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So, about Nightmare difficulty...


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#76
Shiratori

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It's not that you never take a hit... you just don't take enough hits to kill you. But then again, Rogues could pull that off in Origins with Stealth since once you got Combat Stealth and its upgrade, if you're about to die, *poof* vanish, and heal up on your own. It's not necessarily that easy, esp. until you can get to that point, but it's not as impossible as you're making it either.

#77
Sereaph502

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lazuli wrote...

Eh. I already quick load if any party member falls in battle. We'll see if DA2 Nightmare forces me to accept injuries instead of redoing a difficult fight for a perfect finish.


Unless DA2 has no save system at all, forcing you to rely on the game saving for you, that's not going to happen.

You will always be able to redo a fight to do it perfectly.


, if you're about to die, *poof* vanish, and heal up on your own.


And then you read the "Nightmare mode, solo, NO HEALING" portion of the posts.  Meaning they either took no damage ever, or avoided a lot of fights.  Many areas of DA:O have tons of enemies to the point where it is impossible to not get hit.  In nightmare mode, you take a LOT of damage.

And using combat stealth in order to "exit" combat to autoheal up is an exploit of game mechanics, and therefore in my mind does not equal a true "solo only, no healing" game.

Modifié par Sereaph502, 26 février 2011 - 07:02 .


#78
lazuli

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Sereaph502 wrote...

lazuli wrote...

Eh. I already quick load if any party member falls in battle. We'll see if DA2 Nightmare forces me to accept injuries instead of redoing a difficult fight for a perfect finish.


Unless DA2 has no save system at all, forcing you to rely on the game saving for you, that's not going to happen.

You will always be able to redo a fight to do it perfectly.


True enough.  "Force" probably wasn't the best word choice on my part.  My point was that perhaps some battles will be so difficult and so stressful that I will settle for something less than perfection, just to get through.

#79
Peter Thomas

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October Sixth wrote...

So you are still the only dev to beat Nightmare?


I've said before that other people have beaten Nightmare. I'm not sure who gave that statement originally, but they were wrong.

#80
LPPrince

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Peter Thomas wrote...

October Sixth wrote...

So you are still the only dev to beat Nightmare?


I've said before that other people have beaten Nightmare. I'm not sure who gave that statement originally, but they were wrong.


I want you on my team regardless.

#81
krogan warlord83

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Sereaph502 wrote...



And using combat stealth in order to "exit" combat to autoheal up is an exploit of game mechanics, and therefore in my mind does not equal a true "solo only, no healing" game.


correct which what alot of  this stuff boils down to is exploit of game mechanics but i do admire the skill in videos for timing somthing that ppl had to learn the hard way two do solo runs 

#82
bbfan13

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AustinKain wrote...

That may be true and it may not be true.

Still no proof of no mods on any PC "solo" run of Nightmare mode i consider laughable.  Give me any game on PC that i can mod and i can figure a way to beat it on any setting.  Same way QUAKE used to have a god mode its not hard.


I have also run solo in nightmare 5 times.  No SS but everything else.  I don't expect you to believe me either but maybe there is a way to prove it to you.  How about you try it?  You will be amazed to find out that many battles actually become easier (I know it sounds crazy) when you are only worried about one.

I'll give you some advice.  Do it first as a rogue.  Go for a max dex build.  Look one up online if you have to.  By the end of the game nothing can hit you.  You can stand toe-to-toe with Ser Cautherin and she just keeps missing.  Dwarf noble is not a bad start for the extra cash and 10% magic resistance. Go for stealth immediately.  I don't care what else you take but have combat stealth at level 8.  This should only be 45 minutes or so past Lothering.  I usually go get Shale first.

There are only two difficult fights before you get combat stealth.  That ash monster in the wilds and the ogre at the tower in Ostagar.  With the ash monster you will be doing a lot of kiting.  Use the terrain to gain distance and use potions.  For the ogre, the easiest way is to hide behind the barrels and pick him off with a bow.  He can't get to you back there.  If you think that is too much cheese, you can buy every possible bomb and kite him too.  I hate wasting the money so I don't do that.  Use a bow from stealth on any mobs to break the groups up into manageable sizes and take them down one at time.  Get low on health, pop into stealth and run away.

