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Request for friendly fire at non-nightmare difficulty (via a new "extreme" mode)


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#1
1483749283

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Some of us are proposing a new "extreme" mode that would be equal to hardcore but with friendly fire on. It would be placed between hardcore and nightmare in the first patch.

The main reason for this request is that lack of friendly fire is immersion-breaking, and not that hardcore's too easy and nightmare too difficult.

In this thread, we also discussed an alternative to this proposal which was to have a friendly fire check-box toggle that would be forced on in Nightmare. This would make FF available to normal difficulty as well, but would likely introduce unreasonable rebalancing issues for the default mode, which is why I am dropping the idea. Here is a FAQ; please read the rest of the thread for details.


FAQ
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1) Q: A new difficulty mode would introduce testing/rebalancing issues for the devs. A: there should be no testing or rebalancing needed if this new mode is simply hardcore with friendly fire turned on. It would be harder than hardcore, but easier than nightmare, by definition, in virtually all contexts.

2) Q: Why don't you just play on nightmare? A: Because traditionally Bioware's nightmare/insanity has many other nasty features that have been too hard for many of us posting here.  It requires immersion-breaking min/maxing, and too much reloading makes all the fun disappear.

3) Q: Why do you want friendly fire if you haven't got the skillz for nightmare? A: It's because lack of friendly fire hugely breaks immersion for us. Fire is fire and whether magical or not, it ought not to be able to tell friend from foe. Bombing a tank while he's taunting darkspawn and having him emerge unscathed is on par with having Morrigan sing "you are the wind beneath my wings" with Leliana in camp. Totally inappropriate and immersion breaking.

4) Q: I hate friendly fire. Why would you do this to me? A: The new mode would not affect normal and hardcore modes. It would be a new difficulty level below nightmare.

5) Q: DAO had area spells that had no friendly fire like mass paralysis, just view them all like that in DA2 mmkay? A: It actually made sense in DAO. All "mind" spells had no friendly fire due to the fact that they were sourced from the caster's mind and hence could tell friend from foe. On the other hand any elemental spells had full friendly fire, due to the fact that the element is neutral and cannot tell friend from foe.

6) Q: This will be time consuming to implement. A: We don't know that for sure. If it does require hand editing of every script, I suggest charging FF on elemental and entropy AOE spells only. This should dramatically reduce the editing time required.

7) Q: The game has gone gold? A: Issue it as a patch.

8) Q: Modders will take care of you? A: not at all clear this will be possible.

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Below is my original post:

Bioware, I have read comments that friendly fire is only available in nightmare mode. Is this true?

If so, anyone care to explain the decision? I have never, ever played any of your games with friendly fire off (can't recall Kotor/Jade had friendly fire, but if they did, I had it on).

At the same time I'm not at all comfortable with nightmare/insanity mode on your games. It's just that much more difficult for me that the game becomes a chore and no longer enjoyable for me (others disagree, I know). I just die too much on Nightmare. "Hardcore" typically has been my only setting for all of your games from BG onward.

In DAO, I was right at home on Hardcore but found Nightmare too difficult (until I hit level 15 or so, and then, I admit, I did turn it up to Nightmare as it become too easy). But starting out with Nightmare, I made it to Lothering and then kept on getting killed by the mobs there.

In ME2, Insanity basically kicked my ass at Archangel's mission on Omega.

So, anyone with me here? Friendly fire for all? It should be detached from difficulty level. I simply cannot suspend disbelief enough to cast fireball on my brother and he is unscathed as a result.

Will I have to slog through nightmare just to get that bit of realism? *Groan*, please no, unless Nightmare has been turned down to be the same as Hardcore used to be... which I doubt.

Please, I don't want to keep on having to reload just to get friendly fire. Join me in supporting a non-nightmare friendly fire mode in the first patch.

Is that enough whining for you?

Modifié par Pausanias, 01 mars 2011 - 05:52 .


#2
xd3six

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To answer your first question, yes... friendly fire is only on nightmare mode.  I'm not too sure on the reasoning.   Kind of too late on the suggestion though, the game is pretty much out of development.. now all that needs to be done is release patches for potential bugs.

Modifié par xd3six, 26 février 2011 - 06:17 .


#3
wowpwnslol

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I don't think they want to cheapen Nightmare mode by having people complete it with FF toggle off. And the game design is such that including FF into lower difficulties (like in original DA), would make this particular game too challenging (according to devs, anyway).

In any case, the FF toggle is unlikely now, game is ready to ship, it's pretty much finished.

Modifié par wowpwnslol, 26 février 2011 - 06:18 .


#4
Lennonkun

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Look on the bright side OP, the community will fix their screw up.

#5
Skilled Seeker

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No. Bioware has spoken.

