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German PC Games - Review on Dragon Age 2 [Spoiler]


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#51
Shandyr

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Gibb_Shepard wrote...

Unsatisfying ending. That's brilliant. No where near as hyped for this game now, all the reviews have said it's got a weak ending and storyline. It seems all BW did was make it so we can "fight like spartans!!".


No, no. Youve to make a difference there.
The storyline is said to be brilliant and exciting!

It's just the very ending thats considered disappointing by the PC Games.

#52
The Elder King

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Ah yes, this is an old review. The last week someone posted two german revies, one was for German PC Games.

#53
SG60

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Shandyr wrote...

Gibb_Shepard wrote...

Unsatisfying ending. That's brilliant. No where near as hyped for this game now, all the reviews have said it's got a weak ending and storyline. It seems all BW did was make it so we can "fight like spartans!!".


No, no. Youve to make a difference there.
The storyline is said to be brilliant and exciting!

It's just the very ending thats considered disappointing by the PC Games.


Probably because the ending is supposed to be about making a choice according to the devs, not fighting something like the Archdemon. Which most likely means cliffhanger/sequelbait.

#54
Sabresandiego

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SG60 wrote...

Sabresandiego wrote...

SG60 wrote...

krogan warlord83 wrote...

well if guys thought that you get max out trees just for kicks thats a bit naive.. but im sure someone will find a xp bug and that will fill the void be able to be level 30 at the start of the game


If the developer console still works, PC players can do that from Day 1.


Playing through the game with cheats is just as bad. Id be happy with the game ending at around level 25 if I was able to get at least 5 ability points from non leveling. That would give me 30points to spend, which is 3 fully invested trees which seems alot more appealing then ending the game with only 2 trees.


Lv25 plus a couple extra points is what I based my build off of after looking at the skills thread. That and them saying you would end at around DA:O level. Usually I'd finish that game around 23- 24, unless I seriously worked for that last level of exp.

EDIT: And I'm not saying the console commands are a good thing, or should be used, just stating that it would be possible. Personally I think using stuff like that just takes all the enjoyment out of the game.


You have to remember that even though your final build takes 25 points, the core of your character is going to be the first 10-12 points you spend. Those points will be with you for the majority of the game. Points 18-25 will only be in play for the last 25% of the game. So in essence, the first 12 points of your character build are what really define them, and that is 1 tree maxed.

#55
Jiggasaurus

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No doubt a long shot here, but did the reviewer mention which difficulty they played their version of the game under Shandyr?

#56
AtreiyaN7

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That it's not an open world is to be expected. This isn't a sandbox game. Not enthused about major areas being copy & pasted if that's what the reviewer meant. However, I'm fine if it's limited to sidequests. As for being linear, the DA:O maps didn't exactly have a lot of freedom - you always had predefined paths. *shrug* If it turns out to be loooong corridors, not going to be thrilled with that - if they're like the DA:O maps in layout, then it's pretty much the same thing & not a biggie for me.

So far, all of the reviews seem to be saying that the story is told well but that the ending is "unsatisfying" - would like to know if that means we cut to an epligoue a la DA:O or what. I'll be reasonably satisfied if they do tell the story well though, as the reviews thus far have been mostly positive.

Modifié par AtreiyaN7, 26 février 2011 - 09:29 .


#57
SG60

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Sabresandiego wrote...

SG60 wrote...

Sabresandiego wrote...

SG60 wrote...

krogan warlord83 wrote...

well if guys thought that you get max out trees just for kicks thats a bit naive.. but im sure someone will find a xp bug and that will fill the void be able to be level 30 at the start of the game


If the developer console still works, PC players can do that from Day 1.


Playing through the game with cheats is just as bad. Id be happy with the game ending at around level 25 if I was able to get at least 5 ability points from non leveling. That would give me 30points to spend, which is 3 fully invested trees which seems alot more appealing then ending the game with only 2 trees.


Lv25 plus a couple extra points is what I based my build off of after looking at the skills thread. That and them saying you would end at around DA:O level. Usually I'd finish that game around 23- 24, unless I seriously worked for that last level of exp.

EDIT: And I'm not saying the console commands are a good thing, or should be used, just stating that it would be possible. Personally I think using stuff like that just takes all the enjoyment out of the game.


You have to remember that even though your final build takes 25 points, the core of your character is going to be the first 10-12 points you spend. Those points will be with you for the majority of the game. Points 18-25 will only be in play for the last 25% of the game. So in essence, the first 12 points of your character build are what really define them, and that is 1 tree maxed.


Only if you actually want to max a tree. I for example will not be getting every single upgrade for the  Primal tree, just the lightning ones. So that's 2 points I can put into something else. Like upgrading Arcane Shield, or into Specialization skills. The only tree I would ever want to max all the way normally would be whatever first specialization I pick.

Additionally you could, say, put points into basic abilities and save the upgrades for any skills until after you fill the basic skills that you want.

Modifié par SG60, 26 février 2011 - 09:31 .


#58
AtreiyaN7

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Additional point on the abilites: it seems like it would be rather silly if you were able to max them all out. You're supposed to make choices and develop your character how you want, not master every one of them. If you did, it seems like it would be a smidge OP.

#59
Shandyr

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Jiggasaurus wrote...

No doubt a long shot here, but did the reviewer mention which difficulty they played their version of the game under Shandyr?


