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Dragon Age II Feels Like a Video Game To Me, Not Immersion Into a Fantasy World


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#26
fighterchick

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ClaytonPetree wrote...

I have played the demo game a few times as a male mage, then as a female rogue.  I wanted the dual weapon rouge to remind me of Drizzt (you too, right???).  The thing is with the new "flip it up, smack it down" graphics for melee in DAII take it to the video game level.  I am really disappointed with the changes.


Please explain to me how in Origins it didn't feel like a video game playing a rogue.  You slashed, waited, slashed, waited, did some special move, waited, slashed again.  All the combat in origins was too slow to be even remotely realistic, so I'm having trouble understanding how the immersion is there for slow combat when people PAUSED THE GAME, came up with a stradegy, then unpaused to continue playing.  Pausing and slow combat seem more like immersion breakers to me, but okay...

When I play a D&D themed game, I am NOT looking for an action game.  If I wanted an action game, I would play Dungeon Siege, Gauntlet, Diablo, or maybe Dragon Slayer (heh, remember the video disc games!).

DAO was awesome.  There were issues to be sure, but making it an action game was not one of them.


True enough, but if you don't like the new direction of the game, just don't buy it/play it if the demo was enough to completely dissuade you from getting it.  

I feel really, really, really bad complaining because after all these guys put their hearts into the game and it's been so long coming.  But c'mon - it looks a bit cartoonish.  Is Fereldin a desert now?  Are dark spawn comic book characters now instead of evil mean dead things?  They look almost cute...


It's a new art direction, some people like it and others don't.  Fereldan isn't a desert, but the land that the Hawke family is a blighted land, everything has been destroyed because of the Blight.  That was touched upon during origins when it said that the darkspawn were a plague upon the lands and killed everything.  NOw we're just seeing the actual effects of this.

MAYBE that is what the market wants.  Perhaps DAO didn't sell enough copies for the marketeers?  WTF is going on here.  I don't like it.


Even if that's the case, so what?  Video games need to make money.  I don't understand, are you just complaining because they're trying to market the game to other gamers and get a wider audience?

If you were worried about people playing for an hour then dropping it... that's gonna be me.  I played through both DAO and the add on Awakening, and I rarely finish a game.  I cannot see me investing in DA:II or pre-ordering it either unless a lot of things change and it's probably too late for that.


That's the point of a demo, to figure out if you're going to like the game.  Aren't you glad that you don't have to waste your time now?  And this should go in the demo feedback thread, not have your own.

#27
BeardedNinja

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1. demo feed back thread is there for a reason

2. cool opinions, everybody has them, I myself like the way DA2 plays on my CONSOLE just fine and am very happy w/ the immersion

#28
marshalleck

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Dragon Age1103 wrote...

i love that most ppl on these forums now are a bunch of douche bags


Now? Most people have always been douchebags. 

#29
Hellosanta

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Now, I read the OP again, D&D themed game .... ^_^
People should think outside of box, you are just trapped in that RPG = D&D thinking box.

#30
HawXV2

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Dragon Age1103 wrote...

Alanosborn1991 wrote...

Youve only played the demo, wait till full game dude before you start making conclusions


  that's kind of a stupid thing to say considering a demo is designed for you to test a game & see if you like it so you will decide to buy it or not. It wasn't a beta it was a demo. Sadly a very limited demo leading me to believe we don't have much to expect considering they locked everything which makes me assume the game is going to be very limited compared to Origins.


Let me get this straight: You think there won't be an inventory, and that those skill trees are just for show? That's ridiculously shallow. Anyone with a brain knows those were locked to restrict us.

#31
AtreiyaN7

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I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.

#32
Anathemic

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AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please

#33
MorningBird

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ClaytonPetree wrote...

I have played the demo game a few times as a male mage, then as a female rogue.  I wanted the dual weapon rouge to remind me of Drizzt (you too, right???).


No, actually. :blink:

I like to play DW rogues because I like the rogue class.  I like rogue characters.  I think they've got a certain flare and charm that appeals to my role-play sensibilities.

And now we can roundhouse kick miasmic flasks and disappear in a puff of smoke to dodge attacks whilst backstabbing.  The change is for the good, imo.

ClaytonPetree wrote...
When I play a D&D themed game, I am NOT looking for an action game.  If I wanted an action game, I would play Dungeon Siege, Gauntlet, Diablo, or maybe Dragon Slayer (heh, remember the video disc games!).


But Dragon Age ISN'T D&D, and DA2 is a different take on Thedas than DA:O.  By that, I mean it's the events that led up to the rise of the Champion of Kirkwall through the eyes of a storytelling dwarf who likes to 'glam' up the tale to make it more compelling.

The shuffle-shuffle-stab combat of DAO for rogues really wouldn't have fit in with Varric's style of storytelling, imo, so it's an understanding change.

ClaytonPetree wrote...
DAO was awesome.  There were issues to be sure, but making it an action game was not one of them.


