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DA2 dumbed down? How?


523 réponses à ce sujet

#326
Berkilak

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My 56.6k modem is so much more tactical than mainstream internet.

#327
ashez2ashes

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Salaciouschicken wrote...

The dialogue and voice acting annoys the crap out of me, everyone is so nonchalant about everything..


Your character really didn't seem all that upset when your sibling died.  It's like your mom is the only one that cared.

#328
The Minority

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This is the way I see it.

Voice actor> silent protagonist
Running at epic speed> awkward shuffling to enemy
Mashing A to attack> watching the character do it for you

That's what I think

#329
Berkilak

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The Minority wrote...

This is the way I see it.

Voice actor> silent protagonist
Running at epic speed> awkward shuffling to enemy
Mashing A to attack> watching the character do it for you

That's what I think


Additional counters:
1) If you have a problem with it, turn on captions and mute. :devil:
2) Anyone who argues with this is purposefully trolling.
3) You can always turn on auto-attacks.

#330
wulf3n

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The Minority wrote...
Voice actor> silent protagonist


It's harder to role play though, also limits the amount responses available due to the costs of VA's

#331
Felene

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Xewaka wrote...

Dubya75 wrote...
I just want to get some facts about this "dumbed down" label.

Lemme give a shot!
Non customizable companion fighting style or armor.


:blink:

What is this I don't even...

#332
Thullon

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There is no open ended role playing in these games anyway.
New or old you're given a set of responses and you get to pick one or forever stare blankly into space.
If the difference for someone is getting one or two more choices; I'd argue it's not a meaningful difference.

I never found it appealing to completely control the entire party.
If they want to wear a certain outfit then holy crap surprise me.
Giving orders in combat is one thing but I signed up to be a hero not a babysitter.

#333
Infaela

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wulf3n wrote...

The Minority wrote...
Voice actor> silent protagonist


It's harder to role play though, also limits the amount responses available due to the costs of VA's


I've been reading that the number of responses is about the same as DA:O, just the format is different.

Still don't get the argument that it's harder to roleplay.  If the beef is that the voice just isn't the voice you wanted then... well.. there is that.  But if the beef is that you can't choose your exact words, I would argue that when it comes to communcation, a quick summary and an idea of the tone in which something is said actually tells you more about what you're choosing than the precise words without any body language or vocal inflection to frame them.  

I have thought I was saying something entirely different from what the game thought I was saying in so many RPGs... it's a pet peeve.  Right up there with getting to choose between several lines of dialogue that were clearly written to make their meaning abundantly clear, instead of being written to sound natural and ... like something anyone would actually say ever.  I kind of see the dialogue wheel as freeing up the writers, they don't have to write every line so that the words carry all of the meaning, which seems unnatural when I think about it.

#334
wulf3n

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Thullon wrote...
There is no open ended role playing in these games anyway.
New or old you're given a set of responses and you get to pick one or forever stare blankly into space.
If the difference for someone is getting one or two more choices; I'd argue it's not a meaningful difference.


But you never get the problem of having what was said, be the complete opposite of what you were intending. Sure it's still limited without the wheel, but less so.

Thullon wrote...
I never found it appealing to completely control the entire party.
If they want to wear a certain outfit then holy crap surprise me.
Giving orders in combat is one thing but I signed up to be a hero not a babysitter.


It's just off-putting when your tank is walking around in leather pants and a shirt.

#335
The Minority

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If you want to roleplay as a jerk do the aggressive response.
If you want to roleplay as a Chantry loving templar do that.
If you want to roleplay as a snarky rogue with no pants just do it!

Hearing a voice doesn't affect role playing in my opinion. You're all being dramatic.

#336
Xewaka

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Felene wrote...

Xewaka wrote...

Dubya75 wrote...
I just want to get some facts about this "dumbed down" label.

Lemme give a shot!
Non customizable companion fighting style or armor.

:blink: What is this I don't even...

Fixed armor slot -enhanceable with runes yes, but the armor per se is fixed-, limited weaponry/barred magic school. That's what I reffered to.

...

The fact that I have been taken seriously despite the exclamation marks all over the place indicating exaggerated enthusiasm makes me think I should edit for clarity.

#337
BeardedNinja

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wulf3n wrote...

Thullon wrote...
There is no open ended role playing in these games anyway.
New or old you're given a set of responses and you get to pick one or forever stare blankly into space.
If the difference for someone is getting one or two more choices; I'd argue it's not a meaningful difference.


