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DA2 dumbed down? How?


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#276
godlike13

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Deadmac wrote...

godlike13 wrote...

In DA2 demo we got "I want to be a dragon" for a snaky reply of "You can show me that trick of yours, that looks useful", its not as "intelligent" as "Shape-shifting must exert a lot of lyrium. Is it possible for someone such as myself to learn this ability?" because its not meant to be a intelligence reply.

In DA:O when the dialog choice came up as "Shape-shifting must exert a lot of lyrium. Is it possible for someone such as myself to learn this ability?" and u clicked it, that's what u said. In DA2 now u just get general "Diplomatic", "Sarcastic", or "Forceful" dialog choices in which u click and u get something of that suit, rather then the exact thing u click. Not only that, the more u choose a certain type, the more it will influence ur character. So no, i wouldn't say they dumb down the dialog.

Basically, you like the whole "look at the icon and click" rather than read?


No, i like my character being able to actually convey emotion, and having what he says actually influence him. Rather then just clicking on stoic text, from a pre-set range of general choices.

Modifié par godlike13, 27 février 2011 - 02:45 .


#277
Melness

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Another dumbed down feature are the new dialogue icons, which informs you that a specific line is either evil, kind, or a joke.


Ever heard that in the internet it is hard to pass the idea of sarcasm? That's because its only words.

"I want to be a dragon" is not as intelligent as "Shape-shifting must exert a lot of lyrium. Is it possible for someone such as myself to learn this ability?".


Your example is horrible because that line is meant to be a joke, yours is a reasonable question.


Tell me... How many people liked the 'stealing' skill? If they tweaked the reward system, the skill stealing would have been a blast. All they had to do is tweak the rewards.

Now, all you need is one or two points in cunning and/or willpower. Done.


Attributes aren't the only factor, your choices in dialogue also weight in your options for diplomacy. And how different is ''one or two'' points cunning to 'one or two' points in pick locks/stealing?

#278
cabbagesoup

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Deadmac wrote...

godlike13 wrote...

In DA2 demo we got "I want to be a dragon" for a snaky reply of "You can show me that trick of yours, that looks useful", its not as "intelligent" as "Shape-shifting must exert a lot of lyrium. Is it possible for someone such as myself to learn this ability?" because its not meant to be a intelligence reply.

In DA:O when the dialog choice came up as "Shape-shifting must exert a lot of lyrium. Is it possible for someone such as myself to learn this ability?" and u clicked it, that's what u said. In DA2 now u just get general "Diplomatic", "Sarcastic", or "Forceful" dialog choices in which u click and u get something of that suit, rather then the exact thing u click. Not only that, the more u choose a certain type, the more it will influence ur character. So no, i wouldn't say they dumb down the dialog.

Basically, you like the whole "look at the icon and click" rather than read?

I keep forgeting the new generation's definition to the phrase 'tech savvy' is point and click on the gui. No one wants to think deeper. What is up with that?


They like it because its faster and faster is better these days. Speed and quantity. Because of this mentality and demand I wonder if we will ever see great works of music art or engineering. Its the walmart and fast food smart phone mentality.
Not to mention faster is more action.

#279
godlike13

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Deadmac wrote...

...part two...

No More Skills: - http://dragonage.wikia.com/wiki/Skills
One of the greatest characteristics to a BioWare game are the skills. As you progress from stage one to stage two, the level of your skills opens up more of the game. Dialogue, looting, stealing, disarming traps, and opening certain doors depends upon them. Its a reward system for making certain cognitive descisions about character development. Sure, "Dragon Age: Origins" had a looting issue with not being able to unlock many of the chests, but all they had to do is tweak the difficulty depending on your location in the game. Earlier chests = easier to open. Later chests = more higher skill base. Its not that very hard to fix. Within the new "Dragon Age II" system, you have two settings that solve the whole issue. 'Willpower' and/or 'cunning' will solve all your problems. 

