LoK-y-Yo wrote...
Grow up. When people says realism in a fantasy game is not that no magic-no potions-no fantastic creatures. There is no one more blind than that who doesn't want to see. What they say with realism is coherence.
Weapons size acording with how tall are the people and their musculature. Not daggers which look like long swords, long swords that looks like two handed swords and two handed swords which looks like...I don't know, those weapons looks taller than a person.
I agree that the combat pace in DAO was a little slow. Now is the opposite, sometimes they look like supersayans teletransporting and slicing with a sword nearly as tall as them like if they were made of paper. Is there any average point between the two? that would be "realism".
I'm pretty sure you understand that when you have read it.
Exacty. "Realism" refers to the over-the-top combat animations and moves (giant leaps and teleporting toward enemies). Better responsiveness is good, but IMO combat would be more satisfying toned down a bit. Anyway we'll see the overall result in the final release..
Modifié par gilgalad80, 26 février 2011 - 07:57 .





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