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Dragon Age II Feels Like a Video Game To Me, Not Immersion Into a Fantasy World


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#1
ClaytonPetree

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I have played the demo game a few times as a male mage, then as a female rogue.  I wanted the dual weapon rouge to remind me of Drizzt (you too, right???).  The thing is with the new "flip it up, smack it down" graphics for melee in DAII take it to the video game level.  I am really disappointed with the changes.

When I play a D&D themed game, I am NOT looking for an action game.  If I wanted an action game, I would play Dungeon Siege, Gauntlet, Diablo, or maybe Dragon Slayer (heh, remember the video disc games!).

DAO was awesome.  There were issues to be sure, but making it an action game was not one of them.

I feel really, really, really bad complaining because after all these guys put their hearts into the game and it's been so long coming.  But c'mon - it looks a bit cartoonish.  Is Fereldin a desert now?  Are dark spawn comic book characters now instead of evil mean dead things?  They look almost cute...

MAYBE that is what the market wants.  Perhaps DAO didn't sell enough copies for the marketeers?  WTF is going on here.  I don't like it.

If you were worried about people playing for an hour then dropping it... that's gonna be me.  I played through both DAO and the add on Awakening, and I rarely finish a game.  I cannot see me investing in DA:II or pre-ordering it either unless a lot of things change and it's probably too late for that.

#2
John Epler

John Epler
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Folks, let me remind you that simply disagreeing with someone's opinion doesn't make them a troll. Let's try to avoid throwing that word around so cavalierly.



As to the topic at hand - different people are going to find different things immersive. I can play one game from a developer, find myself completely unimmersed, and then play the next game from that same developer and realize I've just spent ten hours playing because I was so involved in the game world.



And different people get immersed in different ways. For some, it's graphical. For others, it's the story. For me, it's generally a combination of audio and story - I can deal with average graphics if the sound is good, and if the story is good.



Let's try to avoid suggesting that there's any 'right' way for a game to be immersive and understand we all have our own unique tastes.

#3
John Epler

John Epler
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And I think we're done with this thread.

It's travelled far from its humble beginnings, only to be eaten by the grue of off-topic.

Modifié par JohnEpler, 26 février 2011 - 07:42 .