Tell me... How many people liked the 'stealing' skill? If they tweaked the reward system, the skill stealing would have been a blast. All they had to do is tweak the rewards.

Now, all you need is one or two points in cunning and/or willpower. Done.

...part one:
http://social.biowar...6714/11#6245879


So u telling me that putting a regulated point in a skill is more in dept then having to build an attribute?

Then, all you needed was to put a regulated point in the skill, done. Now u have to build an actual attribute.

Modifié par godlike13, 27 février 2011 - 02:59 .


#280
godlike13

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cabbagesoup wrote...

Deadmac wrote...

godlike13 wrote...

In DA2 demo we got "I want to be a dragon" for a snaky reply of "You can show me that trick of yours, that looks useful", its not as "intelligent" as "Shape-shifting must exert a lot of lyrium. Is it possible for someone such as myself to learn this ability?" because its not meant to be a intelligence reply.

In DA:O when the dialog choice came up as "Shape-shifting must exert a lot of lyrium. Is it possible for someone such as myself to learn this ability?" and u clicked it, that's what u said. In DA2 now u just get general "Diplomatic", "Sarcastic", or "Forceful" dialog choices in which u click and u get something of that suit, rather then the exact thing u click. Not only that, the more u choose a certain type, the more it will influence ur character. So no, i wouldn't say they dumb down the dialog.

Basically, you like the whole "look at the icon and click" rather than read?

I keep forgeting the new generation's definition to the phrase 'tech savvy' is point and click on the gui. No one wants to think deeper. What is up with that?


They like it because its faster and faster is better these days. Speed and quantity. Because of this mentality and demand I wonder if we will ever see great works of music art or engineering. Its the walmart and fast food smart phone mentality.
Not to mention faster is more action.


Clicking on the pre-set text is actually faster, now we have to make a actual choice off emotion, and see how it unfolds. Evolving ur character by what u choose. In other words, there's more dept.

In Origins u said what u read, simple as that. Half of them leading to the same response even.

Modifié par godlike13, 27 février 2011 - 02:58 .


#281
Melness

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cabbagesoup wrote...

They like it because its faster and faster is better these days. Speed and quantity. Because of this mentality and demand I wonder if we will ever see great works of music art or engineering. Its the walmart and fast food smart phone mentality.
Not to mention faster is more action.


Ever heard that its hard to pass sarcasm over the internet? Because its only words, that's why we use emoticons.

Those little smiles are retarded, and part of a mentality that should be denied by international law! Instead of :lol: we should all write: *this poster smiles heartily over the above quoted phrase* lest all culture be damned!

#282
Ultrabobo

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I didn't read all the posts because follow so many threads is hard, so sorry if what i'm going to say has already been told, but i wanted to chip in.

Honestly where many see a dumbed down system i see a lot of potential, expecially in the dialogues. In the demo we've seen just a pair of easy convos, so is all speculation, but please bear with me for a little.
The system might be a lot deeper than we think, the icons showing the "attitude" of an answer might be a needed tool. I mean, as we know there's no more coercition (sp?) skill, and there's no -shown- paragon/renegade meter, but what if is for a pourpose? If for example the persuasion works in a similar way to Alpha Protocol where your ability to gauge the person in front of the character and pick the right stand to please or irk him matter? It would be a lot deeper than simply dump points in a skill and then click persuade or intimidate i guess.

Granted, i might be hoping for too much, and would be totally ironic if i, with all these high hopes end up more disappointed than doomsayers, but one can dream

Modifié par Ultrabobo, 27 février 2011 - 03:21 .


#283
Veex

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Melness wrote...

Those little smiles are retarded, and part of a mentality that should be denied by international law! Instead of :lol: we should all write: *this poster smiles heartily over the above quoted phrase* lest all culture be damned!


With hesitant agreement: Yes human, declaring emotional tone is necessary over the internet.
With sincere regret: Your point will be ignored.

Elcor, yeah, they talk that way for a reason.