#6
1483749283

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It could easily be done as a patch. If not, a hack.

It could easily be mandatory on Nightmare.

It isn't that hard. In the first patch, have a check box for Friendly fire and force it to be checked for Nightmare mode, and have it off by default for the other modes. Not that hard people!!!

#7
Nimpe

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YOU GET NOTHING

#8
TaHol

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No. When healing and potion cooldown is what it is, I say no. In DA:O you could spam healing as much as you liked, so friendly fire was just good. Now situation is different.

#9
Maria Caliban

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Pausanias wrote...

Please can we have friendly fire on other difficulty levels too?


1. The game has gone gold.
2. No, you can't have friendly fire on non-Nightmare difficulty levels unless someone mods it in.

#10
Sereaph502

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It's only on nightmare mode in DA2 because of how the game is designed. Have you played the demo? The classes all have a few abilities that effect everything in front of them, and since you're using them all the time, and the combat is much faster paced, you wouldn't have any time to move allies out of the way and would be hitting them all the time. Or you'd be pausing every half second to tell your allies to move out of the way, causing fights to drag on forever.



Nightmare is the ultimate challenge. Heck, even certain class' auto attacks have friendly fire on them. Not a nice thing.

#11
1483749283

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I don't get what your problem is with including a checkbox that is forced on for nightmare. It would do you no harm whatsoever now would it? And it wouldn't screw up the "insanity" achievement were there to be such a thing.

#12
White_Buffalo94

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I agree FF should be on NM, hard, and easy/normal. Not casual. It is called casual for a reason. Otherwise, yes, FF seems more tactical

#13
Guest_distinguetraces_*

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/support

#14
Cyr8

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I know friendly fire is 100% on Nightmare. I don't know why we couldn't have frienly fire on the lower difficulty levels but just decrease the percent that friendly fire effects your party. Like 25% friendly fire on easy, 50% on medium, 75 % on Hardcore, and 100% on Nightmare.

#15
Kail Ashton

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Yes cause blowing up your own team mates is always super effective, this makes as much sense as the people who were upset they couldn't gimp themselves with 1 sword while duel weilding



I don't even.....

#16
Sidac

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:ph34r:[spam link removed]:ph34r::ph34r:

Modifié par Stanley Woo, 27 février 2011 - 07:09 .


#17
wowpwnslol

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Pausanias wrote...

I don't get what your problem is with including a checkbox that is forced on for nightmare. It would do you no harm whatsoever now would it? And it wouldn't screw up the "insanity" achievement were there to be such a thing.


That is actually a reasonable idea and therefore Bioware won't implement it.

#18
Killer3000ad

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Lennonkun wrote...

Look on the bright side OP, the community will fix their screw up.


That's if Bioware even release the toolset for DA2. Yes I know they have said the toolset they used for DA2 is very similiar to DA:O but at the end of the day, if Bioware doesn't release the necessary software to make the DA:O toolset work for DA2, we can kiss mods goodbye.

#19
1483749283

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Oh, come on. You know what I'm talking about. You're a mage, your fighter's at the frontlines getting mobbed by the darkspawn. No friendly fire: you fireball them and win, fighter emerges unscathed. With friendly fire, you actually have to worry about getting your fighter out. Increased tactical challenge. Plus even a fantasy game needs a degree of logical self-consistency. It just makes no sense to distinguish an enemy fireball from a friendly one. Fire is fire, either you're immune or you're not.


Kail Ashton wrote...

Yes cause blowing up your own team mates is always super effective, this makes as much sense as the people who were upset they couldn't gimp themselves with 1 sword while duel weilding

I don't even.....



#20
Riloux

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No way, friendly fire actually makes sense. Console gamers wouldn't be able to comprehend.

#21
AlexXIV

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Why does it matter for people to have friendly fire on lower levels? Just play on hard or nightmare if you want it. Or are you complaining about normal being too easy while you are not skilled enough for higher difficulty settings?

#22
The Elder King

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AlexXIV wrote...

Why does it matter for people to have friendly fire on lower levels? Just play on hard or nightmare if you want it. Or are you complaining about normal being too easy while you are not skilled enough for higher difficulty settings?


Hard doesn't have FF.

#23
krogan warlord83

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Sidac wrote...

Nimpe wrote...

YOU GET NOTHING


Im obligated to put it up since you said it.


you made my day Sir :D:o:blink:

#24
The Elder King

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Riloux wrote...

No way, friendly fire actually makes sense. Console gamers wouldn't be able to comprehend.


Of course. Our brain is been genetically reduced when we born.

#25
godlike13

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I find FF just tedious to be honest, not necessarily harder. Nor do i care about its "realism" given the ridiculousness that surrounds it.