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Dragon Age II Feels Like a Video Game To Me, Not Immersion Into a Fantasy World


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#51
MorningBird

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Anathemic wrote...

Not really, I'm just curious why the person found the PC in DA:O "Expresionless", "Wooden" "Voicless Lump".

Edit: Have you've seen the majority of this thread. 70% consists of bashing OP and ignoring his/her point


It's because some people did find the Warden expressionless, wooden, and voiceless (myself included.)

Even in the most serious of scenes, his/her expression never changed to suit the tone of the moment, and it could be quite jarring at times.

With a voiced PC, you get facial expressions that suit the context of the dialogue, better developed cutscenes, and the possibity of the PC being more interactive with their environment and companions.  We're also getting tone indicators, which I think is a bonus.  I've accidently ninjamanced both Leliana and Morrigan when I was really just trying to be nice/funny/sarcastic.

=]

#52
Anathemic

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AtreiyaN7 wrote...

Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please


The OP's opinion is subjective, just like my opinion is subjective. And the whole "for me" thing clearly indicated that I was giving my subjective opinion. If you inisist though on me going on in detail...I find that I can get into character more by hearing my character speak and seeing my character emote. If I hear her say something in a dry tone, then I derive some satisfaction in hearing her personality being expressed in the way that I imagined it. Did I mind my Warden being a silent bump on a log? Not really, I've played games long enough to have had voiceless protagonists before for many, many years. Given a choice between the two however, I prefer that my character to be voiced a la DA2. I feel more connected to my character.


I see so it's preference then.

And btw I don't deny the OP's post was subjective, it is. But the OP provided decent reasoning behind it, unlike your first post.

On-topic: When one might find having a voiced PC enjoyable and immersive, one, on the other hand, might find it repulsive and find the immersion turning to a be a film/cinematic.

#53
Vali

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"Dragon Age 2 isn't immersive because the 10 minute demo told me so."

...

Right? <_<

#54
ClaytonPetree

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The "so immersion into a fantasy worlds means rolling dice and doing simple calculations on pen and paper?" totally made me laugh out loud, my wife said WTF are you laughing about, and then I had to explain it. You are so right and that's not what I meant.



After reading some of the other comments... I think I like the text conversations because I put my own accent/slant on how stuff is said. Maybe I have a rich imagination or something Thief-of-Hearts?

#55
XBenotto18

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PAY PER VIEW FIGHT

MAIN EVENT

Anathemic vs Everyone

Who Will Win?

Stick around!

Modifié par XBenotto18, 26 février 2011 - 06:01 .


#56
Edge2177

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I still am amazed that people are basing the demo on the real game, heh.

#57
PrinceOfFallout13

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Anathemic wrote...

AtreiyaN7 wrote...

Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please


The OP's opinion is subjective, just like my opinion is subjective. And the whole "for me" thing clearly indicated that I was giving my subjective opinion. If you inisist though on me going on in detail...I find that I can get into character more by hearing my character speak and seeing my character emote. If I hear her say something in a dry tone, then I derive some satisfaction in hearing her personality being expressed in the way that I imagined it. Did I mind my Warden being a silent bump on a log? Not really, I've played games long enough to have had voiceless protagonists before for many, many years. Given a choice between the two however, I prefer that my character to be voiced a la DA2. I feel more connected to my character.


I see so it's preference then.

And btw I don't deny the OP's post was subjective, it is. But the OP provided decent reasoning behind it, unlike your first post.

On-topic: When one might find having a voiced PC enjoyable and immersive, one, on the other hand, might find it repulsive and find the immersion turning to a be a film/cinematic.

why do you always try to put down someone else opinion on different aspects of the game? you always want an explanation for every opinion someone has.

i didnt like the silent pc and i still dont

#58
AtreiyaN7

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Anathemic wrote...

AtreiyaN7 wrote...

Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please


The OP's opinion is subjective, just like my opinion is subjective. And the whole "for me" thing clearly indicated that I was giving my subjective opinion. If you inisist though on me going on in detail...I find that I can get into character more by hearing my character speak and seeing my character emote. If I hear her say something in a dry tone, then I derive some satisfaction in hearing her personality being expressed in the way that I imagined it. Did I mind my Warden being a silent bump on a log? Not really, I've played games long enough to have had voiceless protagonists before for many, many years. Given a choice between the two however, I prefer that my character to be voiced a la DA2. I feel more connected to my character.


I see so it's preference then.

And btw I don't deny the OP's post was subjective, it is. But the OP provided decent reasoning behind it, unlike your first post.

On-topic: When one might find having a voiced PC enjoyable and immersive, one, on the other hand, might find it repulsive and find the immersion turning to a be a film/cinematic.


I expressed my opinion about what worked for me. That hardly requires "proof" unless I was trying to pick the OPs post apart, which I wasn't doing. But that aside, please don't make me laugh by bringing up Redcliffe and one of the few times the Warden actually does something. 

