Realism? *READ*
#126
Posté 27 février 2011 - 09:01
#127
Posté 27 février 2011 - 09:06
IndigoWolfe wrote...
What's the difference between doing a flashy animation over and over and doing a slower, less flashy animation over and over?
the " flashy"?
(don't take account in this response, was joking
#128
Posté 27 février 2011 - 09:06
Amioran wrote...
simfamSP wrote...
Seriously. Since when does any Western RPG give us 'real' combat.
And if they would, they would probably suck. Making a realistic combat takes a lot of time and resources, for this games that are dedicated to this aspect usually are not very good at others. This however it's perfectly fine, because this is their intent and what they want to specifically accomplish.
Now, however, for an rpg, combat is only a part of the game, and I can debate neither the most important.
In an utopia it would maybe be a good idea, yes, having 20 years of development cycle.
This +1
#129
Posté 27 février 2011 - 09:14
Modifié par r2dr, 27 février 2011 - 09:14 .
#130
Posté 27 février 2011 - 09:25
Some people believe that in a world where some things are over the top or fantastical, then it's fine for everything to be. And say that, that person has no concept of realism. But there needs to be a degree of realism for a suspension of disbelief, which adds to game immersion and overall enjoyment.
It's a pointless battle. BioWare made it the way they did, I dislike it. I will however play the game, because I've followed their games since mid/late 90's. However, as time has progressed I've become disillusioned, though I may attribute that to nostalgia goggles.
If DA2 simply becomes a mix between action stylized combat similar to (insert general 1vs100 game here) I will move to another developer.
What irks me though, is not DA2 or the game itself really, but that's it's -called- Dragon Age 2 when it's such a far departure from the first.
Modifié par PretentiousCat, 27 février 2011 - 09:27 .
#131
Posté 27 février 2011 - 09:31
I disagree with this. But much like this arguement it is one that has been done to death on these boards.PretentiousCat wrote...
What irks me though, is not DA2 or the game itself really, but that's it's -called- Dragon Age 2 when it's such a far departure from the first.
#132
Posté 27 février 2011 - 09:32
#133
Posté 27 février 2011 - 09:38
I agree it's done to death, but from the words of the developers they stated themselves that it was a departure from the original. And I ask, why not make another IP instead of massively changing one that didn't need it?Andferne wrote...
I disagree with this. But much like this arguement it is one that has been done to death on these boards.PretentiousCat wrote...
What irks me though, is not DA2 or the game itself really, but that's it's -called- Dragon Age 2 when it's such a far departure from the first.
#134
Posté 27 février 2011 - 09:42
Because....they wanted to? It's theirs, to do with as they will and obviously they feel these steps are positive, that they're improving on what went before.PretentiousCat wrote...
And I ask, why not make another IP instead of massively changing one that didn't need it?
#135
Posté 27 février 2011 - 09:44
dragon_83 wrote...
How dare you understand what people mean when they are complaining about the lack of "realism"?LoK-y-Yo wrote...
Grow up. When people says realism in a fantasy game is not that no magic-no potions-no fantastic creatures. There is no one more blind than that who doesn't want to see. What they say with realism is coherence.
That made me spit my sprite out lol
#136
Posté 27 février 2011 - 09:44
By the way LoK is right.
#137
Posté 27 février 2011 - 09:47
Haasth wrote...
REALISM? THIS. IS. DRAGON AGE!
Honestly though, when people complain about "Realism" in a game like this they likely just ran out of arguments.
What he said
#138
Posté 27 février 2011 - 09:47
Ziggeh wrote...
Because....they wanted to? It's theirs, to do with as they will and obviously they feel these steps are positive, that they're improving on what went before.PretentiousCat wrote...
And I ask, why not make another IP instead of massively changing one that didn't need it?
improving
Subjective.
#139
Posté 27 février 2011 - 09:47
I Ryukage I wrote...
dragon_83 wrote...
How dare you understand what people mean when they are complaining about the lack of "realism"?LoK-y-Yo wrote...
Grow up. When people says realism in a fantasy game is not that no magic-no potions-no fantastic creatures. There is no one more blind than that who doesn't want to see. What they say with realism is coherence.
That made me spit my sprite out lol
Actually I didn't know if he was praising or laughing at me. Though I did laugh reading it
#140
Posté 27 février 2011 - 09:50
And in that case they're the subjects.PretentiousCat wrote...
Ziggeh wrote...
Because....they wanted to? It's theirs, to do with as they will and obviously they feel these steps are positive, that they're improving on what went before.PretentiousCat wrote...
And I ask, why not make another IP instead of massively changing one that didn't need it?improving
Subjective.
#141
Posté 27 février 2011 - 09:50
I Ryukage I wrote...
Grow up. When people says realism in a fantasy game is not that no magic-no potions-no fantastic creatures. There is no one more blind than that who doesn't want to see. What they say with realism is coherence.
Well said.
#142
Posté 27 février 2011 - 09:56
Ziggeh wrote...
And in that case they're the subjects.PretentiousCat wrote...
Ziggeh wrote...
Because....they wanted to? It's theirs, to do with as they will and obviously they feel these steps are positive, that they're improving on what went before.PretentiousCat wrote...
And I ask, why not make another IP instead of massively changing one that didn't need it?improving
Subjective.
