TripedWire wrote...
"Then I kicked him in the head til he was dead!"
Hey, I like that one...

The thing is, when I criticize BG, it always feels like I'm putting out a call for someone to mod something whereas when I criticize other games, it feels like I'm pretty much advocating not playing them...
Issues:1. Arbitrary auto-teleports... Gah, mustn't list them because this was posted in the
No Spoilers sections... but anyway, the "madman" one for sure, and particularly the "city-to-library" one, are very irritating and make absolutely no sense. Why would the party not be simply asked to go, and, when they get around to it, they do?
2. Arrow traps that can hit you (and continue firing and auto-hitting ruthlessly round after round) despite having run out of the room, closed the door, run around a corner, down a hall, around another corner, and into another room, and then closed that door as well... If the complaint can be filed that there are ways in BG that simply insta-kill you, that is the one example I'll concede... Oh, and also...
3. The second example would be absurdly mixed travel spawns. Two wyverns is very tough... and two giant spiders (tweaked by SCS) are very tough... but both together? Zoologist: "Yes, the wyvern tends to cooperate with the giant spider on a regular basis during hunting because when they both descend on a party that is only enough of a feast for one... well, we haven't figured that one out yet..." And ogres often make pets of ankhegs- says in the Monstrous Manual... These often game-killing encounters- although just as often avoidable with magic- have no bearing on the story, so to die in them due to how overbearing they can be always feels a bit... cheated... [EDIT: Mind you, I'm not referring to the travel spawns that you can actually run away from. I mean the type that surround you in such a way that at least one of your characters is probably going to be attacked at least a few times before you can navigate your party out of there. One can always use invisibility, Speed potions, etc.... if one has access somehow... but the times I truly must flee for my life are when I have no access...]
4. The constriction to one viewpoint that cannot zoom or turn has always been a sore point for me, but you know that to design a world that can zoom and spin and allow for looking into the sky, you must sacrifice all that graphic art that BG is famous for... so...
5. The need to remove black blotches that cover the land. This was better handled by NWN that removes the "black" areas to the map but leaves your visible area as the only viewable area. It does help to be able to pan way beyond one's view and hear a hobgoblin grunt to let you know he's there, but... not needed...
6. The "reputation"/ morality system needs a proper revamp. This was addressed in another thread, and apparently the mod "Virtue" attempted to provide this for BG2, but I believe this is still an area open for improvement...
Modifié par Bhryaen, 01 mars 2011 - 08:30 .