Starfoxea wrote...
Just one point to clarify. When FF is off for our party, I suppose that it is off for the enemy as well?
I'm pretty sure that was not the case in Origins -- enemies always had FF turned on regardless of difficulty level.
Guest_distinguetraces_*
Starfoxea wrote...
Just one point to clarify. When FF is off for our party, I suppose that it is off for the enemy as well?
distinguetraces wrote...
Starfoxea wrote...
Just one point to clarify. When FF is off for our party, I suppose that it is off for the enemy as well?
I'm pretty sure that was not the case in Origins -- enemies always had FF turned on regardless of difficulty level.
Modifié par Starfoxea, 04 mars 2011 - 10:07 .
Modifié par Lumikki, 04 mars 2011 - 10:26 .
In Exile wrote...
Apparently, the problem with balancing FF is that FF-enabled turns all FF-hits into glancing blows (at least on melee) and glancing blows actually do more damage as you go down in difficulty.
So in melee, having 2 2H warriors would have each do 1/10th dmg to each other on nightmare if they're too close, but 3/4ths on easy. Since enemy HP & damage scales differently than PC health & damage, you could easily have 1-hit KOs with FF-enabled at lower difficulties in melee.
Modifié par apoc_reg, 04 mars 2011 - 12:13 .
It would actually be harder than nightmare when it comes to melee damage as glancing blows do 1/10 damage in nightmare.Pausanias wrote...
FAQ
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1) Q: A new difficulty mode would introduce testing/rebalancing issues for the devs. A: there should be no testing or rebalancing needed if this new mode is simply hardcore with friendly fire turned on. It would be harder than hardcore, but easier than nightmare, by definition, in virtually all contexts.