ClaytonPetree wrote...
I have played the demo game a few times as a male mage, then as a female rogue. I wanted the dual weapon rouge to remind me of Drizzt (you too, right???). The thing is with the new "flip it up, smack it down" graphics for melee in DAII take it to the video game level. I am really disappointed with the changes.
When I play a D&D themed game, I am NOT looking for an action game. If I wanted an action game, I would play Dungeon Siege, Gauntlet, Diablo, or maybe Dragon Slayer (heh, remember the video disc games!).
DAO was awesome. There were issues to be sure, but making it an action game was not one of them.
I feel really, really, really bad complaining because after all these guys put their hearts into the game and it's been so long coming. But c'mon - it looks a bit cartoonish. Is Fereldin a desert now? Are dark spawn comic book characters now instead of evil mean dead things? They look almost cute...
MAYBE that is what the market wants. Perhaps DAO didn't sell enough copies for the marketeers? WTF is going on here. I don't like it.
If you were worried about people playing for an hour then dropping it... that's gonna be me. I played through both DAO and the add on Awakening, and I rarely finish a game. I cannot see me investing in DA:II or pre-ordering it either unless a lot of things change and it's probably too late for that.
I know exactly what you mean. It was the personal connection to the characters and the feeling that you were really a part of the world that made DA:O so very special and I've never played another game which achieved that to such a great degree. For me, the inability to converse in a natural way and at will, and the completely unrealistic hyper-speed combat makes this feel like just another video game, not like I've been dropped into a believable world. I've found on further play, that when you completely abandon a sense of reality and (for example) rain fire down on friend and foe alike, or accept the fact that sticking your sword in the ground causes earthquakes that only affect enemies, combat functions fairly well--probably because that's what's intended. It's okay, for that kind of thing, I suppose. But it constantly reminds one that it isn't a real battle, those aren't real people, and none of it really matters.