Peter Thomas wrote...
Adhin wrote...
DA2 seems to be lessening that to a large extent, I mean the healing potion (only one in the entire game) is 60% of your HP and has a 60 second cooldown. None of that stuffs spammable. Heal spells same ordeal, massive cooldown. Plus if you saw the quotes Alodar posted there's plenty of interesting things that could cause a lot of problems. 10% hp bleedout is one nice one, we're not sure how injuries are cured, I don't even think normal diff gets them. Least there not in the demo but that's not saying anything really.
The bleedout is 1% per second.
Injury Kits heal injuries.
Max number of injuries is Casual 1, Normal 2, Hard 3, Nightmare 4. The reason you didn't really see them in the demo was because that first area has them disabled. It's a tutorial level.
I don't know if it's been mentioned yet what injuries actually do in DA2... Each injury reserves 20% of your health.
What causes injuries exactly? Will it be just like DA:O where you sustain injuries after being knocked out or can enemies actually apply injuries to you through skills?





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