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So, about Nightmare difficulty...


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#51
Atmosfear3

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Peter Thomas wrote...

Adhin wrote...

DA2 seems to be lessening that to a large extent, I mean the healing potion (only one in the entire game) is 60% of your HP and has a 60 second cooldown. None of that stuffs spammable. Heal spells same ordeal, massive cooldown. Plus if you saw the quotes Alodar posted there's plenty of interesting things that could cause a lot of problems. 10% hp bleedout is one nice one, we're not sure how injuries are cured, I don't even think normal diff gets them. Least there not in the demo but that's not saying anything really.


The bleedout is 1% per second.

Injury Kits heal injuries.

Max number of injuries is Casual 1, Normal 2, Hard 3, Nightmare 4. The reason you didn't really see them in the demo was because that first area has them disabled. It's a tutorial level.

I don't know if it's been mentioned yet what injuries actually do in DA2... Each injury reserves 20% of your health.


What causes injuries exactly? Will it be just like DA:O where you sustain injuries after being knocked out or can enemies actually apply injuries to you through skills?

#52
Peter Thomas

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ErichHartmann wrote...

Peter Thomas wrote...

Our design criteria for Nightmare in DA2 was if I could beat it.


Can you say if its more challenging than DAO.  Closer to Golems of Amgarrak on Nightmare (for example)?


I haven't played Golems yet. I wrote the initial idea for the boss fight, but haven't played the finished product yet. It's sitting in front of my TV with about 50 other games right now.

I personally think it's harder than DAO, but I'm not a very good sample. I'm actually eager to find out if players think it is. Some designers tried it for a while, but gave up saying it was too hard. One went back to Normal, but found it too easy and had to upgrade to Hard just to feel comfortable. Nightmare is at least useful as a teaching tool.

#53
Peter Thomas

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Atmosfear3 wrote...

What causes injuries exactly? Will it be just like DA:O where you sustain injuries after being knocked out or can enemies actually apply injuries to you through skills?


Dying and some traps.

#54
LPPrince

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I can haz Peter Thomas as squadmate in DA2?

#55
-Skorpious-

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ErichHartmann wrote...

Peter Thomas wrote...

Our design criteria for Nightmare in DA2 was if I could beat it.


Can you say if its more challenging than DAO.  Closer to Golems of Amgarrak on Nightmare (for example)? 


God please no. The Harvester was only hard on nightmare because of the erratic spawning of 2-3 boss level skeletons (I've seen 4 once). The Harvester itself was a breeze, but the adds it spawns were the real danger of the encounter.  

What the fight really boiled down to was how lucky you are - how many boss skeletons did you get in the second phase? Elites? Normals? With more than one boss skeleton it was next to impossible. Luck should never be a determining factor in the outcome of an encounter or else it cheapens the experience. 

Modifié par -Skorpious-, 26 février 2011 - 05:55 .


#56
Riloux

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Desolution wrote...
Personally, I've completed the game with every class (and my mage was not an Arcane Warrior either) without using companions for the entire game, and without even using poultices for end-bosses


Uh huh.

#57
October Sixth

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Peter Thomas wrote...

ErichHartmann wrote...

Peter Thomas wrote...

Our design criteria for Nightmare in DA2 was if I could beat it.


Can you say if its more challenging than DAO.  Closer to Golems of Amgarrak on Nightmare (for example)?


I haven't played Golems yet. I wrote the initial idea for the boss fight, but haven't played the finished product yet. It's sitting in front of my TV with about 50 other games right now.

I personally think it's harder than DAO, but I'm not a very good sample. I'm actually eager to find out if players think it is. Some designers tried it for a while, but gave up saying it was too hard. One went back to Normal, but found it too easy and had to upgrade to Hard just to feel comfortable. Nightmare is at least useful as a teaching tool.

So you are still the only dev to beat Nightmare?

#58
The Minority

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You OP must be a god. I can't even do normal easily.

#59
AustinKain

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Well hmm soloing nightmare on a PC. Well considering there are mods for PC games and such i could care less what you claim or have footage of what you have done.

No proof of no mods=dont care/you are not that good.



Lets see you go nightmare solo on a PS3 or even xbox 360 until then you sir are no more than a cheater without proof to the contrary.

#60
AgenTBC

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Peter Thomas wrote...Our design criteria for Nightmare in DA2 was if I could beat it.

Obviously that's a perfectly respectable standard to use... but it seems to me it only works if you're a really good player.  I mean, if you were a bad player then nightmare would obviously be too easy for most people.  
So I guess I'm asking if you're a good player but trying to do so while being as uninsulting as possible :)

Modifié par AgenTBC, 26 février 2011 - 06:04 .


