It restores the DLA shields from patch 1.69, reserves the lines noted by Andarian, and adds BigfootNZ's Savage Shields as multi-part models. For the time being the center bung, skulls, and bone spikes for the savage towershields are housed under ashto_m_201 - 204. These will be separated in a later patch and add a few variants not available in the original work - any suggestions, make them now
Shield Add-On Pack for Project Q
#1
Posté 26 février 2011 - 04:23
It restores the DLA shields from patch 1.69, reserves the lines noted by Andarian, and adds BigfootNZ's Savage Shields as multi-part models. For the time being the center bung, skulls, and bone spikes for the savage towershields are housed under ashto_m_201 - 204. These will be separated in a later patch and add a few variants not available in the original work - any suggestions, make them now
#2
Posté 27 février 2011 - 01:53
#3
Posté 27 février 2011 - 02:33
#4
Posté 27 février 2011 - 06:15
#5
Posté 27 février 2011 - 07:51
The content is awesome, but I'll be upgrading Q when the next version is available and don't want redundant files in my haks if i can help it.
Modifié par henesua, 27 février 2011 - 07:51 .
#6
Posté 27 février 2011 - 10:00
Thanks to _Six, I've expanded the bottom slot to 9 color variants (and will probably be doing the same for the middle slot). This will allow me to consolidate similar models better (e.g. all 1.69 DLA PDK shields under one model series) and implement them more efficiently - plus it gives more room to expand.
Over the next few days I'm going to be working on making all the shields in the addon pack compatible with the Q middle slot components. Therefore, I wouldn't get too carried away with building things using the addons until next release.
Almost forgot - my work has also inspired _Six to make some new shields - and boy are they nice
Modifié par Pstemarie, 27 février 2011 - 10:03 .
#7
Posté 27 février 2011 - 10:01
Modifié par Pstemarie, 27 février 2011 - 10:02 .
#8
Posté 28 février 2011 - 11:40
Modifié par Pstemarie, 28 février 2011 - 06:05 .
#9
Posté 28 février 2011 - 06:05
After talking with several PW authors and the Project Q team, I've decided to revamp my approach to handling the 1.69 shields. The 1.69 shields will retain their original numbering, but the models will be renamed to use the Project Q's multi-part system.
The 1.69 Dragon Kite Shield (ashto_051) will be moved to slot 061 (becoming ashto_b_061). The other 1.69 tower shields will NOT be converted over - these models have already been redone by Project Q. Furthermore, none of the 1.69 shield geometry will be modified - therefore, they will NOT be realigned to match up more correctly with other Project Q shield components.
While not exactly what I had in mind when I started, this is a necessary concession to Builders who may already be using the 1.69 shields and wish to add Project Q and the Shield Add-on Pack to their modules.
#10
Posté 28 février 2011 - 08:02
Pstemarie wrote...
Major format change -
After talking with several PW authors and the Project Q team, I've decided to revamp my approach to handling the 1.69 shields. The 1.69 shields will retain their original numbering, but the models will be renamed to use the Project Q's multi-part system.
The 1.69 Dragon Kite Shield (ashto_051) will be moved to slot 061 (becoming ashto_b_061). The other 1.69 tower shields will NOT be converted over - these models have already been redone by Project Q. Furthermore, none of the 1.69 shield geometry will be modified - therefore, they will NOT be realigned to match up more correctly with other Project Q shield components.
While not exactly what I had in mind when I started, this is a necessary concession to Builders who may already be using the 1.69 shields and wish to add Project Q and the Shield Add-on Pack to their modules.
Scratch that - better to group like models together then have them all over the place. Besides what's redoing a few shield templates in the greater scheme of what Q has to offer.





Retour en haut







