Request for friendly fire at non-nightmare difficulty (via a new "extreme" mode)
#51
Posté 27 février 2011 - 12:54
#52
Posté 27 février 2011 - 12:58
Coldest wrote...
Yeah I want to be able to play on Hard with FF on.
+1
#53
Posté 27 février 2011 - 01:02
While I intend to play on nightmare myself I completely agree with this. Giving monsters absurd amounts of HP, resistances and damage doesn't necessarily add to the tactical aspect as much as it increases the tedium of taking said monsters down. Personally, I would have preferred if nightmare encounters were bigger, smarter and lasted longer instead of the traditional beefing up.distinguetraces wrote...
borelocin wrote...
I think the intent of turning friendly fire off is to make the game less punishing, and the assumption is that if you are playing below Nightmare you are not a masochist.
That's fine. but I think this thread shows that there are many players who enjoy friendly fire but are not frustration-loving masochists.
Friendly fire adds complexity and interest to the game. Other aspects of nightmare -- simply jacking up enemy HP and damage -- don't. In fact, they can make success more a matter of chance, forcing you to replay a fight until you happen to get lucky on a string of virtual "rolls."
That said, I fully support an FF toggle for all difficulties.
#54
Posté 27 février 2011 - 01:04
I definitely like friendly fire, I guess some people definitely hate it.
A toggle is not that hard to implement, and it would satisfy both parties in my opinion.
#55
Posté 27 février 2011 - 01:14
I find it mindboggling that people believe they'd be okay with unsupported elements in the UI. It's not just that people might complain, I'd call it "professionalism"Amioran wrote...
If a dev introduces a toggle then that toggle MUST work for the gameplay they made, or people will rightly complain, either if it was their decision (of the users) to enable it anyway.
#56
Guest_simfamUP_*
Posté 27 février 2011 - 01:16
Guest_simfamUP_*
#57
Posté 27 février 2011 - 01:28
#58
Posté 27 février 2011 - 01:31
#59
Posté 27 février 2011 - 01:33
In order to support it, they'd need to test and balance it. While I suppose we might not call that "hard" it's not free or quick. It's not just a case of creating it mechanically.hawat333 wrote...
A toggle is not that hard to implement
#60
Posté 27 février 2011 - 01:42
Vitor D. Aguiar wrote...
a toogle would be nice, some ppl like hard games but don't like FF....
Having to take friendly fire into consideration is in part what makes it harder.
#61
Posté 27 février 2011 - 02:00
#62
Posté 27 février 2011 - 02:02
#63
Posté 27 février 2011 - 02:11
#64
Posté 27 février 2011 - 02:17
Ziggeh wrote...
In order to support it, they'd need to
test and balance it. While I suppose we might not call that "hard" it's
not free or quick. It's not just a case of creating it mechanically.
I don't think you have to do a lot of play testing, since FF is already in the game.
It won't create any situations that are impossible to solve, except it's impossible on Nightmare... which seems unlikely
FF on all difficulties might make the game harder, even significantly harder... but that's to be expected and if the game is suddenly too hard on normal... then one has to improve one's skills or turn the toggle off and live without FF
The balancing argument might be valid if a lot of "special difficulty tuning" had been done for nightmare mode...
Like looking at each encounter and adjust enemy numbers, composition and level.
But this would be rather surprising imo, since they didn't do this in Origin and it takes a considerable amount of time to "redesign the whole game". I guess it's not worth the effort since only a minority of players will tackle NM Mode.
IMHO On hard you'll probably face the same enemies just with higher stats and "more punishing" AI, NM features enemies with even higher Stats AND FF.
So it can't be harder than NM
edit: why is my browser doing such arkward stuff...
Modifié par just_me, 27 février 2011 - 02:22 .
#65
Posté 27 février 2011 - 02:20
#66
Posté 27 février 2011 - 02:29
If you play on lets say normal, without FF, you make and AoE like Fireball directly under the ogre without caring if it hits your partner, but with FF you would try not to hit your ally because you are not going to kill the ogre but could make your ally very weak so he can die against the ogre...
So I support a toggle on/off FF
#67
Posté 27 février 2011 - 02:31
And it will suck if wanting to play with FF on will mean all enemies will have insane amounts of HP or something equally "nightmarish".
Modifié par 1varangian, 27 février 2011 - 02:37 .
#68
Posté 27 février 2011 - 02:56
You have a whole game balanced and tested without a variable. You add that variable, you either need to rebalance and retest everything or leave the content unsupported.just_me wrote...
I don't think you have to do a lot of play testing, since FF is already in the game.
It's possible they'd be lucky and it wouldn't require many changes across the three difficulty settings, but you'd still need to make sure, which is not nothing.
#69
Posté 27 février 2011 - 03:17
Morrigan: 2 Darkspawn on me, HALP
Me: Next time don't freeze our tank.
Now in order for me to have the same experience in DA2 , I have to put up with these extra settings I couldn't care less about
The community (FF lovers) will have to band together and figure out how we're gonna cheese that 2nd ogre. Kiting may not work since there's other Darkspawn on the field.
#70
Posté 27 février 2011 - 03:21
I don't really like to be able to spam fireballs at my fighters.
#71
Posté 27 février 2011 - 03:28
Ziggeh wrote...
In order to support it, they'd need to test and balance it. While I suppose we might not call that "hard" it's not free or quick. It's not just a case of creating it mechanically.hawat333 wrote...
A toggle is not that hard to implement
I think that part of the issue is how glancing blows are handled. As I recall reading in another thread, glancing blows do more damage at the easier levels of difficulty. Unless you want casual with FF to be more difficult than normal with FF it would probably require a change in how damage from glancing blow damage is calculated.
I would prefer to have FF on at a hard level of difficulty but I can understand that game balance needs to be maintained for anything that BW creates. Hopefully the modders can handle this.
#72
Posté 27 février 2011 - 03:32
hawat333 wrote...
Or a toggle.
I definitely like friendly fire, I guess some people definitely hate it.
A toggle is not that hard to implement, and it would satisfy both parties in my opinion.
I agree with this.
#73
Posté 27 février 2011 - 03:53
I can't really think of why it wouldn't be on. It was quite the talking point in the build up to origins. Probably just to make it easier for accesibility.
#74
Posté 27 février 2011 - 03:54
#75
Guest_distinguetraces_*
Posté 27 février 2011 - 04:52
Guest_distinguetraces_*
HolyAvenger wrote...
Am sure this will be one of the first mods for us PC-users anyway if you're really keen.
I know nothing about modding, but Peter Thomas did mention that FF wouldn't be as straightforward to modify as a single global flag -- you'd have to go in and hand-tweak each talent individually.
Also -- XBox users for the lose. Yay.





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