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So, about Nightmare difficulty...


5 réponses à ce sujet

#1
Desolution

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I'm not sure where the general opinion is here, but my friends and I agree that Nightmare in Dragon Age: Origins was a little bit weak. One of my friends completed his very first run of Origins as a full-melée party in a game where Mage was overpowered, on Nightmare, with very little difficulty. And he's not even a solid RPG gamer. Personally, I've completed the game with every class (and my mage was not an Arcane Warrior either) without using companions for the entire game, and without even using poultices for end-bosses (Branka, both dragons, Archdemon, Desire Demon, Witherfang+Zathrien, Gaxkhang, tower Ogre).

Are the current plans for DA2's Nightmare mode going to be hard enough that you at least have to use companions, if not a perfect group or talent set-up, are the community as a whole agreed that Nightmare was far too easy (although I did enjoy Harvester, very difficult as a fresh level 22 rogue), or do some people like how Nightmare was tuned, and how hard *should* Nightmare be?

Even if it doesn't provide a challenge normally, still looking forward to DA2 very much <3

#2
Peter Thomas

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wowpwnslol wrote...

Considering before DA's release developers claimed that NM is going to be "almost impossible" and then people have soloed it with every class when it came out, I question the skill of the developers.


Our design criteria for Nightmare in DA2 was if I could beat it. Inevitably some people will beat it, some may even find it easy. It's pretty much impossible to make something that's hard for everyone without making it actually impossible.

#3
Peter Thomas

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Adhin wrote...

DA2 seems to be lessening that to a large extent, I mean the healing potion (only one in the entire game) is 60% of your HP and has a 60 second cooldown. None of that stuffs spammable. Heal spells same ordeal, massive cooldown. Plus if you saw the quotes Alodar posted there's plenty of interesting things that could cause a lot of problems. 10% hp bleedout is one nice one, we're not sure how injuries are cured, I don't even think normal diff gets them. Least there not in the demo but that's not saying anything really.


The bleedout is 1% per second.

Injury Kits heal injuries.

Max number of injuries is Casual 1, Normal 2, Hard 3, Nightmare 4. The reason you didn't really see them in the demo was because that first area has them disabled. It's a tutorial level.

I don't know if it's been mentioned yet what injuries actually do in DA2... Each injury reserves 20% of your health.

#4
Peter Thomas

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ErichHartmann wrote...

Peter Thomas wrote...

Our design criteria for Nightmare in DA2 was if I could beat it.


Can you say if its more challenging than DAO.  Closer to Golems of Amgarrak on Nightmare (for example)?


I haven't played Golems yet. I wrote the initial idea for the boss fight, but haven't played the finished product yet. It's sitting in front of my TV with about 50 other games right now.

I personally think it's harder than DAO, but I'm not a very good sample. I'm actually eager to find out if players think it is. Some designers tried it for a while, but gave up saying it was too hard. One went back to Normal, but found it too easy and had to upgrade to Hard just to feel comfortable. Nightmare is at least useful as a teaching tool.

#5
Peter Thomas

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Atmosfear3 wrote...

What causes injuries exactly? Will it be just like DA:O where you sustain injuries after being knocked out or can enemies actually apply injuries to you through skills?


Dying and some traps.

#6
Peter Thomas

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October Sixth wrote...

So you are still the only dev to beat Nightmare?


I've said before that other people have beaten Nightmare. I'm not sure who gave that statement originally, but they were wrong.