Supernova123 wrote...
They've already finished the engine, all they have to do now is story and cinematic's..
You forget the most important.... making the whole game.
A graphic engine is NOT a level editor, it's a customisable software that allow you to import all your models, textures, sounds, codes, videos and put it together to make the game alive by his technical advancement (both by 3D graphic and coding enchancement to be used on hardware able to render those technicals advancements).
They still have to rely on external software for everthing else and export their work in a way to be used in the engine.
Writing a story is a lot shorter than building it in 3d, you can describe a wonderfull place in one page written in one hour, and you could need 3 month to make it in 3d.
The story is written BEFORE you make the game, it's part of "pre-production", it wouldn't make sens to work on a game and still don't know what will be inside at the same time, they need to be organised to know what they will do, estimate how long it will take, how much expensive it could be.
Making a video game on modern hardware is not using a kind of advanced rpg maker .... it's "hand made" and not "factory made".
To OP:
They knew what the story will be about years ago (when ME1 was out, we knew it would be a trilogie).
The 3 games is meant to run on the same plateform (xbox360), so they know the hardware very well and their dev team are very experienced since then.
That's why devloppement can be shorter and still not sacrificing play time, graphic quality etc.
Modifié par Siegdrifa, 26 février 2011 - 09:01 .