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So, about Nightmare difficulty...


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#26
Sabresandiego

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Vali wrote...

Wait, let me get this straight.

You were able to play through the entire game with every single class, with no companions, on Nightmare, without using any heals?

You know how ridiculous that sounds? You might as well claim you were able to beat all the COD games without firing more than 3 bullets.

"Oh yeah, my Rogue totally killed the Archdemon by himself, with no heals on Nightmare. It was a cake-walk!" :whistle:


I did the same thing. Its called overpowered potions. Potions gave unlimited survivability. The only way I was able to get any challenge out of the game was by disallowing magic, disallowing potions, and using all melee on nightmare.

#27
pezit

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And this is the reason we don't get really hard difficulties in new games, everyone wants to be able to beat it on hardest... Imagine if they made made a really hardcore difficulty and then had achievements for it, the outrage from achievement ****s would be insane, i'm giggling just thinking about it.

#28
Desolution

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JulianoV, I hadn't considered people who only wish to play once, and pick the hardest setting by default. I suppose that is a niche where somebody would pick Nightmare and not want the game to be Nightmarish. Very fair point.

To people who think I'm saying Nightmare should be ridiculously hard; I'm not. Even I wouldn't enjoy the game if it was too hard. Nightmare solo difficulty, for instance, I couldn't enjoy without the feeling that few others would actually manage such a feat. What I am saying is that Dragon Age's Nightmare is a bit too easy. Mass Effect 2's Insanity, meanwhile, was highly enjoyable for me, although the classes weren't balanced.

#29
Berkilak

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I'm just curious if passive Warrior/Rogue AoE will hit teammates. If so... I'll stick with Hard.

#30
wowpwnslol

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October Sixth wrote...

Apparently [citation needed] only 1 developer has beaten Nightmare so far. Take from that what you will.


Considering before DA's release developers claimed that NM is going to be "almost impossible" and then people have soloed it with every class when it came out, I question the skill of the developers.

#31
wowpwnslol

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Vali wrote...

Wait, let me get this straight.

You were able to play through the entire game with every single class, with no companions, on Nightmare, without using any heals?

You know how ridiculous that sounds? You might as well claim you were able to beat all the COD games without firing more than 3 bullets.

"Oh yeah, my Rogue totally killed the Archdemon by himself, with no heals on Nightmare. It was a cake-walk!" :whistle:


It was done many times,  by many people, including myself. Just because you're bad at the game and can't imagine anyone soloing Nightmare, doesn't mean it's "impossible" or "ridiculous". Look into strategy forums, there are people doing way more "ridiculous" things than mere soloing (no potions runs etc).

#32
Desolution

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wowpwnslol wrote...

(no potions runs etc).


DA:O Broodmother on Nightmare without potions. Now THAT's a toughie...
Unless they were playing AW <3

#33
STARSBarry

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nightmare should be like the one on Dead Space 2, exactly the same as the 2nd hardest mode, but there are no checkpoints and if you die you have to reload from save.... oh and you can only save 3 times for a single playthrough. If you beat it you then unlock Shepard in DA2..... lulz

#34
Adhin

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I do to but the game, in general, was touted as being very difficult in general. And it was, if you didn't take advantage of some unbalances. I personally sold all potions and rarely used health poultices unless I absolutely had to. Never crafted stuff except the 2 quest related things. Never used poisons and the like. I mean there was a lot of stuff you could do prior when you know an encounter is coming up to really jack up your damage and survivability with that crap.

DA2 seems to be lessening that to a large extent, I mean the healing potion (only one in the entire game) is 60% of your HP and has a 60 second cooldown. None of that stuffs spammable. Heal spells same ordeal, massive cooldown. Plus if you saw the quotes Alodar posted there's plenty of interesting things that could cause a lot of problems. 10% hp bleedout is one nice one, we're not sure how injuries are cured, I don't even think normal diff gets them. Least there not in the demo but that's not saying anything really.

Add into that a bit more balances base system for a lot of stuff. For instance Armor is now %based instead of direct damage. So you wont ever really get into a situation where your just taking 1 dmg from a group of mobs. outside of a specific ability or 2, your going to always take dmg on a hit. Plus normal hits, given there high enough (10% of your maxhp vs force) can knock you around. I can see it all making things more... interesting. Hopefully its more balanced, hard or otherwise.

#35
Thullon

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They basically have said that nightmare will require you to plan some things out in advance like stat allocation, spec, party set up and using pause for tactical combat.

I'm sure if there are exploits that undermine the intent (like there are in DA:O) then nightmare won't be enough of a challenge for you.

#36
Aesieru

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I don't actually believe a word you've said.



And Magic in Dragon Age - Origins was always poorly designed and underpowered.

#37
HawXV2

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Bull. Nightmare on DA:O is ridiculously hard.

#38
Desolution

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Aesieru wrote...

I don't actually believe a word you've said.

And Magic in Dragon Age - Origins was always poorly designed and underpowered.


Nice troll

#39
AgenTBC

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To people who think I'm saying Nightmare should be ridiculously hard; I'm not. Even I wouldn't enjoy the game if it was too hard.



I'll say nightmare should be ridiculously hard. It's friggin' called NIGHTMARE. If it's too hard and you aren't enjoying it, play on hard. Doesn't that make sense?

If more than one dev has beaten DA2 on nightmare, and it sounds like they have, then it is very likely that nightmare isn't nearly hard enough. Because there aren't that many devs, and being a skilled gamer isn't a requirement for being a dev. So if a bunch of the devs can beat the game on nightmare, it means that it's going to be too easy for a lot of really dedicated hardcore RPG players.



They basically have said that nightmare will require you to plan some things out in advance like stat allocation, spec, party set up and using pause for tactical combat.



