Aldandil wrote...
Please feel free to direct me to some storydriven partybased tactical RPGs taking place in a standard fantasy setting with a realistic spin. No cherry-picking please.
I'm pretty sure that Mass Effect faces competition from both other FPS games and other RPGs, and its strength is not being a hybrid but being good.
Okay, pretty much every single jRPG is story driven. Check.
Has a party. Check
Is "tactical". What does this word mean however? In FFXIII, for different fights, I had to switch and change different characters, with different stats and weapons to get the best result, is this "tactical" to you? I would say that it is, slightly.
What does "realistic spin" mean? If it was present in DA:O, surely swinging two handed swords (which they often use with one hand WTF?) like butter knives, performing impossible acrobatics CONSTANTLY for the entire duration of a fight and exploding into swimming pools of blood after being simply stabbed by a dagger, has removed any remnants of realism entirely.
As I said in a previous post (no point repeating myself), the speed of the combat in DA2, has all but made pause and play a redundant element to the gameplay. It seems totally useless, and it is obvious the game was not really designed with this mechanic in mind (again see my previous post).
Now as for Mass Effect, actually, no, I believe its originality made it a unique game, which made it a good game. It is actually more in a genre of its own, something like Metal Gear Solid, which can't really be categorized firmly as a shooter or adventure game.
Modifié par RohanD, 27 février 2011 - 03:52 .




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