In Exile wrote...
RohanD wrote...
No, you're wrong. See what I did there? Stating that someone is simply wrong is not a discussion, and that is what forums are about.
It's not the same thing. You said something could not be done. I pointed out that it could; my playstyle is precisely the one you describe, yet I find DA2 better suited.
For the record, I played DA:O in the same fashion, all tactics turned off, on nightmare, pausing and playing, and I don't think this will work as well in DA2 with the combat speed being left the way it is now. There is possibly hope for a patch that could add an option to control the combat speed, but I wouldn't hold my breath.
Combat speed is 100% irrelevant. Abilities are frontloaded. If you pause, order, pause, switch character, order, pause, switch, etc. actions execute while you're fliping around and characters move as you direct them. I don't know what proof you want other than me trying to take a video.
I never said anything couldn't be done. I said it was pointless to do so as due to the speed, the pause and play tactic is redundant and the game is much more like a real time action game now.
They've actually done this on purpose, they've admitted that this is what they wanted. They wanted to open the game up to a wider audience and the only way to do that was make the combat fast paced, frantic, and flashy like an action game, so more people felt comfortable with it. Just letting you keep the ability to pause and do things doesn't mean that the game was designed with this mechanic in mind completely. So why put it in at all?
Friendly fire is another thing to think about. My guess is that they really wanted to take it out completely at the beginning. Spells like Firestorm indicate that they were not designed with FF in mind. In fact in the early demos, people kept asking about FF. There was some posturing by Gaider and eventually they said it would be available only in Nightmare. They knew, if they abandoned it totally, they'd face a total uproar.
The whole thing smacks of throwing bones to the old core fanbase, cutting out features they like, and trying to appeal to the mainstream.
I am personally of the opinion that they've blurred the lines too much and now the game is neither here, nor there. It's not a tactical game and it's not a complete action game.
It's neither and I think it basically turns into a poor version of both kinds of games.