#284
slovins

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I am not going to rant and rave like some people have, but you must look at the facts. If you look at the demo it is the exact same demo that was seen at Gamescom in Germany during the fall of 2010. Hmm I know I am not going to base my opinion on a 4 to 5 month old demo. Honestly if you do not want to get the game then do not get it. Not going to hurt my feelings any.

#285
Darkeus

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slovins wrote...

I am not going to rant and rave like some people have, but you must look at the facts. If you look at the demo it is the exact same demo that was seen at Gamescom in Germany during the fall of 2010. Hmm I know I am not going to base my opinion on a 4 to 5 month old demo. Honestly if you do not want to get the game then do not get it. Not going to hurt my feelings any.


This, so this!!

The demo is old code and I am not going to freak out over it.

Game is not out yet....

#286
AlanC9

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cabbagesoup wrote...
You're arguement only works if you are playing a first person shooter or fighter not something that requires party tactics.
Think about it. strategy games with tactics using units or a party can not be done if you can't see what's going on in the battle


This simply doesn't follow. A game that requires party tactics can also give a player limited information. Serious wargames do this. 

Of course, many RPG players are too weak to handle a serious wargame, and so they need a crutch like top-down view. But if you're catering to the weak players it simply doesn't matter what sort of view you put in the game -- it will be easy regardless, because easy is all they want, and if you're designing around their limitations that's all you can give them.

 I don't know if you consider DAO on PC a game that needs party tactics, but that game can be played without top-down view. That's how I play it.

#287
cabbagesoup

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AlanC9 wrote...

cabbagesoup wrote...
You're arguement only works if you are playing a first person shooter or fighter not something that requires party tactics.
Think about it. strategy games with tactics using units or a party can not be done if you can't see what's going on in the battle


This simply doesn't follow. A game that requires party tactics can also give a player limited information. Serious wargames do this. 

Of course, many RPG players are too weak to handle a serious wargame, and so they need a crutch like top-down view. But if you're catering to the weak players it simply doesn't matter what sort of view you put in the game -- it will be easy regardless, because easy is all they want, and if you're designing around their limitations that's all you can give them.

 I don't know if you consider DAO on PC a game that needs party tactics, but that game can be played without
top-down view. That's how I play it.


I don't think you've ever played a real war game such as what you'll find at battlefront or matrix games. (I know you've never hard of them)
  Be that as it may you do.
Yes if you played on the xbox360 or PS3 DAO is more of an action RPG which does require any party tactics.

#288
FieryDove

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AlanC9 wrote...

Of course, many RPG players are too weak to handle a serious wargame, and so they need a crutch like top-down view. But if you're catering to the weak players it simply doesn't matter what sort of view you put in the game


Since we must fight like a general we need more infos...

Topographical maps, high-resolution aerial photos, better counter-intelligence, high tech radar and about 600 more menu's and spreadsheets.

#289
cabbagesoup

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AlanC9 wrote...

cabbagesoup wrote...
You're arguement only works if you are playing a first person shooter or fighter not something that requires party tactics.
Think about it. strategy games with tactics using units or a party can not be done if you can't see what's going on in the battle


This simply doesn't follow. A game that requires party tactics can also give a player limited information. Serious wargames do this. 

Of course, many RPG players are too weak to handle a serious wargame, and so they need a crutch like top-down view. But if you're catering to the weak players it simply doesn't matter what sort of view you put in the game -- it will be easy regardless, because easy is all they want, and if you're designing around their limitations that's all you can give them.

 I don't know if you consider DAO on PC a game that needs party tactics, but that game can be played without top-down view. That's how I play it.


And I'm not talking about limited information. Furthermore the more complex and detialed a war game the more details are given like WITP.

You simply don't follow what me. A game can't be tactical if you can't see the units or party your controlling.
Don't be rediculous.

Modifié par cabbagesoup, 27 février 2011 - 03:52 .


#290
Melness

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cabbagesoup wrote...

You simply don't follow what me. A game can't be tactical if you can't see the units or party your controlling.
Don't be rediculous.


