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Request for friendly fire at non-nightmare difficulty (via a new "extreme" mode)


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#51
Coldest

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Yeah I want to be able to play on Hard with FF on.

#52
PhrosniteAgainROFL

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Coldest wrote...

Yeah I want to be able to play on Hard with FF on.


+1

#53
Marionetten

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distinguetraces wrote...

borelocin wrote...
I think the intent of turning friendly fire off is to make the game less punishing, and the assumption is that if you are playing below Nightmare you are not a masochist.  


That's fine. but I think this thread shows that there are many players who enjoy friendly fire but are not frustration-loving masochists.

Friendly fire adds complexity and interest to the game. Other aspects of nightmare -- simply jacking up enemy HP and damage -- don't. In fact, they can make success more a matter of chance, forcing you to replay a fight until you happen to get lucky on a string of virtual "rolls."

While I intend to play on nightmare myself I completely agree with this. Giving monsters absurd amounts of HP, resistances and damage doesn't necessarily add to the tactical aspect as much as it increases the tedium of taking said monsters down. Personally, I would have preferred if nightmare encounters were bigger, smarter and lasted longer instead of the traditional beefing up.

That said, I fully support an FF toggle for all difficulties.

#54
hawat333

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Or a toggle.
I definitely like friendly fire, I guess some people definitely hate it.
A toggle is not that hard to implement, and it would satisfy both parties in my opinion.

#55
Ziggeh

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Amioran wrote...

If a dev introduces a toggle then that toggle MUST work for the gameplay they made, or people will rightly complain, either if it was their decision (of the users) to enable it anyway.

I find it mindboggling that people believe they'd be okay with unsupported elements in the UI. It's not just that people might complain, I'd call it "professionalism"

#56
Guest_simfamUP_*

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As a Patch? Yes why not Bioware? It's not like it's going to ruin you financially. A fair request I think.

#57
Vitor de Aguiar

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a toogle would be nice, some ppl like hard games but don't like FF....

#58
ajscorpio

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I agree with the OP. I would really appreciate it if Bioware would add a toggle for friendly fire in the gameplay options for difficulties below Nightmare.

#59
Ziggeh

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hawat333 wrote...

A toggle is not that hard to implement

In order to support it, they'd need to test and balance it. While I suppose we might not call that "hard" it's not free or quick. It's not just a case of creating it mechanically.

#60
Count Viceroy

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Vitor D. Aguiar wrote...

a toogle would be nice, some ppl like hard games but don't like FF....


Having to take friendly fire into consideration is in part what makes it harder. :?

#61
MalcolmM

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A toggle? A TOGGLE? Do you realise that virtually a whole generation of kittens died to power the toggles they already did provide? Do you really want more kitten-carnage?

#62
HolyAvenger

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Am sure this will be one of the first mods for us PC-users anyway if you're really keen.

#63
HyperLimited

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One has to wonder why there isn't one in the first place... :whistle:

#64
just_me

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Ziggeh wrote...

In order to support it, they'd need to
test and balance it. While I suppose we might not call that "hard" it's
not free or quick. It's not just a case of creating it mechanically.


I don't think you have to do a lot of play testing, since FF is already in the game.

It won't create any situations that are impossible to solve, except it's impossible on Nightmare... which seems unlikely

FF on all difficulties might make the game harder, even significantly harder... but that's to be expected and if the game is suddenly too hard on normal... then one has to improve one's skills or turn the toggle off and live without FF

The balancing argument might be valid if a lot of "special difficulty tuning"  had been done for nightmare mode...
Like looking at each encounter and adjust enemy numbers, composition and level.
But this would be rather surprising imo, since they didn't do this in Origin and it takes a considerable amount of time to "redesign the whole game". I guess it's not worth the effort since only a minority of players will tackle NM Mode. 

IMHO On hard you'll probably face the same enemies just with higher stats and "more punishing" AI, NM features enemies with even higher Stats AND FF.
So it can't be harder than NM

edit: why is my browser doing such arkward stuff...

