Request for friendly fire at non-nightmare difficulty (via a new "extreme" mode)
#101
Posté 28 février 2011 - 03:42
#102
Posté 28 février 2011 - 03:54
Guess I'll have to paly it on nigthmare then, damn.
awakening was easy on nightmare though and considering that DA2 is balanced for a gamepad control, nightmare should be quite easy. I'll give it a try.
Modifié par shertokch, 28 février 2011 - 03:56 .
#103
Posté 28 février 2011 - 07:19
From my point of view, and I don't know if you agree with this, FF should be prioritized for elemental and entropy spells. There are plenty of immersion-friendly reasons that mind spells, glyphs, and certain melee AOE effects can still be exempt from friendly fire.
It's also true that perhaps I should have reserved judgment before trying Nightmare. But as a mage I found the Ogre fight not terribly easy on normal, so I expect I will have similar difficulties on Nightmare (at least at the lower levels) as I did in DAO.
#104
Posté 28 février 2011 - 07:25
#105
Posté 28 février 2011 - 08:16
#106
Posté 28 février 2011 - 09:56
#107
Posté 28 février 2011 - 10:04
#108
Posté 28 février 2011 - 11:13
Pausanias wrote...
Because the top post clearly suggests the feature be included in the first patch?
Because I couldn't be bothered to read the post because the threads title should have explained it...
#109
Posté 28 février 2011 - 11:29
easy - poorly play main char and win
normal - optimal play of main and win
hard - porrly play group and win
nightmare - optimal party play and win
FF is necessary for immersion for us old school D&D ers... / gamers.
#110
Posté 01 mars 2011 - 03:48
#111
Posté 01 mars 2011 - 04:16
I personally plan to play only nightmare. If that's what you play from the get go then it just becomes normal.
buuut...
You thought nightmare was too hard on DA:O...really? All 3 classes could be built to take less than 5 damage a hit in melee and that didn't even take good gear if you went with Arcane Warrior (glad its gone tbh).
#112
Posté 01 mars 2011 - 04:18
#113
Posté 01 mars 2011 - 04:21
#114
Posté 01 mars 2011 - 05:55
It's not that I couldn't win---I could, with enough tries---it's all the reloading that got to me. I knew that if I persevered I would eventually break on through, but gaming should be fun, not work.
In any case you are right... if I just start DA2 in nightmare it might feel like normal eventually.
Colma wrote...
Not a bad idea, it doesn't hurt anybody. If the devs can't/won't do it then a mod would be nice.
I personally plan to play only nightmare. If that's what you play from the get go then it just becomes normal.
buuut...
You thought nightmare was too hard on DA:O...really? All 3 classes could be built to take less than 5 damage a hit in melee and that didn't even take good gear if you went with Arcane Warrior (glad its gone tbh).
Modifié par Pausanias, 01 mars 2011 - 06:04 .
#115
Posté 01 mars 2011 - 05:57
HooblaDGN wrote...
Whatever you do, please don't introduce ff into normal difficulty. It's cool that yall are looking for a challenging separate game mode, but in a game where healing is already on a longer cooldown and 'more tactical' I'd like to serve some decent function as a mage without worrying about screwing my group over. So, cool! Make a seperate game mode with ff! But whatever you do, please do not bring it back into normal difficulty.
#116
Posté 01 mars 2011 - 06:01
#117
Posté 01 mars 2011 - 10:54
Merced652 wrote...
I personally prefer FF on normal like in DA:O, but that didn't include melee and things like scattershot sooooo having everything be a potential source of FF with the changes to healing might end up being a little over the top for normal.
Yep normal WITH friendly fire was perfect for me.
I felt like i was being tactical with my charecter placement and use of spells and cone of cold etc but i could also get through the game.
I get little enough time in my life for games as it is so dying 50 times as i slowely get better tactically is not for me!!
Normal/Hard with FF = Yes please
Its clear that this has been removed apart from on nightmare duie to the ISO camera going as that (i beleive i remember correctly) is why the console versons of DA:O didnt have FF at lower levels
Modifié par apoc_reg, 01 mars 2011 - 10:56 .
#118
Posté 01 mars 2011 - 10:57
Rawgrim wrote...
"Think like a general, fight like a spartan". Yeah right. No friendly fire and no proper tactical view of the battlefield really makes me think like a general...
Think like a general who's position has been overrun and has been forced into melee combat.
#119
Posté 01 mars 2011 - 05:57
apoc_reg wrote...
Its clear that this has been removed
apart from on nightmare duie to the ISO camera going as that (i beleive i
remember correctly) is why the console versons of DA:O didnt have FF at
lower levels
I've heard this before, but I'm not sure I agree. The isometric "all the way out" zoom may be gone, but you can still zoom out to like 50% of the old isometric distance. Combined with the textual feedback about who is getting caught in AOE, this suffices.
Now, complete lack of zoom-out would be difficult. I didn't play mass effect for years due to lack of zoom-out. I'm glad I got over that, though, since the story line and world in that series is so outstanding (Bioware's best in fact).
I would stress the point that in DA2 the textual feedback for AOE attacks includes the names of party members in the AOE, which is sufficient with the current camera to plan friendly-fire-avoiding attacks.
#120
Posté 03 mars 2011 - 09:19
At least based on the PC demo. I think I could have solo'd that Ogre with just a Rogue on Normal Difficulty.
#121
Posté 03 mars 2011 - 09:25
#122
Guest_distinguetraces_*
Posté 03 mars 2011 - 09:27
Guest_distinguetraces_*
/support
(Oh, I didn't realize that this was simply a retitled update of Pausanius' old thread, and that I had already voiced my support here. So I guess that makes my post even less surprising.)
Modifié par distinguetraces, 03 mars 2011 - 09:48 .
#123
Guest_distinguetraces_*
Posté 03 mars 2011 - 09:38
Guest_distinguetraces_*
xd3six wrote...
Kind of too late on the suggestion though, the game is pretty much out of development.
They had plenty of fan input on this subject while the gameplay was still being adjusted and balanced. They chose to ignore it.
#124
Posté 03 mars 2011 - 10:04
Modifié par Starfoxea, 03 mars 2011 - 10:10 .
#125
Posté 03 mars 2011 - 10:27
So in melee, having 2 2H warriors would have each do 1/10th dmg to each other on nightmare if they're too close, but 3/4ths on easy. Since enemy HP & damage scales differently than PC health & damage, you could easily have 1-hit KOs with FF-enabled at lower difficulties in melee.





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