While perusing sound effects in the Lexicon, I came upon this function. If I use SetFootstepType to change a PC's footfalls upon entering a trigger, should I set it back to default or normal in the exit event? I'm in particular wanting to add a watery effect in some low water sewer areas.
SetFootstepType
Débuté par
kalbaern
, févr. 26 2011 04:34
#1
Posté 26 février 2011 - 04:34
#2
Posté 26 février 2011 - 08:57
FOOTSTEP_TYPE_DEFAULT to go back to normal. I've used this for a few things. Same as what you are wanting to do. And for an underwater you can change to FOOTSTEP_TYPE_SHARK. And to me the skeleton footstep sound more squishy than skeleton so I did an OnEquip for a pair of moldy boots to change to the skeleton footstep. All kindsa fun stuff.
#3
Posté 26 février 2011 - 04:58
Thanks. This'll add one of those little details to stuff that I love.





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