Now since you don't have to worry about outfitting companions, you take everything they have and everything you find and sell it.   As soon as you get enough gold, head up and get lifegiver.  At this point the game is essentially over.  Everything from there is trivial.  You won't have to finish the game to realize that it is absolutely possible to finish it solo.  Understand that there is a little more to it than that. 

I don't no potions with every class.  My 2H was a potion chugger but with an AW/SH it might be possible.  I know mine didn't need a potion for the Arch Demon.  The max spirit resistance from the helm and heal spells were enough.

Hope this will help you believe.

#83
Sabresandiego

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Peter, thanks for investing the time to make the game mechanics in DA2 less abusable than origins. I really appreciate the potion cooldown, defense and magic resist cap, and faster gameplay. It seems like the negative people here are more vocal, but in my opinion DA2 is huge improvement over origins in regards to what matters most to me; combat gameplay, game mechanics, balance, and fun factor

Modifié par Sabresandiego, 26 février 2011 - 07:53 .


#84
Firky

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Peter Thomas wrote...

Our design criteria for Nightmare in DA2 was if I could beat it.


Haha. That sounds like awesome criteria.

Just beat it once to prove its possible, or with different methods, I wonder.

#85
Count Viceroy

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Sabresandiego wrote...

Peter, thanks for investing the time to make the game mechanics in DA2 less abusable than origins. I really appreciate the potion cooldown, defense and magic resist cap, and faster gameplay. It seems like the negative people here are more vocal, but in my opinion DA2 is huge improvement over origins in regards to what matters most to me; combat gameplay, game mechanics, balance, and fun factor


This.

Crushing prison, cone of cold and force field were the biggest offenders. Glad they're all gone now or have been changed

Modifié par Count Viceroy, 26 février 2011 - 07:58 .


#86
Covi

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Sabresandiego wrote...

Peter, thanks for investing the time to make the game mechanics in DA2 less abusable than origins. I really appreciate the potion cooldown, defense and magic resist cap, and faster gameplay. It seems like the negative people here are more vocal, but in my opinion DA2 is huge improvement over origins in regards to what matters most to me; combat gameplay, game mechanics, balance, and fun factor


There is a magic resistance cap?

#87
Sabresandiego

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Covi wrote...

Sabresandiego wrote...

Peter, thanks for investing the time to make the game mechanics in DA2 less abusable than origins. I really appreciate the potion cooldown, defense and magic resist cap, and faster gameplay. It seems like the negative people here are more vocal, but in my opinion DA2 is huge improvement over origins in regards to what matters most to me; combat gameplay, game mechanics, balance, and fun factor


There is a magic resistance cap?




I sure hope there is. Being magic immune makes fighting "magic only" enemies and bosses pointlessly easy. Whats the point of making characters completely immune, there should be some sort of effort required to kill bosses and creatures even if you prepare well. 

#88
Covi

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Sabresandiego wrote...

Covi wrote...

Sabresandiego wrote...

Peter, thanks for investing the time to make the game mechanics in DA2 less abusable than origins. I really appreciate the potion cooldown, defense and magic resist cap, and faster gameplay. It seems like the negative people here are more vocal, but in my opinion DA2 is huge improvement over origins in regards to what matters most to me; combat gameplay, game mechanics, balance, and fun factor


There is a magic resistance cap?




I sure hope there is. Being magic immune makes fighting "magic only" enemies and bosses pointlessly easy. Whats the point of making characters completely immune, there should be some sort of effort required to kill bosses and creatures even if you prepare well. 


I agree 100%. I just don't think there is. I know Spirit damage halves generic magic resistance, but Elemental Aegis alone offers 60% Spirit resistance. Magic resistant s&b warriors with a focus on avoidance could become the new Arcane Warriors if there is no cap.

Peter Thomas wrote...

Rocambole4 wrote...

BTW,
do you know what happen when you round off damage? Is it rounded up or down? And can damage become zero without 100% school resistance? (1 damage minus 60% resis is 1 or 0?)


If resistance puts the damage to 0, you take 0. If it's above 0, then it would be rounded up to 1 (so your health bar changes). Damage done to your charcter above 1 isn't rounded (it's stored as a float), but the damage number floaties you see are rounded (up or down) to the nearest whole number.


Modifié par Covi, 26 février 2011 - 08:31 .


#89
TeamLexana

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Desolution wrote...

