DA2 dumbed down? How?
#226
Posté 26 février 2011 - 09:47
#227
Posté 26 février 2011 - 09:47
#228
Posté 26 février 2011 - 09:51
#229
Posté 26 février 2011 - 09:53
hhh89 wrote...
Really? I finished all the Origins with my PC alone, stopping companions, at Normal. To me the difficulty, for the start, is at the same level.
No,its not.Not even the ogre bash did any serious damage even to my mage(the second encounter,the "realistic" one). Oger also didnt seem to use grab anymore. And where nearly every darkspawn encounter in the first game have one emmissary at least,there wasnt even one mage in the entire demo. Unless they change the enemy composition in the encounters based on the difficulty level (what i doubt) this game will be far easier then the first on all difficulty levels.
Modifié par tonnactus, 26 février 2011 - 09:54 .
#230
Posté 26 février 2011 - 09:55
Only thing i didn't enjoy was a couple of crashes.
I even played as a mage, something i only did once in DA to get the achievement, because i hated them.
#231
Posté 26 février 2011 - 09:55
IssackHawkeFTW wrote...
If anybody Is basing the difficulty on the begining of the demo....that Is just wrong. its a ''fake'' story, It will be exaggerated how much powerfull Hawke is in it.
Only the first part,where hawke only have bethany/carver at his side,is a fake story.
#232
Posté 26 février 2011 - 09:59
I know, which Is what I am referring too.tonnactus wrote...
IssackHawkeFTW wrote...
If anybody Is basing the difficulty on the begining of the demo....that Is just wrong. its a ''fake'' story, It will be exaggerated how much powerfull Hawke is in it.
Only the first part,where hawke only have bethany/carver at his side,is a fake story.
#233
Posté 26 février 2011 - 10:02
#234
Posté 26 février 2011 - 10:05
tonnactus wrote...
hhh89 wrote...
Really? I finished all the Origins with my PC alone, stopping companions, at Normal. To me the difficulty, for the start, is at the same level.
No,its not.Not even the ogre bash did any serious damage even to my mage(the second encounter,the "realistic" one). Oger also didnt seem to use grab anymore. And where nearly every darkspawn encounter in the first game have one emmissary at least,there wasnt even one mage in the entire demo. Unless they change the enemy composition in the encounters based on the difficulty level (what i doubt) this game will be far easier then the first on all difficulty levels.
In the Korcari Wilds there is only ONE emissary. And you met the darkspawn at least 8 times. There are a good amount of times in DAO where I met the darkspawn without an emissary. And not to mention, but we met an emissary apprentist in DA2. Didn't you see it?
About the difficulty, Nightmare seems pretty difficult from the information we've got, but I can't (and you can't too) judge other difficulties from Normal. And Bioware said many times that Normal doesn't require a high tactical approach in DA2.
And besides, I was talking about the starting level of DAO and DA2. If I have to judge DAO difficulty from the origins, I'd say that is quite easy.
Modifié par hhh89, 26 février 2011 - 10:06 .
#235
Posté 26 février 2011 - 10:11
Bone-Dragon wrote...
rhautanen wrote...
Oohhh. Good point. If DA2 has big AOE spells like DAO. Does it?The only things that really bug me are the loss of top down view(Makes it difficult to laydown the AoE bubble on uneven terrain and at long distances)
Well, to compensate for the removed "Dumb-Downed" top-down as some call it, they have removed FF entirely from the game (possibly on in NM mode, but probably not). The more I look into the changes in DA2, the more Im hating it...
No more FF, no more Top-Down Tactical control, Dialogue now split into Friendly/Funny/Rogue instead of old options which required thinking about the NPC's personality before speaking to get the desired outcomes, etc.
Perhaps you should do a bit more research before you post a blatantly incorrect statement. FF is available in the nightmare mode ONLY; for some reason you thought it wasn't available at all.
Too bad 1/2 the options in DA:O netted you the exact same response from the NPC had you used something different. For example: choosing dialogue choice #3 would get you the exact same NPC response as using #4 and #5.. this happens A LOT.
With DA2 your dialogue choices will affect the rest of the game, same as Origins but now BW has just made it apparent which type of response you are choosing. Certain NPCs will react to different personalities differently, it's up to you to figure out how to approach; this requires just as much thought if not more.
Modifié par TelvanniWarlord, 26 février 2011 - 10:12 .
#236
Posté 26 février 2011 - 10:23
#237
Posté 26 février 2011 - 10:25
And will still happen A LOT in DA 2. At least one gives the illusion of choice.TelvanniWarlord wrote...
Too bad 1/2 the options in DA:O netted you the exact same response from the NPC had you used something different. For example: choosing dialogue choice #3 would get you the exact same NPC response as using #4 and #5.. this happens A LOT.
Modifié par Shady314, 26 février 2011 - 10:26 .