This scares me because none of those things except pausing combat should have anything to do with whether you finish nightmare or not. Planning things out should be the bare minimum thing necessary to complete the game on NORMAL difficult, not nightmare. It's nightmarish because you can't throw all your stat points for your mage into strength? Really? That's why it's nightmarish?



Come on; Nightmare should be you get party wiped on a regular basis and weep with relief when you beat a boss.


#40
Desolution

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@AgenTBC: I'm with you quite a bit there. I personally would love to spend hours and hours on each boss, and yell irl upon victory.And I can imagine that you, I, and perhaps thirty other people would enjoy that. And perhaps a few hundred people would hate it. On the other hand, I am of the belief that most of the people who DECIDED to play Nightmare found the difficulty unfulfilling. I posted this thread to see if that was the common opinion, which it seems to be (a lot of people say they found Normal hard, which is perfectly valid, but not really relevant, as they chose to play Normal). I personally hope Nightmare is hellishly hard, and partway through my first playthrough, I decide to switch to Hard. And then play on Nightmare the next 5 runs. But I think it's reasonable to ask that it's much harder than DA:O

#41
AgenTBC

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Considering that Nightmare on DA:O is about what I consider Normal should be, I agree. The only difficulty really came from some unbalanced battles if you hit them at the wrong time (eg the alley battles in Denerim with a bazillion archers spamming you if your party is low level). All the level-appropriate battles were easy as pie.

#42
akselic

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I generally suck at games and usually play them on the middle difficulties, no matter what type of game. In DAO once you knew the types of enemies, fighting grounds etc and knew how to build your character and teammates and used potions even nightmare become quite easy. And it didn't take more than one or two playthroughs to acquire that experience.

So I'm with the OP on this one.. no need for an impossible difficulty but I wouldn't mind if nightmare was more than just a test to see if you can build your character and know what to expect from the enemies. That said the list of difficulty changes in the first page of this thread does sound interesting and based on the demo aoe will have quite a big role and avoiding it will definitely be tricky :)

Modifié par akselic, 26 février 2011 - 03:12 .


#43
Aesieru

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Desolution wrote...

Aesieru wrote...

I don't actually believe a word you've said.

And Magic in Dragon Age - Origins was always poorly designed and underpowered.


Nice troll


You can improperly classify me as a "troll" if you like, but I assure you I know the system.

The magic system in itself was poorly designed having very little innovation, very few actually "useful" spells, and a poor damage basis. The imbalance of the game itself was also tedious.

Now by massing potions and spamming them you're not really playing the game, you're playing a cheapened version of your own that while perhaps more difficult or perhaps not, is ridiculous, as anyone drinking that much liquid in a game would most certainly die (in a realism sense).

In any case...

#44
rhautanen

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DAO nightmare is probably too easy but not all that bad. It serves it's purpose for the vast majority of players. I don't expect DA2 to be much different. For elite players there are mods that make the game harder (I particularly like one called RavAge). Of course that only applies to PC. If you are an elite player on a console congratulations, but you are likely SOL. You are in too small a minority to get much of a voice.

#45
rhautanen

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Oh, and one other thing I tried in DAO to make more of a challenge; don't actually use good gear. I don't think I've heard much mention of people doing this. Intentionally equip weaker gear, go ringless, don't use any runes, don't use any exploits etc.

If you are on PC you can still make your gear look "decent" using the UDK mod (if your PC's "look" means something to you). I personally reached my "too hard" difficulty threshold as soon as I started trying the above stuff...

Modifié par rhautanen, 26 février 2011 - 03:33 .


#46
yogolol

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I played Origins with a standard party (tank, heals, dps) nothing fancy and breezed through Nightmare that at times I`d check to see if I actually was on Nightmare everything was so easy. The only fights that I can remember that was somewhat hard would be the high dragon/Flemeth and the broodmother, everything else was easy.



I could of crippled myself and tried soloing it or having a no mage party or something, but I don`t feel like I should be making the game hard by crippling my fun. I really hope that Nightmare this time around will be hard, but the devs saying it`s hard doesn`t really convince me.

#47
Peter Thomas

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wowpwnslol wrote...

Considering before DA's release developers claimed that NM is going to be "almost impossible" and then people have soloed it with every class when it came out, I question the skill of the developers.


Our design criteria for Nightmare in DA2 was if I could beat it. Inevitably some people will beat it, some may even find it easy. It's pretty much impossible to make something that's hard for everyone without making it actually impossible.

#48
Peter Thomas

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Adhin wrote...

DA2 seems to be lessening that to a large extent, I mean the healing potion (only one in the entire game) is 60% of your HP and has a 60 second cooldown. None of that stuffs spammable. Heal spells same ordeal, massive cooldown. Plus if you saw the quotes Alodar posted there's plenty of interesting things that could cause a lot of problems. 10% hp bleedout is one nice one, we're not sure how injuries are cured, I don't even think normal diff gets them. Least there not in the demo but that's not saying anything really.


The bleedout is 1% per second.

Injury Kits heal injuries.

Max number of injuries is Casual 1, Normal 2, Hard 3, Nightmare 4. The reason you didn't really see them in the demo was because that first area has them disabled. It's a tutorial level.

I don't know if it's been mentioned yet what injuries actually do in DA2... Each injury reserves 20% of your health.

#49
ErichHartmann

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Peter Thomas wrote...

Our design criteria for Nightmare in DA2 was if I could beat it.


Can you say if its more challenging than DAO.  Closer to Golems of Amgarrak on Nightmare (for example)? 

Modifié par ErichHartmann, 26 février 2011 - 05:39 .


#50
Aesieru

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Golem on Nightmare (or did I do it on Hard?) was not DIFFICULT with my Dual Warrior, but everything else...