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SetFootstepType


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2 réponses à ce sujet

#1
kalbaern

kalbaern
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While perusing sound effects in the Lexicon, I came upon this function. If I use SetFootstepType to change a PC's footfalls upon entering a trigger, should I set it back to default or normal in the exit event? I'm in particular wanting to add a watery effect in some low water sewer areas.

#2
GhostOfGod

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FOOTSTEP_TYPE_DEFAULT to go back to normal. I've used this for a few things. Same as what you are wanting to do. And for an underwater you can change to FOOTSTEP_TYPE_SHARK. And to me the skeleton footstep sound more squishy than skeleton so I did an OnEquip for a pair of moldy boots to change to the skeleton footstep. All kindsa fun stuff.

#3
kalbaern

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Thanks. This'll add one of those little details to stuff that I love.