Ivolon wrote...
When people complain about the lack of realism in combat, they usually mean the inconsistencies between tone, setting and the way combat is potrait. DAO had no "realistic" combat, but it had gritty visceral feel to it, that was in sync with setting and story.
No it didn't. It felt practically turn-based. I was going to point to a game on my shelf where the combat felt gritty and visceral, but I realized that I don't have one, because I'm not much interested in playing a game so I can almost feel the thwack when I knock gobs of blood and broken teeth out of people's mouths with a golf club. Actually, I'd probably find that pretty disturbing. The Prince of Persia games are probably the closest ones I've got, and I'm well aware that isn't saying much. I do have Fallout 3, but combat in that game only really had "guts" (metaphorical guts) when you used VATS and I don't think slow-mo should count either.
Granted, I may have high standards for visceral because I used to chop half-frozen chunks of muscle, fat, and connective tissue off human bones with a sharpened piece of metal for a living. When you've done that for a year or so, watching some spiky-haired douche whanging his shield off people just doesn't impress.





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