Theres a side note about difficulty. It seems they've played the game in normal mode and in the harder ones.
According to them normal mode is pretty easy, you only have to use spacebar (break) for boss-fights.

In higher diffculty however, youll have to use tactics and sometimes think carefully of how to solve certain situations.

#60
Edge2177

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Sabresandiego wrote...

Limited possibility of developing your class? I was worried about this, is the game too short and there are not enough ability points to spend?


I messed around with the demo so I understand what they mean, unlike in Origins it seems likely that the 'class' points will not be given out. So you can't use the book of physical for example to get additional points in class based abilities.

Given that you will only likely get up to around level 20-25 based on the play time, that means you can get about 2 full trees of skills, and maybe half of a third. Given that there is about 4 main trees, and 3 sub 'classes' within that group it's not nearly enough to be specialized.

#61
Sierra Crysis

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You know, I know it's speculated we'll only get around 25, but I wonder if that's before the Exhiled Prince and the Emporeum has been added. If not that could be 27/28 before it's all said and done, and something tells me we'll be like two skill points for levels 7/14, as well as perhaps some quest related skill/attributes.



I'm guessing we'll get roughly 30 before it's over, which means three trees.



I wonder how much XP the book from the call to arms will give..? Free lower level, level up?

#62
SG60

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Sierra Crysis wrote...

You know, I know it's speculated we'll only get around 25, but I wonder if that's before the Exhiled Prince and the Emporeum has been added. If not that could be 27/28 before it's all said and done, and something tells me we'll be like two skill points for levels 7/14, as well as perhaps some quest related skill/attributes.

I'm guessing we'll get roughly 30 before it's over, which means three trees.

I wonder how much XP the book from the call to arms will give..? Free lower level, level up?


I'm wondering this myself, if these people did every quest they could along with the DLC, and counted stuff like extra points and tomes and all that.

#63
The Elder King

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If I remember well, Peter Thomas said that there are extra resources to get ability points, like tomes.

#64
raziel3080

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hhh89 wrote...

If I remember well, Peter Thomas said that there are extra resources to get ability points, like tomes.


If that is the case...then just about everyone will be chasing those points/tomes or whatever down...

#65
Sabresandiego

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hhh89 wrote...

If I remember well, Peter Thomas said that there are extra resources to get ability points, like tomes.


He never said this specifically, although he did imply it vaguely by mentioning side quests and "other sources of points". He did state that you only get 1 ability point per level though, which means that you do not get 2 ability points at 7 and 14. You get a specialization point at level 7 and 14 which allows you to unlock a specialization but not gain any abilities from it unless you invest ability points.

Modifié par Sabresandiego, 26 février 2011 - 09:59 .


#66
Sierra Crysis

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Unless..! You get one when you learn the specializations.. Which is to say it's still 1 per level.

#67
The Elder King

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Sabresandiego wrote...

hhh89 wrote...

If I remember well, Peter Thomas said that there are extra resources to get ability points, like tomes.


He never said this specifically, although he did imply it vaguely by mentioning side quests and "other sources of points". He did state that you only get 1 ability point per level though, which means that you do not get 2 ability points at 7 and 14. You get a specialization point at level 7 and 14 which allows you to unlock a specialization but not gain any abilities from it unless you invest ability points.


It was the same with DAO. When I've unlocked a specialization I never get an additional point.

#68
theenigma77

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I think I might agree with this op. When I found out you can't equip different armours on your companions, made me change my mind to not buy it on launch day and wait awhile. When they did it with ME2 it wasn't a huge deal as it was a space RPG, but this is different and makes me frown:(((

#69
Chaia

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Eh anther review commenting about a bad ending, which is slightly disconcerting (or is this just the same review that somebody else posted last week??) but I'm wondering if this is because when you finish playing with Hawke you get a epic 'ending' of him becoming the champion, putting one fraction above the rest and what not, but then as others have posted have to watch what happens to Varric and Cassandra (which makes me wonder if Varric dies) a'la DAO when you had a semi ending of the Warden killing the Archdemon but then still have to deal with the post coronation...

#70
My Avatar is a Lizard

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I reserve the right to make the thread that complains about Cliffhanger ending.

#71
Cloud Strife VII

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is the unsatisfying ending a sign of an expansion to come next year or with luck in september?

#72
v_ware

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They will probably release a ****ton of DLC after the release to increase the length of this game. Not that this is a good thing.



I'm still excited though! :D

#73
v_ware

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Plus, reviewers tend to skip sidequests. So the actual length might be quite a lot more.

#74
SolidSolidino

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Shandyr wrote...
- limited possibility of developing your class
- very weak level design
- and an absolute unsatisfying ending
- you cannot equip your followers


ROTFL.
Thanks Bioware!!!

#75
RohanD

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Weak level design, wait a minute...WEAK LEVEL DESIGN?! Wasn't this the over arching, big scary, ominous, expensive hurdle that Bioware said stopped them from implementing the tactical camera. I'm talking about after everyone called bs on their "ceiling art" line. They said, that the tactical camera was an issue for their level designers, that it was stopping them from making better levels because they had to accomodate for this and that. Now the reviews are coming out and a pretty common theme seems to be the level design sucks and they are repeating backgrounds/environments over and over!? This ****ing blows!

Modifié par RohanD, 26 février 2011 - 10:29 .