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After trying the demo...


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#1
Mouriah

Mouriah
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System:
i5-750 @ 2.79GHz
4GB ram
Win7 Pro 64-bit
NVidia GeForce GTX 275

Game play:
Graphic settings - High
DirectX 9 as driver.


You may, or may not agree but, here's a few notes.

:happy:  Nice interface. UI is clean, friendly. Could use features like expanding / retracting quick bar, not unlike that of DA:O.  If it does, haven't found out how. 

:happy: Lots of content for a demo in terms of the story line.  Looking forward to the entire story.

-_- The theatricality seems to be lacking in the NPCs' voices.  It feels a lot like ME2, which lacked fluidity and emotion.  I can't imagine Bioware can't hire actors and a director to make that feel less like a text read-out.  Even Martin Sheen (in ME2)  was nowhere near  his usual level of rendering and  acting.  There's got to be as bright an Alistair, as enigmatic a Stern, and as mythic a Morrigan in the NPC's:  in my opinion, it's half the success of DA:O.  

Edit: I have to agree with other posters, Flemeth does have the grand look / stature she should've had in DA:O. Bravo, even if her speech feels slightily hesitant.  And Bravo on electing not to make Carver the typical "scottish accent, drinks-and-looks-like-a-pig" dwarf. (yes, this comment is particularly credible coming from a guy whose nick is... Mouriah)

RPG's are just as much a storyline as a game... and we buy both.  It needs to be interesting.

:blush:  Graphics seem fine. Up to today's standard. Ends of move seem to be chunky.  Lack of fluidity in NPC's facial movements. Background environment seems a tad too static and dull. (to improve perfomance?)

:sick: Dialogue / Command reticule.  I hated it in ME2.  I hate it still in DA2. the right side seems to have hotkeys assigned to it, but I couldn't find the ones assigned to the left side.  Hot keys need to appear in the dialogs. (1, 2, 3, etc...).

:sick: after trying all 6 characters, game crashed twice in Kirkwall.  (or w/e the name of the city is! :P)  I may be totally off to Saturn here, but it felt the game "slowed down and became chunkier" minutes before it crashed. 

:unsure: Is there a standing potion cooldown or is it the game as a demo that prevented from taking too many?  If there is a cooldown,  not cool. Seriously not cool.

:sick: Cooldown on HEAL spell is WAY TOO LONG. 60s simply can't cut it in harder fights.  If potions have a cooldown, this needs to be 5 seconds tops.  If potions don't, this needs to be no longer than 15s.  This is is a class killer (healer mage).

:unsure: In the level up screen, left-clicking on portraits sometimes makes the game resume instead of opening the character sheet. Inversely, during gameplay, left-clicking on an NPC's portrait sometimes pauses the game and pops up the Level up screen.  Could there be some sort of a "convention" : 1-click selects, 2-clicks toggles NPC's  character sheet?  And make hitting "ESCAPE" the default key to returning to / resuming game?

:innocent: Threat reduction / taunt abilities needs to have a shorter cooldown and a  wider range (especially the warrior's taunt.

:sick: Game systematically crashes while game window is Reduced / Restored.

The game seems to have been designed with consoles in mind.  Playing it on a PC (and contrary to DA:O) doesn't feel like the game has improved from the lower-end, lower-quality hardware consoles.  Of course, I  won't know that for sure until it's out and I try it on my XBox.  Still, a pity.  I have enjoyed DA:O much, MUCH more on a desktop.

That's what I have now.

If  I were to rate it, I'd give it 7 /10, and that's because I'm a fan.  I'm a tad less eager to see the final result now that I have seen this demo.  Let's hope the game is better than this.

Modifié par Mouriah, 26 février 2011 - 03:21 .


#2
RaenImrahl

RaenImrahl
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I suggest you post this in the General Discussion forum as part of the official feedback thread. Bioware is watching that one, and they I suspect they would value insight.

#3
Mouriah

Mouriah
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yes. Done.



It should've been there in the first place.



Thank you.