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Request for friendly fire at non-nightmare difficulty (via a new "extreme" mode)


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#126
Guest_distinguetraces_*

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Starfoxea wrote...

Just one point to clarify. When FF is off for our party, I suppose that it is off for the enemy as well?


I'm pretty sure that was not the case in Origins -- enemies always had FF turned on regardless of difficulty level.

#127
Starfoxea

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distinguetraces wrote...

Starfoxea wrote...

Just one point to clarify. When FF is off for our party, I suppose that it is off for the enemy as well?


I'm pretty sure that was not the case in Origins -- enemies always had FF turned on regardless of difficulty level.


Sorry, I didn't phrase the question correctly (asking when tired is never a good idea). In DAO, yes they had FF turned on not matter the case, even on "easy" (casual) -- in fact I was replaying a bit of the game 2 days ago to confirm that. But then it didn't really matter as FF was off only on casual.

But my question was concerning DA2. Has there been any communication from Bioware ragarding that point? As they rebalanced the gameplay, I wonder... FF being turned off it would be good to see it turned off  for enemies too just to balance things and not give players a curious (because not justified) advantage. 

Modifié par Starfoxea, 04 mars 2011 - 10:07 .


#128
Lumikki

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While I support Friendly fire as been game option. I don't support this elitis attitude that playing with frienly-fire is more extreme. Friendly fire can be nice to have, but it also has bad points.

Modifié par Lumikki, 04 mars 2011 - 10:26 .


#129
Maconbar

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In Exile wrote...

Apparently, the problem with balancing FF is that FF-enabled turns all FF-hits into glancing blows (at least on melee) and glancing blows actually do more damage as you go down in difficulty.

So in melee, having 2 2H warriors would have each do 1/10th dmg to each other on nightmare if they're too close, but 3/4ths on easy. Since enemy HP & damage scales differently than PC health & damage, you could easily have 1-hit KOs with FF-enabled at lower difficulties in melee.


That's for reminding everyone about glancing blows.

#130
Jwd

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seconded

#131
hawat333

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I would appreciate even if it was only a toggle. I don't know if it's hard to implement, but I guess it's not much of a big deal.
Anyways, suggestion approved.

#132
Zombievarning

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I think In Exile has a point regarding how the mechanic works, which would explain the current design.

Also, it might just be that they have balanced the game on say, for instance, Hard, to actually be hard even under circumstances where you can nuke your own tank. So, there is that.
Not saying I am against the inclusion of it, I kind of like having to take friendly fire into consideration. But I'm just saying that the game, if designed in this manner, might still make things work.

And if it doesn't, I'll just attempt to go Nightmare. I can understand the immersion problem, although that is somewhat solveable by simply not throwing fireballs on top of your tank I guess.
I still support it being patched in if Bioware deems it doable, but like In Exile pointed out, this might not be doable on account of engine mechanics that would make it... well, weird. Especially with melee AoE.

#133
apoc_reg

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I want it for hard.

it should JUST be for elemental magic and rouge bombs

Edit: I see what Clis is saying below but i played on normal in DA:O (which had 50% FF) so even if its easier than Nightmare in origins... it'll be to hard for me!

Modifié par apoc_reg, 04 mars 2011 - 12:13 .


#134
Clis

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For all of those wanting FF on other levels, try playing the demo in Nightmare mode - I'll wager you'll change your minds. First up, the enemies in Nightmare mode don't seem very difficult, you won't need to keep reloading (at least in the demo). It seemed decidedly easier than Nightmare in DA:O. The only real dangers are your own companions; in my playthrough I had more deaths from FF than from enemy damage. Bethany killed her sister almost immediately in both of the first two fights in Kirkwall (Cone of cold both times). It says something about the difficulty of the *enemies* in Nightmare that the other three members of the party won the fights easily enough without the main character...
So thanks to the brain-dead AI, you won't be able to use the programmed tactics for any AoE spell or talent (or use the passive AoE melee talents), and as someone said earlier, that leaves you in micro-management hell. Given the fast-paced combat, if you use AoEs, you'll need to pause *very* frequently - most of the time you'll be staring at a stuck screen. Not much fun :-(

Seriously, how hard would it be to code a friendly-fire check before implementing a 'Tactics' decision? It would take the game engine a microsecond.

#135
Rawgrim

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Nightmare adds alot more stuff to the difficulty than just friendly fire, you know.

#136
Wrath of Bong

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I support the ability to toggle friendly fire. Just have it available for the PC version of DA2, if Bioware is really worried about console gamers not knowing they have FF turned on. If this cannot be implemented, then have it available on hard as well as nightmare difficulty, while having it disable on easy and normal to suit the casual/non-hardcore RPGers, since they will most likely be going to play the game at those difficulty settings than hard or nightmare. So there that should make everyone happy.

#137
Maria Caliban

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Pausanias wrote...

FAQ
-----
1) Q: A new difficulty mode would introduce testing/rebalancing issues for the devs. A: there should be no testing or rebalancing needed if this new mode is simply hardcore with friendly fire turned on. It would be harder than hardcore, but easier than nightmare, by definition, in virtually all contexts.

It would actually be harder than nightmare when it comes to melee damage as glancing blows do 1/10 damage in nightmare.