simfamSP wrote...
This post is about how idiotic the fact that people want realistic combat in a fantasy game. Not "Why is diz like teh ninja gaiden".
I'm sorry but it appears that people have gone back in time, watched every major 16th century battle and have become experts in medieval combat.
Seriously. Since when does any Western RPG give us 'real' combat. DA:O was no different. There is no such thing as 'realistic' combat in any game.
I think people get the picture that swords weighed 50kg and it took 10 seconds to swing one. Or that every battle was an amazing duel to the death. Fantasy is fantasy, there are certain realistic aspects to Western RPGs, but you cannot bash DA2 for having 'non realistic' combat then praise DA:O for it's 'realistic' combat. Both have their pros and cons. DA:O didn't go over the top, DA2 does. But to judge a game for one single flaw? Why do I still play Morrowind? Or Gothic 3? Because they are good games.
Combat is as relevant to an RPG for me as Graphics, they score pretty low. Look at Planescape: Torment, how many people can say it had the best combat ever made? Not many. But how many people can say, it had the best writing in an RPG ever? Quite a few.
I'm sure DA2 will be a good game, but please, if your going to whine about anything, don't let it be about 'realism'.
Sorry, you are implying realism is black or white, you either have it or you don't, and that is a glaring logical fallacy.
It's a spectrum, it's shades of grey. Was DA:O realistic? No. Is DA2 realistic based on what we've seen so far? No. Is DA2 less realistic than DA:O? I think the glaring answer to that question is yes, DA2 is less realistic. Just look at the speed at which massive two handed swords are twirled around... how the big weapons don't feel slower than the smaller ones, how large distances are closed in an instant regardless of bulk of armour. The list goes on.
This shift in relative realism is ripe for criticism for those of us who preferred the predecessor's approach.
I think a great vinette to demonstrate the crux of the matter is the duel with Loghain in DA:O.
In that fight you "felt" the weight of your shield bashing into your opponent, the long arc of the sword swing was dramatic, the clank of steel on steel reverberated throughout the chamber. It was an epic game moment because it was so long in the making and because it had a certain level of realism that allowed you to be immersed in the encounter.
I have a hard time imagining a similarly satisfactory duel in DA2, it will all be super fast animations, and swishing noises and repetitive animation eye candy that's disconnected from the stat based mechanics and what's really going on.
I'm prepared to be wrong, I hope I'm wrong, but ultimately this shift in relative realism is a concern to me and others.