System:
i5-750 @ 2.79GHz
4GB ram
Win7 Pro 64-bit
NVidia GeForce GTX 275
Game play:
Graphic settings - High
DirectX 9 as driver.
You may, or may not agree but, here's a few notes.
:happy: Nice interface. UI is clean, friendly. Could use features like expanding / retracting quick bar, not unlike that of DA:O. If it does, haven't found out how.
:happy: Lots of content for a demo in terms of the story line. Looking forward to the entire story.

The theatricality seems to be lacking in the NPCs' voices. It feels a lot like ME2, which lacked fluidity and emotion. I can't imagine Bioware can't hire actors and a director to make that feel less like a text read-out. Even Martin Sheen (in ME2) was nowhere near his usual level of rendering and acting. There's got to be as bright an Alistair, as enigmatic a Stern, and as mythic a Morrigan in the NPC's: in my opinion, it's half the success of DA:O.
Edit: I have to agree with other posters, Flemeth does have the grand look / stature she should've had in DA:O. Bravo, even if her speech feels slightily hesitant. And Bravo on electing not to make Carver the typical "scottish accent, drinks-and-looks-like-a-pig" dwarf. (yes, this comment is particularly credible coming from a guy whose nick is... Mouriah)
RPG's are just as much a storyline as a game... and we buy both. It needs to be interesting.

Graphics seem fine. Up to today's standard. Ends of move seem to be chunky. Lack of fluidity in NPC's facial movements. Background environment seems a tad too static and dull. (to improve perfomance?)

Dialogue / Command reticule. I hated it in ME2. I hate it still in DA2. the right side seems to have hotkeys assigned to it, but I couldn't find the ones assigned to the left side. Hot keys need to appear in the dialogs. (1, 2, 3, etc...).

after trying all 6 characters, game crashed twice in Kirkwall. (or w/e the name of the city is!

) I may be totally off to Saturn here, but it felt the game "slowed down and became chunkier" minutes before it crashed.

Is there a standing potion cooldown or is it the game as a demo that prevented from taking too many? If there is a cooldown, not cool. Seriously not cool.

Cooldown on HEAL spell is WAY TOO LONG. 60s simply can't cut it in harder fights. If potions have a cooldown, this needs to be 5 seconds tops. If potions don't, this needs to be no longer than 15s. This is is a class killer (healer mage).

In the level up screen, left-clicking on portraits sometimes makes the game resume instead of opening the character sheet. Inversely, during gameplay, left-clicking on an NPC's portrait sometimes pauses the game and pops up the Level up screen. Could there be some sort of a "convention" : 1-click selects, 2-clicks toggles NPC's character sheet? And make hitting "ESCAPE" the default key to returning to / resuming game?
:innocent: Threat reduction / taunt abilities needs to have a shorter cooldown and a wider range (especially the warrior's taunt.

Game systematically crashes while game window is Reduced / Restored.
The game seems to have been designed with consoles in mind. Playing it on a PC (and contrary to DA:O) doesn't feel like the game has improved from the lower-end, lower-quality hardware consoles. Of course, I won't know that for sure until it's out and I try it on my XBox. Still, a pity. I have enjoyed DA:O much, MUCH more on a desktop.
That's what I have now.
If I were to rate it, I'd give it 7 /10, and that's because I'm a fan. I'm a tad less eager to see the final result now that I have seen this demo. Let's hope the game is better than this.
Modifié par Mouriah, 26 février 2011 - 03:21 .