Having played the demo (9 times now) I honestly find the combat more engaging.  It plays like DA:O, but it's faster, smoother, and less awkward, to me, anyhow.

In all honesty, I never really used tactics in Origins.  Ever.  Combat was something I rushed through because it was the 'boring' part of the game.  The DA2 combat clicks with me though, and I found myself really getting into each battle and strategically using all of my party members.

ClaytonPetree wrote...
I feel really, really, really bad complaining because after all these guys put their hearts into the game and it's been so long coming.  But c'mon - it looks a bit cartoonish.  Is Fereldin a desert now?  Are dark spawn comic book characters now instead of evil mean dead things?  They look almost cute...


Eh, I've seen worse complaining than yours, to be honest (and by that, I mean you're not coming off as offensive to me, which is good!)

As for why the landscape looks like a desert?  The Blight and it's corruption has that affect on things.

ClaytonPetree wrote...
MAYBE that is what the market wants.  Perhaps DAO didn't sell enough copies for the marketeers?  WTF is going on here.  I don't like it.


Well, I know I like the changes. xD

ClaytonPetree wrote...
If you were worried about people playing for an hour then dropping it... that's gonna be me.  I played through both DAO and the add on Awakening, and I rarely finish a game.  I cannot see me investing in DA:II or pre-ordering it either unless a lot of things change and it's probably too late for that.


Eh, I'd advice trying the game out before completely throwing in the towel, but it's your decision.

#34
AustinKain

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Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please


Very Trollish, get back under your bridge please.

#35
HawXV2

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Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please


Trololololol

Modifié par HawXV2, 26 février 2011 - 05:43 .


#36
XBenotto18

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On topic: this should be in the feedback thread



Off topic: OP joined today and only activity is posting this thread



I rest my case

#37
Anathemic

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AustinKain wrote...

Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please


Very Trollish, get back under your bridge please.


Explain why, the post I quoted I deemed subjective because there was no reasoning behind it and obvious bias. I personally enjoyed having a mute/silent OP and didn't have any ill thoughs to call it "Wooden", "Expressionless", "Voiceless", all those quoted phrases obviously directed to put down the mute OP in DA:O.

#38
Hellosanta

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HawXV2 wrote...

Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please


Trololololol

I think some does all speaking and expressing emotions herself for mute warden while playing DAO. Not that I'm saying it's bad though.
Edit: my bad ..

Modifié par Hellosanta, 26 février 2011 - 05:47 .


#39
BeardedNinja

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Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please

why should this person  further explain their reason for liking the dialogue sytem? they stated their reasoning, which is theirs, and stated it as such, in no way did they say it was everyones viewpoint.
sounds like you just want to argue.......

Modifié par BeardedNinja, 26 février 2011 - 05:47 .


#40
Anathemic

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BeardedNinja wrote...

Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please

why should this person  further explain their reason for liking the dialogue sytem? they ststed their reasoning, which is theirs, and stated it as such, in no way did they say it was everyones viewpoint.
sounds like you just want to argue.......


Not really, I'm just curious why the person found the PC in DA:O "Expresionless", "Wooden" "Voicless Lump".

Edit: Have you've seen the majority of this thread. 70% consists of bashing OP and ignoring his/her point

Modifié par Anathemic, 26 février 2011 - 05:49 .


#41
XBenotto18

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ClaytonPetree wrote...

I have played the demo game a few times as a male mage, then as a female rogue.  I wanted the dual weapon rouge to remind me of Drizzt (you too, right???).  The thing is with the new "flip it up, smack it down" graphics for melee in DAII take it to the video game level.  I am really disappointed with the changes.

When I play a D&D themed game, I am NOT looking for an action game.  If I wanted an action game, I would play Dungeon Siege, Gauntlet, Diablo, or maybe Dragon Slayer (heh, remember the video disc games!).

DAO was awesome.  There were issues to be sure, but making it an action game was not one of them.

I feel really, really, really bad complaining because after all these guys put their hearts into the game and it's been so long coming.  But c'mon - it looks a bit cartoonish.  Is Fereldin a desert now?  Are dark spawn comic book characters now instead of evil mean dead things?  They look almost cute...

MAYBE that is what the market wants.  Perhaps DAO didn't sell enough copies for the marketeers?  WTF is going on here.  I don't like it.

If you were worried about people playing for an hour then dropping it... that's gonna be me.  I played through both DAO and the add on Awakening, and I rarely finish a game.  I cannot see me investing in DA:II or pre-ordering it either unless a lot of things change and it's probably too late for that.


finished DAO and Awakening hated them and hated the demo. Then why did you sign up in the forums. To be hatin'. This should be in the feedback thread. You arent special. And of course it feels like a video game because it is one.

you questioned that if DAO selled enough copies? When it released, it was the most sold game for bioware.

and thats your opinion. Everyone likes the demo (almost evryone)

Modifié par XBenotto18, 26 février 2011 - 05:54 .


#42
ClaytonPetree

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Wow, lots of posts on this board. I'm not a troll, sorry if it came off that way.



