Xewaka wrote...
Melness wrote...
I'm betting that one of the very last thing I'll look at when targetting a Miasmic Flask slightly after the position of a mob or avoiding friendly fire from the new Cone of Cold is the appearance of the sword my warrior is using or how 'over the top' a skill, that uses smokebombs to fool the enemies into thinking of teleportation, is.
However, the very first thing I thought when playing a rogue in the demo was "Wait, do I have to watch that moronic facefirst roll every time I swap targets to attack a nearby enemy?" and kept thinking that until thankfully I could swap to an archer to actually play a character with half a brain.
Its definitely showy but its your taste. I know people who couldn't stand playing as mages because of the robes, and others who couldn't play as melee because of the shuffling, and a few that wouldn't pick Lightning, not because Chain Lightning sucks, but because they don't like the animation. Does that mean DA:O Mages, Warriors and Rogues are half-assed? No, it means THOSE people couldn't stand small aspects of the gameplay.
Believe it or not, some people actually like the new animations. Are they perfect for every damn individual gamer in the world? Certainly not. Are they better? Arguably. I'd say that they are simply because the worst they cause is individual unrest on some people's tastes, while the DA:O had completely ridiculous things - shuffling was one. The Ogre's charge being unavoidable is another.
Its the same thing with the dialogue wheel? Is this system perfect: Hell no, it won't ever be. But so wasn't the DA:O system and for all the flaws of the latter, I heartily welcome the Wheel. My character has actual feeling, for God's sakes.
In a completely unrelated note, in my experience, the roll is actually the rarest with the jump a bit more common, if that's any consolation.
Modifié par Melness, 28 février 2011 - 12:00 .