Generally, the PC interface is unresponsive and erratic:
1) Select [V] to toggle interface, then select another party member using [F2-F4] ----> Pressing any quick slot after this process has no effect: The interface must be toggled once more to associate quick slots with the character.
2) On level up (any character) select [C] to bring up the character screen or press on Hawk's picture. If the levelling character is not Hawk, and the player selects another character picture to level up that character, the interface dumps us back to game. Currently the character to be levelled must first be selected and then the character screen entered. Occasionally the interface operates correctly but the stable method is as described.
3) Tactics screen has all sorts of wrongness going on. Too much to list. But basically it doesn't function at all without heavy baby sitting. It is not currently possible to build rule sets without quiting the tactics screen after each alteration to each rule.
4) With the interface toggled off, when entering cut scenes the interface occasionally pops back up and severely breaks immersion. It also forces itself on after combat and when loot is available. Again this breaks immersion.
I hope all of these issues are resolved in the release version. To offer some constructive criticism. Given the drive at a cinematic experience the interface is not fluid enough for players to play without the interface overlay (this can greatly increase immersion). Quickly cycling through NPCs is not possible -- currently I have had to program macros to perform this function.
I can see potential to play this game in real time whilst retaining tactical elements (via the tactics screen and memorising quick slots). It's a shame that this interface has not been designed to be a more fluid experience.
Cheers.
Modifié par Glaucon, 26 février 2011 - 05:51 .





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