For the most part, in conversations (which is what I am referring to when I call the Warden wooden and expressionless) the Warden amounts to a robotic mute. I'm pretty damned sure that it wasn't my imagination that when I chatted Alistair up to romance him, my Warden basically just stood there and blinked every so often (mostly). No smile, no change in expression - nothing. Oh, and the surprise break up? Alistair looked and sounded far more upset than my Warden did.

#59
Anathemic

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Edge2177 wrote...

I still am amazed that people are basing the demo on the real game, heh.


Not that hard to wrap the mind around. A demo serves as a preview, a short first-look of the game. It isn't mind-staggering that opinions of being sold on a game or not would be formed in this experience.

#60
Anathemic

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PrinceOfFallout13 wrote...

Anathemic wrote...

AtreiyaN7 wrote...

Anathemic wrote...

AtreiyaN7 wrote...

I find that having my character speak instead of being a wooden, expressionless, voiceless lump in the cinematics a la DA:O is much more immersive for me.


Very subjective, provide reasoning please


The OP's opinion is subjective, just like my opinion is subjective. And the whole "for me" thing clearly indicated that I was giving my subjective opinion. If you inisist though on me going on in detail...I find that I can get into character more by hearing my character speak and seeing my character emote. If I hear her say something in a dry tone, then I derive some satisfaction in hearing her personality being expressed in the way that I imagined it. Did I mind my Warden being a silent bump on a log? Not really, I've played games long enough to have had voiceless protagonists before for many, many years. Given a choice between the two however, I prefer that my character to be voiced a la DA2. I feel more connected to my character.


I see so it's preference then.

And btw I don't deny the OP's post was subjective, it is. But the OP provided decent reasoning behind it, unlike your first post.

On-topic: When one might find having a voiced PC enjoyable and immersive, one, on the other hand, might find it repulsive and find the immersion turning to a be a film/cinematic.

why do you always try to put down someone else opinion on different aspects of the game? you always want an explanation for every opinion someone has.

i didnt like the silent pc and i still dont


Why do you feel the need to reply to my post? Because my opinion differs from yours.

#61
errant_knight

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ClaytonPetree wrote...

I have played the demo game a few times as a male mage, then as a female rogue.  I wanted the dual weapon rouge to remind me of Drizzt (you too, right???).  The thing is with the new "flip it up, smack it down" graphics for melee in DAII take it to the video game level.  I am really disappointed with the changes.

When I play a D&D themed game, I am NOT looking for an action game.  If I wanted an action game, I would play Dungeon Siege, Gauntlet, Diablo, or maybe Dragon Slayer (heh, remember the video disc games!).

DAO was awesome.  There were issues to be sure, but making it an action game was not one of them.

I feel really, really, really bad complaining because after all these guys put their hearts into the game and it's been so long coming.  But c'mon - it looks a bit cartoonish.  Is Fereldin a desert now?  Are dark spawn comic book characters now instead of evil mean dead things?  They look almost cute...

MAYBE that is what the market wants.  Perhaps DAO didn't sell enough copies for the marketeers?  WTF is going on here.  I don't like it.

If you were worried about people playing for an hour then dropping it... that's gonna be me.  I played through both DAO and the add on Awakening, and I rarely finish a game.  I cannot see me investing in DA:II or pre-ordering it either unless a lot of things change and it's probably too late for that.

I know exactly what you mean. It was the personal connection to the characters and the feeling that you were really a part of the world that made DA:O so very special and I've never played another game which achieved that to such a great degree. For me, the inability to converse in a natural way and at will, and the completely unrealistic hyper-speed combat makes this feel like just another video game, not like I've been dropped into a believable world. I've found on further play, that when you completely abandon a sense of reality and (for example) rain fire down on friend and foe alike, or accept the fact that sticking your sword in the ground causes earthquakes that only affect enemies, combat functions fairly well--probably because that's what's intended. It's okay, for that kind of thing, I suppose. But it constantly reminds one that it isn't a real battle, those aren't real people, and none of it really matters.

#62
Riona45

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Anathemic wrote...
Why do you feel the need to reply to my post? Because my opinion differs from yours.


Says the person who demanded another poster validate their subjective opinion to them.

#63
XBenotto18

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ROUND 1

Anathemic > everyone


Lets see what happens in round 2

stick around!

Modifié par XBenotto18, 26 février 2011 - 06:08 .


#64
Shifty Assassin

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your looking to buy video games that arnt video games???? am i missing something??????

#65
Vicious

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Riona45 wrote...

Anathemic wrote...
Why do you feel the need to reply to my post? Because my opinion differs from yours.


Says the person who demanded another poster validate their subjective opinion to them.



You win.

#66
Lawrence- Mage of the Grey Wardens

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OP, do not criticize the game unless you are entertained by trolls.

#67
Anathemic

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AtreiyaN7 wrote...

I expressed my opinion about what worked for me. That hardly requires "proof" unless I was trying to pick the OPs post apart, which I wasn't doing. But that aside, please don't make me laugh by bringing up Redcliffe and one of the few times the Warden actually does something. 