I'm not sure where the general opinion is here, but my friends and I agree that Nightmare in Dragon Age: Origins was a little bit weak. One of my friends completed his very first run of Origins as a full-melée party in a game where Mage was overpowered, on Nightmare, with very little difficulty. And he's not even a solid RPG gamer. Personally, I've completed the game with every class (and my mage was not an Arcane Warrior either) without using companions for the entire game, and without even using poultices for end-bosses (Branka, both dragons, Archdemon, Desire Demon, Witherfang+Zathrien, Gaxkhang, tower Ogre).

Are the current plans for DA2's Nightmare mode going to be hard enough that you at least have to use companions, if not a perfect group or talent set-up, are the community as a whole agreed that Nightmare was far too easy (although I did enjoy Harvester, very difficult as a fresh level 22 rogue), or do some people like how Nightmare was tuned, and how hard *should* Nightmare be?

Even if it doesn't provide a challenge normally, still looking forward to DA2 very much <3


I agree that DAO's nightmare was easy but going by some of the vids and interviews from the developers most peeps actually found it pretty hard that's why there's no FF at all until nightmare in DA2, along with some other things like the mage spells no longer taking 5 mins to cast on the big ones.

I do think nightmare will actually be hard this time, so I am both cringing about it and excited to have the challenge. Apparently everything has FF now, unlike Origins where u could go through and go, okay, "VWB has FF, no thanks... oh but look Blood Wound doesn't have any, lets train and use that".

And it's not just the spells this time that have FF, even the activated attacks can have FF which I don't remember much of that happing in DAO, I think there was a little in DAA with some of the new abilities that was there, but it didn't really do damage as much as maybe knockdown or push a party member if they were too close when they used that attack, so it wasn't bad really.

Then just to put that last level ohmygod! we all gonna die! in there even regular basic attacks have FF now so that's gonna be horrible because it's hard to make party members stand exactly where u want in a fight and stay there without hitting the hold option and if u did that, u will have to spend the whole fight paused and taking turns moving them around, fuuuun. lol

But casual - hard should be extremely easy. No FF. Going by the demo, only level of difficulty on normal is the josteling akward camera angles and getting your melee Hawke to target stuff to successfully attack instead of standing there going duhhhhhh and then getting hacked to bits. Archers and Mages on the other hand, super easy to the point of being OP. They don't move around as much so the camera stays a bit more still and believe that makes all the difference in the world.

I just wish there was a bit more of a difference between the so called hard mode and nightmare to get more eased into the nightmare mode. Oh well, too late now, lol.

#90
0x30A88

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Villedge wrote...

Your friend must be a god. I'm not a solid RPG gamer, and I had trouble on Normal with a balanced party and lots of potions and pausing. I bow to you, and your friends, good sir.

This.

#91
Superposition

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     Nightmare difficulty in Dragon Age : Origins wasn't hard enough as demostrated by several members of the community. Additionally there were several ways to make it trivial (i.e. overpowered spells like  Storm of The Century, Force Field, health potion spamming,  "pulling", etc... ) 

I agree with the OP that Nightmare difficulty should make solo runs impossible. Personally I didn't feel inclined to play solo mainly due to RP reasons. For me effectively the Hardcore Difficulty functioned like the Casual Difficulty  (blind speed run to see the story, non optimal build). Nightmare with a balanced party (1 mage ) and by avoiding the wellknown exploits/overpowered playstyles  felt  "Normal".

Now regarding Nightmare Difficulty in Dragon Age 2 : Unfortunately this is the only difficulty level that features friendly fire.The removal of friendly fire from the Hardcore difficulty is at least dubious. I fear that this time Nightmare will require more micromanagement but not in a good way. (The companion A.I. doesn't seem to perform so well with the new combat.) 
However I believe that some players will be able at least to "duo" the content. "Closing" animations seem pretty exploitable already. Essentially by chaining them you can "teleport". Pulling also works at least in the demo.

What I would like is a difficulty level that requires optimal party build, features friendly fire and doesn't require tons of micromanagenent. (Custom tactics  perform well most of the time.) Nightmare should be a level higher than that level of difficulty. The added requirement would be perfect execution. (optimal damage allocation, optimal placement of characters). Anyway we will know soon enough but additional infromation from the devs would be appreciated.

Modifié par Superposition, 26 février 2011 - 09:13 .