Good thing all you need to see your party in DA2 is eyes.

Which I dearly hope you have.

#291
cabbagesoup

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Melness wrote...

cabbagesoup wrote...

You simply don't follow what me. A game can't be tactical if you can't see the units or party your controlling.
Don't be rediculous.


Good thing all you need to see your party in DA2 is eyes.

Which I dearly hope you have.


Eyes old man and a good view which in DA2 demo we don't have.

#292
Melness

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cabbagesoup wrote...

Melness wrote...

cabbagesoup wrote...

You simply don't follow what me. A game can't be tactical if you can't see the units or party your controlling.
Don't be rediculous.


Good thing all you need to see your party in DA2 is eyes.

Which I dearly hope you have.


Eyes old man and a good view which in DA2 demo we don't have.


Of course you do.

What, still complaining about the lack isometric view?

:o

#293
Darkeus

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I don't like that it doesn't zoom out more.

But I still have a very good view of the field.

#294
Melness

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Darkeus wrote...

I don't like that it doesn't zoom out more.

But I still have a very good view of the field.


Agreed on both counts.

#295
cabbagesoup

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Melness wrote...

cabbagesoup wrote...

Melness wrote...

cabbagesoup wrote...

You simply don't follow what me. A game can't be tactical if you can't see the units or party your controlling.
Don't be rediculous.


Good thing all you need to see your party in DA2 is eyes.

Which I dearly hope you have.


Eyes old man and a good view which in DA2 demo we don't have.


Of course you do.

What, still complaining about the lack isometric view?

:o


Exactly if you can't see your party members because they are blocked by so much crap then you aren't or don't need to control them tactically and that's probably why the game was designed that way so you can just go in and button mash like any action game. You don't seem to have to do anyting more.

Modifié par cabbagesoup, 27 février 2011 - 04:04 .


#296
Veex

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cabbagesoup wrote...

Exactly if you can't see your party members because they are blocked by so much crap then you aren't or don't need to control them tactically and that's probably why the game was designed that way so you can just go in and button mash like any action game. You don't seem to have to do anyting more.


I'd have to turn off my monitor to not be able to see my entire party and every enemy in any encounter in the demo. I can understand you would have liked the isometric view to return, but what you're saying simply isn't true.

#297
cabbagesoup

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Well good night everybody, enjoy your action console game when it comes out on PC/xbox360/PS3 whatever its all the same.

By the way how much is it for the PC same price as your console games
That is new Price 59.99 old price 49.99

Modifié par cabbagesoup, 27 février 2011 - 04:11 .


#298
Salaciouschicken

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If you watched the gamestop video you would see that there are far more enemies, most of which amount to fodder that are easily cut down...by which I mean hacked repeatedly in a very quick but flashy manner until they're dead. The dialogue and voice acting annoys the crap out of me, everyone is so nonchalant about everything. There's no more overwhelm abilities, which some people disliked, but added a lot of difficulty and required thought to overcome. If you were going to face overwhelming foes, remember to bring someone who could stun for instance. Overall the increase in the number of enemies and the decrease in the personalization of the hero and companions implies that it's purposely been "dumbed" down to appeal to people who want a quick and thoughtless jump into the action with little preparation. Although that video was on normal I think.

#299
IRMcGhee

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£25 actually. And it didn't seem like any "console action game" I've ever been exposed to when I played it.

#300
cabbagesoup

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Veex wrote...

cabbagesoup wrote...

Exactly if you can't see your party members because they are blocked by so much crap then you aren't or don't need to control them tactically and that's probably why the game was designed that way so you can just go in and button mash like any action game. You don't seem to have to do anyting more.


I'd have to turn off my monitor to not be able to see my entire party and every enemy in any encounter in the demo. I can understand you would have liked the isometric view to return, but what you're saying simply isn't true.


Wow dood! you've must have really good eyes. You can't see everything no one can they made it that way. And wait till
you get the full game and play it a little more then you'll begin to realize.