FellowerOfOdin wrote...
Zigzaggy wrote...
Bioware ARE a division of EA..
EA heirachy are not game designers they are publishers.Apportioning blame to EA is a diversion.
Question remains....As Origins was about Bioware 'getting back to the roots' of the traditional RPG...which done really well .One has to ask why change direction with the franchise.
They want their game to be as successful as it can possibly be and there is only one way to do so: streamlining. Make the game easier to acces thus less complex, change the style to a very broad one, away from stricly European fantasy, add JRPG elements and you have a far wider target audience thus a higher potential profit.
Consoles. This one, good sir. DA2 obviously made a lot of amendments to consoles to...increase profit. Sales on consoles + pc = higher profit. Easy.
Of course, making another "old school" RPG will satisfy us, the guys who want complex RPGs instead of dumbed-down successors, but...who cares? Each one of us is 50$. Everyone else is....50$. More people playing the game = more 50$. It's easy as that.
At first glance this is a fair statement. But think about the long term. With DA:O, Bioware was a unique developer in an industry swamped by fast paced 3D action games and the dwindling influence of JRPGs (FFXIII was a big shock to the system, and XIV has been a complete failure). They had a great opportunity with the sequel to solidify themselves as a truely great RPG developer that could maintain a high regard in both the PC and Console markets.
I believe they have missed the point entirely. When you have a business model that is unique from one which has saturated the market, moving into that saturated market and abandoning what makes you unique is a pretty horrible move. You better bring something absolutely amazing or you are going to get lost in a sea of oversized swords and back flips. Do you think anyone would truly bother to try and enter the mp3 player market now and hope to become a major player against Apple?
I think ME was able to do this because frankly, there isn't anyone doing anything remotely similar in the shooter or rpg genres to match it.
Now if DA2 is a console game, it is competing against all other console games. There's some really big established names in this area that have been there far longer, and have sold many, many more games than Bioware has.
Turning their nose up at the PC market also ties in to this. Let's be honest, the highest selling games on the PC are MMO's, FPSs, RTSs and RPGs. That's 4 main genres. The console has...many many more. That means more competition for sales because you have many more titles to compete against. If they had concentrated on making DA2 again a PC game but improved it drastically for the consoles (which I strongly believe could have been done without taking such a drastic shift) I think they would have been in a much better position.
There are huge advantages to being in a niche market, especially when that niche isn't really a niche at all but is actually quite sizable. But it seems that Bioware or EA or both didn't see things this way for DA2.
I personally think, it may have been a much, MUCH smarter move, to label this game as a spin off and not a direct sequel, because let's be honest, that's what it feels like.