#92
General Malor

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The Minority wrote...

You OP must be a god. I can't even do normal easily.

No. He's not. I'm sure he's very dedicated to the game, and quite skilled... But what he says isn't possible. Unless... they are all modding and not admiting it. Mods would make it possible but other than that no. A nightmare solo run without potions... not even a highly specced mage could do this.

#93
DraCZeQQ

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I must agree that "Nightmare" difficulty was what "easy" is in other games. Maybe there should be some "hardcore" option, that states that no character can die (be KOd) etc. just to make it more interesting.

Tbh. I really enjoyed hardcore option at FNV even tho it was still pretty weak (nothing a mod couldnt fix tho) but the idea was neat.

#94
Marionetten

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Peter Thomas wrote...

Atmosfear3 wrote...

What causes injuries exactly? Will it be just like DA:O where you sustain injuries after being knocked out or can enemies actually apply injuries to you through skills?


Dying and some traps.

Traps are actually dangerous now? If so, THANKS!

#95
DJ0000

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Just out of interest did anyone who played solo not think it was worth bringing companions just for conversational and storyline reasons.

I'm just asking because I did find the game easy after playing so much, even on nightmare, but I always felt that there was a benefit to bringing companions because it was just more enjoyable. I never understood why you would go by yourself.

#96
Thullon

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General Malor wrote...

The Minority wrote...

You OP must be a god. I can't even do normal easily.

No. He's not. I'm sure he's very dedicated to the game, and quite skilled... But what he says isn't possible. Unless... they are all modding and not admiting it. Mods would make it possible but other than that no. A nightmare solo run without potions... not even a highly specced mage could do this.


It's easy to do this for some of the bosses due to the technical limitations on movement imposed in the game.
Combine that with the ridiculous number of traps, potions and poison bombs you can make.
I'm pretty sure this was an unintended use of game mechanics. It has nothing at all to do with skill.
Anyone that can point and click can, given the time to gather the materials, do this.

#97
Grimmdead

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sounds like your characters need to stop taking steroids.

#98
Solmyr2000

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DraCZeQQ wrote...

I must agree that "Nightmare" difficulty was what "easy" is in other games.

Not really. In basically all new games "Very Hard" means "Normal"/"Easy"/"Very Easy".
It's sad, but true. Old games are still somewhat diffcult on 20th+ playthrough.

DJ0000 wrote...

I never understood why you would go by yourself.

Solo means more difficulty. It's good for 2nd/3rd etc. playthrough, not for the 1st.

General Malor wrote...

No. He's not. I'm sure he's very dedicated to the game, and quite skilled... But what he says isn't possible. Unless... they are all modding and not admiting it. Mods would make it possible but other than that no. A nightmare solo run without potions... not even a highly specced mage could do this.

Solo Nightmare is perfectly possible as any class without exploits (even without potion spam, yep). Without potions at all you will have to use exploits (stupid AI + SoTC solves everything), but it's still possible. At least as a mage.

Modifié par Solmyr2000, 27 février 2011 - 06:00 .


#99
BeljoraDien

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The OP is not lying about DAO's nightmare mode. It was a common complaint on the forums back when I frequented it regularly. Granted, the complaints were from people who've likely played through the game 2 or 3 times and knew it inside out, but that is exactly the sort of person that nightmare should be geared toward.
I've never soloed the entire game myself 'cause I liked the company too much, but I have no doubt I could do so if I felt it was a worthy pursuit. I had no definitive rule against using potions, but I did rarely, if ever, use them. I even soloed the ending section a few times for fun, choosing not to take any companions with me when entering Denerim for the final fight. It's not to brag; it's to point out a flaw that people are hoping is rectified for DA2.
A lot of this was the result of imbalanced stats, however... Based on what little I could glean from the way stats work in DA2, my guess is that nightmare will be a real experience this time.

#100
jsjsjsjjsjooo

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Desolution wrote...

Personally, I've completed the game with every class (and my mage was not an Arcane Warrior either) without using companions for the entire game, and without even using poultices for end-bosses (Branka, both dragons, Archdemon, Desire Demon, Witherfang+Zathrien, Gaxkhang, tower Ogre). 


Guess what: I beat the Archdemon without even fighting him. Ha! Let's see if you can top that.


Also, this:

Grimmdead wrote...

sounds like your characters need to stop taking steroids.