#61
HolyAvenger

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No matter how difficult you make nightmare, some people will spend the time and effort honing their skills to beat it in ways the devs never intended. They are such a minority of players that it doesn't make sense to pitch difficulty levels aiming to stop them.

#62
Alodar

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Peter Thomas wrote...
The bleedout is 1% per second.

Injury Kits heal injuries.

Max number of injuries is Casual 1, Normal 2, Hard 3, Nightmare 4. The reason you didn't really see them in the demo was because that first area has them disabled. It's a tutorial level.

I don't know if it's been mentioned yet what injuries actually do in DA2... Each injury reserves 20% of your health.


That's brilliant!
On my earlier playthroughs, when I played with a party, injuries were pretty easy to ignore.

Alodar :)

#63
-Skorpious-

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Alodar wrote...

Peter Thomas wrote...
The bleedout is 1% per second.

Injury Kits heal injuries.

Max number of injuries is Casual 1, Normal 2, Hard 3, Nightmare 4. The reason you didn't really see them in the demo was because that first area has them disabled. It's a tutorial level.

I don't know if it's been mentioned yet what injuries actually do in DA2... Each injury reserves 20% of your health.


That's brilliant!
On my earlier playthroughs, when I played with a party, injuries were pretty easy to ignore.

Alodar :)


Also, the fact that so many injury kits were available (I usually had 30+ at a time) really lessened the severity of injuries to begin with. Hopefully this has been addressed in DA2.

Modifié par -Skorpious-, 26 février 2011 - 06:17 .


#64
AgenTBC

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It doesn't matter how harsh injuries are if injury kits are as trivial to hoard as in DA:O. You could make an injury reserve 99% of your health on nightmare but if all you gotta do is pop an el-cheapo injury kit it doesn't really matter. We'll see how difficult injury kits are to acquire in DA2.

#65
AtreiyaN7

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Peter Thomas wrote...

ErichHartmann wrote...

Peter Thomas wrote...

Our design criteria for Nightmare in DA2 was if I could beat it.


Can you say if its more challenging than DAO.  Closer to Golems of Amgarrak on Nightmare (for example)?


I haven't played Golems yet. I wrote the initial idea for the boss fight, but haven't played the finished product yet. It's sitting in front of my TV with about 50 other games right now.

I personally think it's harder than DAO, but I'm not a very good sample. I'm actually eager to find out if players think it is. Some designers tried it for a while, but gave up saying it was too hard. One went back to Normal, but found it too easy and had to upgrade to Hard just to feel comfortable. Nightmare is at least useful as a teaching tool.


It was you?! Now I know who to blame for that Harvester fight. Let's just say it took a long, long time to get Grim Reaper - I think I stayed up past 1AM. :P *shudder* I can't imagine trying it on Nighmare difficulty. I did like the challenge though. Goodness knows that thing was no pushover.

#66
Shiratori

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AustinKain wrote...

Well hmm soloing nightmare on a PC. Well considering there are mods for PC games and such i could care less what you claim or have footage of what you have done.
No proof of no mods=dont care/you are not that good.

Lets see you go nightmare solo on a PS3 or even xbox 360 until then you sir are no more than a cheater without proof to the contrary.


*Laugh*

You do realize the console versions of Origins were easier than the PC.  Playing on Nightmare on the PS3 was the same as playing on Hard for the PC.

On topic, I'm actually glad to hear that Nightmare for DA2 sounds like a challenge, that you have to plan your way through it.  And I definitely appreciate Peter taking the time out to explain more of the details and game mechanics as he's done rather extensively these last few months (going back to the Q&A he held here on the forums).

#67
AustinKain

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Shiratori wrote...

AustinKain wrote...

Well hmm soloing nightmare on a PC. Well considering there are mods for PC games and such i could care less what you claim or have footage of what you have done.
No proof of no mods=dont care/you are not that good.

Lets see you go nightmare solo on a PS3 or even xbox 360 until then you sir are no more than a cheater without proof to the contrary.


*Laugh*

You do realize the console versions of Origins were easier than the PC.  Playing on Nightmare on the PS3 was the same as playing on Hard for the PC.

On topic, I'm actually glad to hear that Nightmare for DA2 sounds like a challenge, that you have to plan your way through it.  And I definitely appreciate Peter taking the time out to explain more of the details and game mechanics as he's done rather extensively these last few months (going back to the Q&A he held here on the forums).


That may be true and it may not be true.

Still no proof of no mods on any PC "solo" run of Nightmare mode i consider laughable.  Give me any game on PC that i can mod and i can figure a way to beat it on any setting.  Same way QUAKE used to have a god mode its not hard.