Modifié par just_me, 27 février 2011 - 02:22 .


#65
amcnow

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While I'm not a big fan of FF, I don't see the harm in implementing it as an optional check.

#66
LoK-y-Yo

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You don't play the same way with FF on than off. You can see it on multiplayer shooters. Without it, people shoots like if there is no tomorrow and throw grenades like throwing flowers. When you play with FF, you think about firing at the first man you see because he could be your ally and that takes points from you.

If you play on lets say normal, without FF, you make and AoE like Fireball directly under the ogre without caring if it hits your partner, but with FF you would try not to hit your ally because you are not going to kill the ogre but could make your ally very weak so he can die against the ogre...

So I support a toggle on/off FF

#67
1varangian

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Friendly fire should really be turned on in normal difficulty. Blasting fireballs at your party members is immersion breaking. "It's magic" won't do as an explanation.

And it will suck if wanting to play with FF on will mean all enemies will have insane amounts of HP or something equally "nightmarish".

Modifié par 1varangian, 27 février 2011 - 02:37 .


#68
Ziggeh

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just_me wrote...

I don't think you have to do a lot of play testing, since FF is already in the game.

You have a whole game balanced and tested without a variable. You add that variable, you either need to rebalance and retest everything or leave the content unsupported.

It's possible they'd be lucky and it wouldn't require many changes across the three difficulty settings, but you'd still need to make sure, which is not nothing.

#69
blaidfiste

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Yep I agree with the OP. I wanted to give myself a break this time and do my 1st playthrough on hard but that won't be the case with no FF. For me a large part of the fun is to plan out tactics and have them go wrong because of a missclicked fireball or freeze.

Morrigan: 2 Darkspawn on me, HALP
Me: Next time don't freeze our tank.

Now in order for me to have the same experience in DA2 , I have to put up with these extra settings I couldn't care less about :(

The community (FF lovers) will have to band together and figure out how we're gonna cheese that 2nd ogre. Kiting may not work since there's other Darkspawn on the field.

#70
Galad22

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I also agree, I want to play with friendly fire on hard or at normal.

I don't really like to be able to spam fireballs at my fighters.

#71
Maconbar

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Ziggeh wrote...

hawat333 wrote...

A toggle is not that hard to implement

In order to support it, they'd need to test and balance it. While I suppose we might not call that "hard" it's not free or quick. It's not just a case of creating it mechanically.


I think that part of the issue is how glancing blows are handled. As I recall reading in another thread, glancing blows do more damage at the easier levels of difficulty. Unless you want casual with FF to be more difficult than normal with FF it would probably require a change in how damage from glancing blow damage is calculated.

I would prefer to have FF on at a hard level of difficulty but I can understand that game balance needs to be maintained for anything that BW creates. Hopefully the modders can handle this.

#72
ManOfSteel

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hawat333 wrote...

Or a toggle.
I definitely like friendly fire, I guess some people definitely hate it.
A toggle is not that hard to implement, and it would satisfy both parties in my opinion.


I agree with this. 

#73
DJ0000

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I'll probably start on Nightmare for this very reason But I see your point in Origins I worked up to Nightmare and I think it would be better for everyone to have the option of friendly fire, the same as auto attack.

I can't really think of why it wouldn't be on. It was quite the talking point in the build up to origins. Probably just to make it easier for accesibility.

#74
JrayM16

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I must say, there really is no reason why there shouldn't be a toggle. I would never use FF, but it just amkes sense to have a toggle.

#75
Guest_distinguetraces_*

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HolyAvenger wrote...

Am sure this will be one of the first mods for us PC-users anyway if you're really keen.


I know nothing about modding, but Peter Thomas did mention that FF wouldn't be as straightforward to modify as a single global flag -- you'd have to go in and hand-tweak each talent individually.

Also -- XBox users for the lose. Yay.