DAO didn't 'feel' like a run of the mill video game - more like a really super advanced choose your own adventure book but a million times better... I guess if you want to be really silly and simple about things you could say it's just a video game but :roll:



I am going to give the demo a bunch more tries but so far, not liking it. It went the opposite direction I was hoping it would. I tried to play Elder Scrolls: Oblivion and hated that game because of all the lame lizard people and stuff.

#43
Black-Xero

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Anathemic wrote...

Not really, I'm just curious why the person found the PC in DA:O "Expresionless", "Wooden" "Voicless Lump".

Edit: Have you've seen the majority of this thread. 70% consists of bashing OP and ignoring his/her point

He just stood there...emotionless...quiet....dull-witted that watched the events unfold around him.I found the mute PC to be a very boring character that I thought didn't fully express the emotions of the chosen dialog choices correctly so having a voiced character made me jump with joy(not exactly but I was happy).The problem with a voiced character is finding a voice character right for the player.

Modifié par Black-Xero, 26 février 2011 - 05:53 .


#44
PrinceOfFallout13

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Anathemic wrote...

BeardedNinja wrote...

Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please

why should this person  further explain their reason for liking the dialogue sytem? they ststed their reasoning, which is theirs, and stated it as such, in no way did they say it was everyones viewpoint.
sounds like you just want to argue.......


Not really, I'm just curious why the person found the PC in DA:O "Expresionless", "Wooden" "Voicless Lump".

Edit: Have you've seen the majority of this thread. 70% consists of bashing OP and ignoring his/her point

atreiya is correct and you cant argue no one can example of the wardens face

[img]http://us.123rf.com/400wm/400/400/chasmer/chasmer0903/chasmer090300002/4579789.jpg[\\img]

Modifié par PrinceOfFallout13, 26 février 2011 - 05:56 .


#45
ClaytonPetree

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BTW, I did finish DAO and Awakening.


#46
AtreiyaN7

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Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please


The OP's opinion is subjective, just like my opinion is subjective. And the whole "for me" thing clearly indicated that I was giving my subjective opinion. If you inisist though on me going on in detail...I find that I can get into character more by hearing my character speak and seeing my character emote. If I hear her say something in a dry tone, then I derive some satisfaction in hearing her personality being expressed in the way that I imagined it. Did I mind my Warden being a silent bump on a log? Not really, I've played games long enough to have had voiceless protagonists before for many, many years. Given a choice between the two however, I prefer that my character to be voiced a la DA2. I feel more connected to my character.

EDIT: Although yes, as the poster above indicated, you reall can see the Warden's wooden, expressionless qualities it in any cinematic. For the most post, you kind of just stand there, and maybe if you're lucky, you'll blink! There may be a few occasions where something happens, but yeah...it's just not even remotely satisfying (for me).

Modifié par AtreiyaN7, 26 février 2011 - 05:56 .


#47
Vicious

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Posted Image

#48
Anathemic

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PrinceOfFallout13 wrote...

Anathemic wrote...

BeardedNinja wrote...

Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please

why should this person  further explain their reason for liking the dialogue sytem? they ststed their reasoning, which is theirs, and stated it as such, in no way did they say it was everyones viewpoint.
sounds like you just want to argue.......


Not really, I'm just curious why the person found the PC in DA:O "Expresionless", "Wooden" "Voicless Lump".

Edit: Have you've seen the majority of this thread. 70% consists of bashing OP and ignoring his/her point

atreiya is correct and you cant argue no one can example of the wardens face

[img]http://us.123rf.com/400wm/400/400/chasmer/chasmer0903/chasmer090300002/4579789.jpg[\\\\img]



Debatable, personally I enjoyed that one expression where in Redcliffe the Warden shakes head in annoyance and kicks the door down.

#49
Lawrence- Mage of the Grey Wardens

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The voice-acting in the demo isn't awesome at all really, to be honest.


I don't understand all the "Doh! I had to read and it sucked really bad" reactions to DAO.

The fact that I didn't hear someone speaking for me only helped me get into the game. I liked that I could make the Warden a facsimile of myself. It was awesome for me.

The main thing that killed the demo for me in terms of immersion was that I didn't get the impression that I was gonna like any of the characters that were shown.

-Don't like the chick that Varric is narrating to.

-Was sooooo glad when whiny templar guy was killed.

-Didn't like the butch man-wife warrior.

-The sister had potential but she got killed.

-Carver should have died instead.

-Hawke said "My sister just died but at least dad will have someone to chill with." Really?

Edit:--Forgot to mention pirate-lady:

-My Hawke will definitely not be sleeping with the ****ty pirate. He might get a disease...


Yeah, the characters are the biggest turnoff.

Modifié par Lawrence- Mage of the Grey Wardens, 26 février 2011 - 05:57 .


#50
Thiefy

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so immersion into a fantasy worlds means rolling dice and doing simple calculations on pen and paper?



you know for all the naysayers out there, i bet $20 they are still gonna pick up the game and play it