#238
Posté 26 février 2011 - 10:27
Apparently there will be one visual upgrade for completing their personal quest but I do not expect Isabella to suddenly start wearing armor or pants.ashez2ashes wrote...
Is the companion inventory really taken out? I'm going to be stuck with the boobtastic outfits for Isabela and Bethany throughout the whole game?;
#239
Posté 26 février 2011 - 10:29
Shady314 wrote...
Apparently there will be one visual upgrade for completing their personal quest but I do not expect Isabella to suddenly start wearing armor or pants.ashez2ashes wrote...
Is the companion inventory really taken out? I'm going to be stuck with the boobtastic outfits for Isabela and Bethany throughout the whole game?;
Well that sucks... No companion inventory is about the worst news I've heard about this game yet.
#240
Posté 26 février 2011 - 10:29
tonnactus wrote...
hhh89 wrote...
Really? I finished all the Origins with my PC alone, stopping companions, at Normal. To me the difficulty, for the start, is at the same level.
No,its not.Not even the ogre bash did any serious damage even to my mage(the second encounter,the "realistic" one). Oger also didnt seem to use grab anymore. And where nearly every darkspawn encounter in the first game have one emmissary at least,there wasnt even one mage in the entire demo. Unless they change the enemy composition in the encounters based on the difficulty level (what i doubt) this game will be far easier then the first on all difficulty levels.
What the demo is showing is akin to an origin story i normal.
#241
Posté 26 février 2011 - 10:32
On a more serious note: On the bright side..atleast you CAN change they're apperance.
#242
Posté 26 février 2011 - 10:35
IssackHawkeFTW wrote...
Gosh...all this talk makes me want too play the demo..yet I REALLY want too sleep...o,e I wish life had a dialouge wheel...lol
On a more serious note: On the bright side..atleast you CAN change they're apperance.
Once isn't much of a change... Just watch, they'll put out DLC for new outfits like ME2. So you can pay extra for something you got free in the last game.
#243
Posté 26 février 2011 - 10:49
Dubya75 wrote...
So many people are complaining about DA2 saying it is "dumbed down". I really don't get where this opinion originated from.
None of us have played the full game so how do we know it is "dumbed down"?
What's been stripped out of DA2 that was in Origins? I'd really like to know!
Is it the fact that there is no longer the same tactical view? Is it the combat? Because really, these are the only things we've really seen so far.
Now my intention for this thread is NOT to have another ranting session, instead I just want to get some facts about this "dumbed down" label.
So unless you have something concrete to contribute towards justifying a "dumbed down" label, please don't bother.
Go!
I would say we can't judge if the game in its entirety has been dumbed down, with plot and dialogue etc, but the displays of the health and stamina/ mana bars are pretty in your face, with the primary colours and stuff and the power images are also pretty childish looking, as are the level up power trees. The animation for the winter's grasp spell also looks pretty dire, the animation in Origins was perfectly fine... All-in-all, for me at least, the display of everything looks childish. Maybe that's a reason people think it is dumbed down? The graphics of the actual gameplay are brilliant but having such distracting and kiddy displays is just irritating.
Also, the combat is much, much easier. This is not necessarily a bad thing for everyone but it is no longer a challenge and that, for me, is a shame. I have played the PC and Xbox versions and the PC is far superior and the combat is better in that, but still pretty easy. Again, another reason maybe for people thinking it is dumbed down? Personally I don't think 'dumbed down' is the right phrase to use, but from the demo DA:2 doesn't look as grown up as DA:O.
#244
Posté 26 février 2011 - 10:53
Shady314 wrote...
Apparently there will be one visual upgrade for completing their personal quest but I do not expect Isabella to suddenly start wearing armor or pants.ashez2ashes wrote...
Is the companion inventory really taken out? I'm going to be stuck with the boobtastic outfits for Isabela and Bethany throughout the whole game?;
Bioware: Dragon Age 2 Will Not Experience a Mass Effect
#245
Posté 26 février 2011 - 10:59
BobSmith101 wrote...
Shady314 wrote...
Apparently there will be one visual upgrade for completing their personal quest but I do not expect Isabella to suddenly start wearing armor or pants.ashez2ashes wrote...
Is the companion inventory really taken out? I'm going to be stuck with the boobtastic outfits for Isabela and Bethany throughout the whole game?;
Bioware: Dragon Age 2 Will Not Experience a Mass Effect
I don't even think this is the devs fault. This just screams Marketing department BS. Someone important on the corporate ladder wanted "marketing synergy" or some other moronic marketing BS.