For the most part, in conversations (which is what I am referring to when I call the Warden wooden and expressionless) the Warden amounts to a robotic mute. I'm pretty damned sure that it wasn't my imagination that when I chatted Alistair up to romance him, my Warden basically just stood there and blinked every so often (mostly). No smile, no change in expression - nothing. Oh, and the surprise break up? Alistair looked and sounded far more upset than my Warden did.


Reasonable.

I brought up the Redcliffe scenario for it brings up an entertaining moment. For me a voiced PC is fine as long as there is some good standing lore/backstory to the PC. DA2's Hawke is not the case (unless you count the knowledge of what happens to the PC at the end of his/her story backstory), I've no knowledge of Hawke and frankly I'm not really interested in him/her that much. And to add to it the character is voiced to what I feel "pull me forward" on a story I didn't really want to travel into.

Going back to DA:O, I foudn the silent protagonist perfect for immersion/roleplaying purposes. I wasn't interested in the Warden at first, but having the Warden voiceless I was intrigued by the lure of making the Warden my own character.

#68
Darkeus

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Oh my favorite troll is back. Never gets old huh....



Anyway, it is a video game. Why do people think that a video game needs to be immersive? A game has the visual and audio aspects laid out to you. What is there to be immersed in? You enjoy the game story, you enjoy the gameplay. I don't think a video game based in a Fantasy land with dragons and magic is looking to worry about your "suspension of belief"



People really may take games a bit too seriously....

#69
Anathemic

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Riona45 wrote...

Anathemic wrote...
Why do you feel the need to reply to my post? Because my opinion differs from yours.


Says the person who demanded another poster validate their subjective opinion to them.


'Course. If you liked strawberry cupcakes and somebody says strawberry cupcakes sucks and he/she prefers chocolate cupcakes, wouldn't you want to know why that person detests your preference?

I would.

#70
Anathemic

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Darkeus wrote...

Oh my favorite troll is back. Never gets old huh....

Anyway, it is a video game. Why do people think that a video game needs to be immersive? A game has the visual and audio aspects laid out to you. What is there to be immersed in? You enjoy the game story, you enjoy the gameplay. I don't think a video game based in a Fantasy land with dragons and magic is looking to worry about your "suspension of belief"

People really may take games a bit too seriously....


Maybe, in a RPG  (Roleplaying Game) I'd like the option to immerse myself into the character I'm playing, hence the roleplaying part.

#71
Lennonkun

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BDF sure is in full force I see.

The opening of DA2 is frankly horrible. There is no hook. Period. Don't say "It's just the demo!" because that IS the opening of the game. Nothing about that will change. That IS the opening 15 min of the game and it is horrible.

A demo is supposed to make the player want more, to show off some of the best parts of the game to encourage the player to want more, and what did we get? Some horrible opening on a horribly done linear corridor of a martian badly textured and ugly mountain, and then an equally simple side quest with the hook of... sleeping with Isabella...

That was supposed to make us want to continue? Seriously?

Modifié par Lennonkun, 26 février 2011 - 06:14 .


#72
PrinceOfFallout13

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Darkeus wrote...

Oh my favorite troll is back. Never gets old huh....

Anyway, it is a video game. Why do people think that a video game needs to be immersive? A game has the visual and audio aspects laid out to you. What is there to be immersed in? You enjoy the game story, you enjoy the gameplay. I don't think a video game based in a Fantasy land with dragons and magic is looking to worry about your "suspension of belief"

People really may take games a bit too seriously....

i imagine if inception could be done in real life rpgs wouldnt matter to those people,for me i agree with you

#73
Riona45

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Anathemic wrote...

'Course. If you liked strawberry cupcakes and somebody says strawberry cupcakes sucks and he/she prefers chocolate cupcakes, wouldn't you want to know why that person detests your preference?


Not necessarily.  It would likely depend on how close I was with the other person.

#74
panamakira

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lol bad news. It is a video game.



DUN DUN DUNNN~

#75
Darkeus

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Anathemic wrote...

Darkeus wrote...

Oh my favorite troll is back. Never gets old huh....

Anyway, it is a video game. Why do people think that a video game needs to be immersive? A game has the visual and audio aspects laid out to you. What is there to be immersed in? You enjoy the game story, you enjoy the gameplay. I don't think a video game based in a Fantasy land with dragons and magic is looking to worry about your "suspension of belief"

People really may take games a bit too seriously....


Maybe, in a RPG  (Roleplaying Game) I'd like the option to immerse myself into the character I'm playing, hence the roleplaying part.


It is still a video game.  Anyway you slice it, it really isn't you.  It is an avatar, with a background already defined.  In DA:O, this was done with the Origins part.  You may want to immerse yourself into the game, but that is your preference, not a requirement the game company must provide for you.

Even in your favorite game, you play someone else with a very detailed background already.  How is that different than Hawke?