#68
Maria Caliban

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Peter Thomas wrote...

Our design criteria for Nightmare in DA2 was if I could beat it.

What does that mean?

#69
Shiratori

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My guess is that they made Nightmare as difficult as they thought they could without it being impossible, and then see if the person who had the most familiarity with all the game mechanics could beat it. He did.

#70
muse108

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Desolution wrote...

I'm not sure where the general opinion is here, but my friends and I agree that Nightmare in Dragon Age: Origins was a little bit weak. One of my friends completed his very first run of Origins as a full-melée party in a game where Mage was overpowered, on Nightmare, with very little difficulty. And he's not even a solid RPG gamer. Personally, I've completed the game with every class (and my mage was not an Arcane Warrior either) without using companions for the entire game, and without even using poultices for end-bosses (Branka, both dragons, Archdemon, Desire Demon, Witherfang+Zathrien, Gaxkhang, tower Ogre).

Are the current plans for DA2's Nightmare mode going to be hard enough that you at least have to use companions, if not a perfect group or talent set-up, are the community as a whole agreed that Nightmare was far too easy (although I did enjoy Harvester, very difficult as a fresh level 22 rogue), or do some people like how Nightmare was tuned, and how hard *should* Nightmare be?

Even if it doesn't provide a challenge normally, still looking forward to DA2 very much <3


yeah, while nightmare may have not been too challenging after a few playthroughs there is no way in hell you are telling the truth, you went too far when you said you werent using poultices for the end bosses, you my friend have lost the right to have me read any more of your posts. Ofcourse if you mistook easy for nightmare I can then understand.

And nightmare should make you feel heroic of finishing it, should make you glow with pride at the thought that you completed it

#71
Arllekin

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Peter Thomas wrote...

Max number of injuries is Casual 1, Normal 2, Hard 3, Nightmare 4. The reason you didn't really see them in the demo was because that first area has them disabled. It's a tutorial level.

I don't know if it's been mentioned yet what injuries actually do in DA2... Each injury reserves 20% of your health.


Mr.Thomas, If you could answer i appreciated, the injuries also penalizes your Attributes?

Modifié par Arllekin, 26 février 2011 - 07:26 .


#72
Mengtzu

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AustinKain wrote...

Still no proof of no mods on any PC "solo" run of Nightmare mode i consider laughable.  Give me any game on PC that i can mod and i can figure a way to beat it on any setting.  Same way QUAKE used to have a god mode its not hard.


Mods that change difficulty on the PC are generally used to make the game harder ;)

Nobody's going to be able to prove to you that they did a Nightmare Solo with a completely clean save, but they shouldn't really need to.  If you take a moment to consider the potion mechanics and the lack of DPS races in DA:O, you should be able to easily see how a character with a very high sustained HPS can wear down pretty much any encounter.

There's more elegant ways to do it (CC plays a powerful role as always), but the basic principle is quite straightforward.

#73
Adhin

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20% of your HP per injury. Eesh that would kill your tank having 4 on you in NM. 20% of your HP at the start of a fight and not being able to go past it heh. Even if they don't lower stats at all thats pretty punishing if you don't have the kits to deal with it, I'll have to make sure I'm stocked. Hopefully there insanely rare in that mode so I actually have to buy/make them this time around. Damn things dropped like candy in the last game, and a spirithealer meant only that one mage had to use em, if they fell.

#74
Sereaph502

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I can kinda understand a solo nightmare run. But I cannot wrap my head around a solo nightmare no healing run. That's basically saying, "I played through the game on the hardest difficulty setting without any teammates, and never got hit once. Ever"

That to me triggers my BS alarm. To me, people who claim to have beaten the hardest difficulty in a game without allies and without healing (and by extension, not getting hit once) and saying it's "easy" are just BSing in order to make themselves seem cool or admired. In fact, it triggers the exact opposite with me: I don't see them as some awesome person, I see them as a nobody, especially since most people that do this try and back up their posts by saying junk like, "Just because you suck doesn't mean..." and all that.

So, you're trying to tell me that any type of gamer, even those who have NEVER played a game like DA:O before, can do a nightmare solo run without taking a single hit if they have even a little bit of skill?  And by extension the 99% of the community who plays these games have no skill whatsoever? Sorry, but there's an line as to what's believable and what is not. That crosses the line by miles.

Modifié par Sereaph502, 26 février 2011 - 06:51 .


#75
lazuli

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Eh. I already quick load if any party member falls in battle. We'll see if DA2 Nightmare forces me to accept injuries instead of redoing a difficult fight for a perfect finish.