#246
Posté 26 février 2011 - 11:17
- One big reason was one that I haven't seen anyone else mention in any of these threads, but the demo's last battle really seemed to require a stronger suspension of critical thinking skills than other battles. I can buy that darkspawn who lack any evident Alpha to organize them will come at you in waves, since they're blighting the whole landscape and need Alphas to organize them. But why were the archers in that last battle coming in waves? I'm not saying it's something for which no explanation is possible (they could just be that disorganized), but rather it felt like something where if they had given the matter some thought and tried to max this issue's sensibility, they would have more likely than not designed the battle so that the humans were either more organized from the beginning (as if they were expecting Isabela) or started out disorganized and then later come in more organized (as a strategized reaction to the surprise, given they had all these people elsewhere at first). (It wasn't clear to me on my one playthrough whether you surprised Cortillion or not.) Apparently (judging from forum discussions) they wanted the PC version to run like the consoles, where lower amounts of RAM made it necessary to have enemies come in waves even in Origins.
- The silly-feeling battle animations imply that having the minimal amount of points in dexterity is sufficient for super-ninja-level dexterous moves. While this issue might have parallels in the constitution spec in Origins, it has the problem that it implies that super-ninja-level dexterity is insufficient for anything else in the game that requires dexterity, so basically it's also asking me to believe that near-magical ninjas just aren't very dexterous.
Again, it just feels like they want me to turn off critical thinking skills much more so than in DAO, where it was easier to avoid the most painful points (like the ridiculous Ranger summoning talent - I just never took the Ranger spec). The only DAO exception I can think of off-hand is the inventory bag, but prior games inured me to that problem already, and since I usually play a mage I could just reimagine it as an enchanted object I received in the Circle (and the map as my or someone's skrying abilities).
- Since the dialogue options now indicate tone, I can no longer reimagine a line's tone in alternate ways, which just feels like it allows less imagination and thought.
- The battles felt like they punished me for trying to use tactics. Mainly it was because the buggy tactics screen made me give up on setting tactics, but upon doing so I nonetheless found the battles so easy I can't see what added benefit I could derive from using tactics. I never played DAO on hard but I guess I'll probably have to for DA2. The other issue on this point was that staying abreast of what my party members were doing was just more cumbersome since I couldn't have the isometric view and because the tactics screen was no longer one click away that I could tell.
- I don't like too much difficulty, but now unless I play nightmare I can't have friendly fire, which DAO made me learn I really enjoy for the tactical issues it presents.
- The final point that's coming to mind now is that creating a role to play just requires a bit less thought than it did in DAO. I realize they think this issue's a selling point, and I'm sure it is, but I enjoy trying to decide whether to play a male elf or female dwarf (my top two picks) and I enjoy navigating labyrinthine character creation options. I just don't have this opportunity for thought now.
(edited for typos and for one overstatement
Modifié par Satyricon331, 26 février 2011 - 11:21 .
#247
Posté 26 février 2011 - 11:39
hhh89 wrote...
And not to mention, but we met an emissary apprentist in DA2. Didn't you see it?
In the demo? Must have been a completly pushover then.
#248
Posté 27 février 2011 - 12:08
Purgatious wrote...
The combat is just as, if not more deep due to increased speed and cross class combinations/less OPness VS UPness of class and abilities.
No more useless rogues and arcane warriors soloing nightmare mode.
Its deeper because its faster? What is it factory work? That's not the way it works if its deep it has to be slower. Has to be. Check out some of the
grand strategy games and war games and you'll see there is no "fast" combat.Most of these games require you to pause or slow the speed down and are turn based. The faster something is the less thought it requires. Speed equils simplistic crap like Mcdonalds and animie cartoons. Young people seem to thing fast is deep and intellectual and skillful and has quality. Anything of substance which is created or discovered was thoughout carefully and meditated on. Not rushed.
Yes cross class could make it more interesting and deep.
Modifié par cabbagesoup, 27 février 2011 - 12:11 .
#249
Posté 27 février 2011 - 12:17
Dubya75 wrote...
Drake Sigar wrote...
I give up, you two are three fries short of a happy meal. All I hear these past weeks is “wait for the demo, wait for the demo” and now those chants have switched to “wait for the full game.” I can’t afford to buy every video game I have a passing interest in, I have not replaced my toilet roll with hundred dollar bills. If the demo fails to convince me to buy the full game, that’s THEIR failure. It’s the entire point of a demo!
You'll read reviews of the full game and mark my words, you will buy it. Yes, I have faith in Bioware, they have a very good track record. Do you really think they are going to foul up their Dragon Age franchise just like that?
Be honest with yourself man, you want to play Dragon Age II. Chances are, you'll buy it the first chance you get!
That's how I felt before I played the demo was sure I was going to love it and pre-order it without reservations. Maybe, this is true and when we play on hard or nightmare it will mean having to make care decisions about what you do with you characters abilities and how you attack, requiring who you have in your party and how you use them.
#250
Posté 27 février 2011 - 12:19
Surely that's a victory for realism for everyone claiming the game is moving away from the realistic feel.





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