AlexXIV wrote...
Actually in DA:O every 2h warrior picked the same 12 or 16 weapon skills. In DA2 people can have quite different builds even if the are the same class, so I don't know either what this limited developing of your class is about. Anyone?
This.. ^
To me, there seems to be alot more options, and I actually like the fact that you can't max everything avalible to your character, or even your specific weapon type. So, I can't see how this is a con, when it wasn't a con for DA:O
I also don't mind somewhat linear instances/dungeons because... They were linear in ME and DA:O as well, with the exception of like, the Deep Roads, which completely blew in my opinion. I wished there could be more hub cities for quests and npcs to talk to and the like, but I'll reserve final judgement for when I play the game.
I think in the end, I'm more worried about knowing when they'll be a time skip or not... As I'll constantly feel like I'm missing something when it skips a year and there's always that option of missing quests, which might become full blown quest chains later.
Reused locations is just going to happen when you have a game located in the same area; it could be great or not, it just depends on how they handle it.