Hmm, yes. However, they create products. Products bought and used by people. And those people should have a right to say if they feel the product is going in a direction they dislike. I'm not saying the sky is falling.
I just feel that a departure from the original in such a way will alienate fans. The number? Probably small. But what does that say about a company who so readily sells itself out and panders to a larger audience all for money, while in the interim making an original designer from DA:O quit.
Video games were not as hot as they are now, back when BioWare started. They did it because they enjoyed it.
I just feel that, after EA has taken over, we get more of a platform for paid DLC than a finished well made, coherent game.
#143
Posté 27 février 2011 - 09:57
#144
Posté 27 février 2011 - 09:58
Also, swinging a two-hander doesn't take obscenely much longer than swinging a one-hander. The only drawbacks of two-handed weapons are momentum (once they're swinging, they're hard to stop suddenly) and that they're terribly imprecise.
#145
Posté 27 février 2011 - 09:59
sythsillis wrote...
Real life and death face to face combat is not very entertaining. It is intimidation, first strike, one hit kill. It is soul destroying, nasty, and sickening. That's why games use very stylish, extended ballets to simulate the real thing. Think of the realism of the D-Day landing in Saving Private Ryan - how entertaining and fun was that? A couple of times in my life I have seen all the blood in a person's body come out at once and it wasn't very pleasant.
Actually that is one of my favourite movies ever. I can't see though, any movie of the likes of Saw
#146
Posté 27 février 2011 - 10:01
LoK-y-Yo wrote...
I Ryukage I wrote...
dragon_83 wrote...
How dare you understand what people mean when they are complaining about the lack of "realism"?LoK-y-Yo wrote...
Grow up. When people says realism in a fantasy game is not that no magic-no potions-no fantastic creatures. There is no one more blind than that who doesn't want to see. What they say with realism is coherence.
That made me spit my sprite out lol
Actually I didn't know if he was praising or laughing at me. Though I did laugh reading it
Well I hope its praising, but anyway I can understand peoples frustration with the suspension of belief, I honestly have only played the warrior in the demo, and although I think they did a good job for the combat Greatsword/Axe run, I do belief the swinging animation is a bit over the top, especially if weapons like The Ageless (My favorite Greatsword in Origins) will be in the game. Just a much wider, heavier looking weapon than the plain greatsword you can acquire at the beginning of origins.
#147
Posté 27 février 2011 - 10:05
PretentiousCat wrote...
Agree w/ Jitter. I tried arguing this days ago.
Some people believe that in a world where some things are over the top or fantastical, then it's fine for everything to be. And say that, that person has no concept of realism. But there needs to be a degree of realism for a suspension of disbelief, which adds to game immersion and overall enjoyment.
No. The argument is that when some things are unrealistic, then arguing that realism ought to be our standard is nonsence. What you're really saying is that you want a particular kind of unrealism... which is fine, but don't try to touch it in what it isn't.
What irks me though, is not DA2 or the game itself really, but that's it's -called- Dragon Age 2 when it's such a far departure from the first.
Except that it isn't. Putting aside story, it plays about the same. The only major departure is the art style... and we weren't playing the art of Dragon Age in the first place.
#148
Posté 27 février 2011 - 10:07
And they've helpfully provided a facility for this purpose.PretentiousCat wrote...
Hmm, yes. However, they create products. Products bought and used by people. And those people should have a right to say if they feel the product is going in a direction they dislike. I'm not saying the sky is falling.
Any departure will alienate some. Indeed, if they'd kept things exactly the same, this would have still alienated.PretentiousCat wrote...
I just feel that a departure from the original in such a way will alienate fans. The number? Probably small. But what does that say about a company who so readily sells itself out and panders to a larger audience all for money, while in the interim making an original designer from DA:O quit.
What does it say about a company that want to produce something that will entertain increasingly large numbers of people? I'm not saying that money is not a motive (more money means more resources to improve their games, for one), just that reading motives into things won't get us very far. Like many things on this forum, it's just attempting to pin something objective onto opinions
#149
Posté 27 février 2011 - 10:10
In Exile wrote...
PretentiousCat wrote...
Agree w/ Jitter. I tried arguing this days ago.
Some people believe that in a world where some things are over the top or fantastical, then it's fine for everything to be. And say that, that person has no concept of realism. But there needs to be a degree of realism for a suspension of disbelief, which adds to game immersion and overall enjoyment.
No. The argument is that when some things are unrealistic, then arguing that realism ought to be our standard is nonsence. What you're really saying is that you want a particular kind of unrealism... which is fine, but don't try to touch it in what it isn't.What irks me though, is not DA2 or the game itself really, but that's it's -called- Dragon Age 2 when it's such a far departure from the first.
Except that it isn't. Putting aside story, it plays about the same. The only major departure is the art style... and we weren't playing the art of Dragon Age in the first place.
I agree on the point of degree of unrealism. Though everyone has a different way of stating it.
But I'll have to wait and see how different it really is. And I'm sure this whole board is going to hear about it for a good few months from release, regardless of direction.
#150
Posté 27 février 2011 - 10:15
It is always nice to have in the lore if something is different. You know like: in Ferelden the gravity is less powerful, or Iron weights less, or people have different body temperature and blood presure.
So that I wouldn't be surprised to see some unrealistic things.





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