October Sixth
  • Members
  • 660 messages
No, you're not. But soloing without potions is probably a relatively exclusive club

#12
Gvaz

Gvaz
  • Members
  • 1 039 messages
I played on normal, on da:O and thought it was really easy, most of the time I'd end up dying more in DAO to the stupid shuffling or bad tactics or the game crashing.

#13
Villedge

Villedge
  • Members
  • 107 messages
They did mention the corresponding difficulty levels in another gameplay video. I've watched so many of them though, that I've forgotten who said what where ><. But basically, if I recall correctly, Beginner is the same, normal is a little easier in DA2, and hard and nightmare are about the same as in DA:O. Once again, this is from memory, you'd be better informed if you actually found the video where they talked about it

#14
Melness

Melness
  • Members
  • 756 messages

Desolution wrote...

Ay, but they annoyingly didn't mention the difficulty relative to Origins, which is what makes me so curious

On a side note, are me and my friend the only ones to actually find Nightmare to be slightly undertuned?

I too found the Nightmare mode from Origins to be incredibly weak, did it on my first run.

Peter Thomas did describe the Nightmare difficulty sometime ago, its where we learned that only Nightmare will have friendly fire. And he did say that it would be harder than Origins, and largely 'Unfair', so that gives me hope.

#15
Alodar

Alodar
  • Members
  • 674 messages
Peter Thomas has said the following about Nightmare difficulty:

Peter Thomas wrote...


Nightmare will punish you for
not building a good party. It's not 'unecessarily', it's intentional.
Building good and effective parties is one of the skills that you learn
when playing the game. Higher difficulties are made to test those
skills. We've tried to make enough options that good parties can be
built in multiple ways, but you need to be knowledgeable of, and capable
of working around, their shortcomings. If a Two-Handed Warrior isn't as
capable of absorbing damage as a Weapon and Shield Warrior, how are you
going to adjust the rest of your tactics to compensate for that?




Peter Thomas wrote...


Enemy health is increased. Enemy
damage is increased. Enemy force is increased. Enemy cooldowns are
decreased. Hostile effect durations on enemies are decreased. Less
health potions drop. Enemies heal themselves more often. Party members
can have more injuries. Some enemies have additional effects on their
abilities (dispel, bypass damage resistance, steal health potions, etc)
as well as some miscellaneous things (like the combat cooldown reset not
being present). There may be others.



Peter Thomas wrote...


Oh yeah, if you're below 10% health, you start bleeding to death.



Hopefully that's enough to satisfy any masochistic tendencies.



Alodar :)

#16
Desolution

Desolution
  • Members
  • 30 messages
:(, but thanks for that anyway. I was hoping for easier Easy (a few of my friends are console gamers and were put off Origins as they struggle with stats and tactics), and harder Nightmare (solo runs shouldn't happen tbh). On the plus side, there should be less of those exploits that made solo runs so easy (100% dodge chance, Spell Resist cap, FA kiting, and the dragon's back leg)

Edit: Alodar, I love you. Have my babies.

Modifié par Desolution, 26 février 2011 - 02:10 .


#17
Vali

Vali
  • Members
  • 33 messages
Wait, let me get this straight.

You were able to play through the entire game with every single class, with no companions, on Nightmare, without using any heals?

You know how ridiculous that sounds? You might as well claim you were able to beat all the COD games without firing more than 3 bullets.

"Oh yeah, my Rogue totally killed the Archdemon by himself, with no heals on Nightmare. It was a cake-walk!" :whistle:

#18
Desolution

Desolution
  • Members
  • 30 messages
Vali, I used poultices, except on the end bosses. My rogue did kill the archdemon by himself with no heals on Nightmare. So did my warrior. It took me 5-6 attempts to get perfect. I have my warrior's kill recorded, if you'd like me to upload it. Rogue was easier, as I could fix the balistas, and had immensely high dodge rating, and more AoE. :)
And someone has already beaten the first level of CoD:BlOps without firing more than 2 bullets :)

Modifié par Desolution, 26 février 2011 - 02:15 .


#19
Vali

Vali
  • Members
  • 33 messages
Well, you don't need to prove anything to me, but I can't say I'm not skeptical.

#20
Villedge

Villedge
  • Members
  • 107 messages
lol pwnt

#21
General Malor

General Malor
  • Members
  • 285 messages
I don't believe it. The damage bosses do on nightmare is enough to remove half of your health one hit at a time. Not using any healing items wouldn't work. Or mana potions. So either you have the deepest health and mana bars anyone has ever heard of or you never were hit... once. I'm not question you abilities as a gamer I'm simply stating that what you claim isn't possible with Dragon Age: Origins.

#22
Desolution

Desolution
  • Members
  • 30 messages


Here's dragon. Bit slow I'm afraid. I'll do some editing on Archdemon now, since I didn't record any sound, and it's a really slow fight with the Ballista bit...

#23
JulianoV

JulianoV
  • Members
  • 145 messages
I like playing onthe hardest or second hardest difficulty from the get-go. I honestly hardly ever find in myself the will to finish a tactical, roleplaying, time-demanding game more than once, and I'd feel like I were missing out on the fun, number crunching and mechanics studying if I did it any other way.



The mention about it being unfair made me refrain for a bit though. There's a thin line beetween difficult and outright broken. In a game in which you can stat-build your character, such can be pretty frustrating, since you can pretty much corner yourself in a helpless situation. Then again, you probably shouldn't be playing on nightmare if you intend to dump stats anywhere, but I'd like to see how "unfair" it can get.

#24
Veex

Veex
  • Members
  • 1 007 messages
It isn't feasible to tune a difficulty for the top .1% of gamers. You make it a challenge for as many people as possible.

#25
Melness

Melness
  • Members
  • 756 messages

Desolution wrote...


Here's dragon. Bit slow I'm afraid. I'll do some editing on Archdemon now, since I didn't record any sound, and it's a really slow fight with the Ballista bit...


What armor are you using in that video? Don't remember seeing it anywhere pre-Awakening.

Modifié par Melness, 26 février 2011 - 02:26 .