But you never get the problem of having what was said, be the complete opposite of what you were intending. Sure it's still limited without the wheel, but less so.

Thullon wrote...
I never found it appealing to completely control the entire party.
If they want to wear a certain outfit then holy crap surprise me.
Giving orders in combat is one thing but I signed up to be a hero not a babysitter.


It's just off-putting when your tank is walking around in leather pants and a shirt.

You do know there are screens of Carver in armor right?

#338
wulf3n

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The Minority wrote...

If you want to roleplay as a jerk do the aggressive response.
If you want to roleplay as a Chantry loving templar do that.
If you want to roleplay as a snarky rogue with no pants just do it!

Hearing a voice doesn't affect role playing in my opinion. You're all being dramatic.


A whole 3 options! my god im swimming in choice.


BeardedNinja wrote...
You do know there are screens of Carver in armor right?


I was refering to aveline. And im not saying there won't be customization for companions, i was just saying it would be stupid if there wasn't.

Modifié par wulf3n, 27 février 2011 - 05:54 .


#339
Thullon

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The wheel with icons is supposed to reduce the risk of saying something unintended.
Sure you don't know exactly what you'll say but you *should* have a better idea of how people will take what is about to be said.

I get the feeling the only character who would show up wearing something inappropriate would be Zevran.

#340
Berkilak

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wulf3n wrote...

The Minority wrote...

If you want to roleplay as a jerk do the aggressive response.
If you want to roleplay as a Chantry loving templar do that.
If you want to roleplay as a snarky rogue with no pants just do it!

Hearing a voice doesn't affect role playing in my opinion. You're all being dramatic.


A whole 3 options! my god im swimming in choice.


You had just as much in DA:O. Other options were inquiries.

#341
Infaela

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Xewaka wrote...

The fact that I have been taken seriously despite the exclamation marks all over the place indicating exaggerated enthusiasm makes me think I should edit for clarity.


This is exactly why the dialogue wheel is superior!  Imagine how much more clearly people would understand each others posts if we had some graphic mechanism for illustrating the intended tone of our words!

:mellow:

#342
Xewaka

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Thullon wrote...
The wheel with icons is supposed to reduce the risk of saying something unintended.

It does the exact opposite.

#343
Morroian

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wulf3n wrote...

It's just off-putting when your tank is walking around in leather pants and a shirt.

Carver isn't a tank and he does get armour, as does Aveline.

Modifié par Morroian, 27 février 2011 - 05:57 .


#344
Morroian

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Xewaka wrote...

Thullon wrote...
The wheel with icons is supposed to reduce the risk of saying something unintended.

It does the exact opposite.

Not in terms of tone.

#345
The Minority

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wulf3n wrote...

The Minority wrote...

If you want to roleplay as a jerk do the aggressive response.
If you want to roleplay as a Chantry loving templar do that.
If you want to roleplay as a snarky rogue with no pants just do it!

Hearing a voice doesn't affect role playing in my opinion. You're all being dramatic.


A whole 3 options! my god im swimming in choice.


I'm not going to list all the options, that;d take too long.
You can complain now, but you're going to buy the game anyway. Unless you're only on the forums to complain.

#346
Morroian

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wulf3n wrote...

A whole 3 options! my god im swimming in choice.

There are 12 different types of tone.

#347
Xewaka

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Morroian wrote...

Xewaka wrote...

Thullon wrote...
The wheel with icons is supposed to reduce the risk of saying something unintended.

It does the exact opposite.

Not in terms of tone.

It does in term of content, which is far graver.

#348
Esoj16

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wulf3n wrote...

The Minority wrote...

If you want to roleplay as a jerk do the aggressive response.
If you want to roleplay as a Chantry loving templar do that.
If you want to roleplay as a snarky rogue with no pants just do it!

Hearing a voice doesn't affect role playing in my opinion. You're all being dramatic.


A whole 3 options! my god im swimming in choice.


Three minimal options, there's greedy, flirty, agreeable, charming, commanding, aggresive/angry, sarcastic, friendly and I'm sure there'll be more :police: and Origins didn't have that many options either, most of the time there were some dialogue choices that would investigate the matter further, and there were usually two or three options that would actually move the story forwards, same thing :lol:

#349
Morroian

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Xewaka wrote...

Morroian wrote...

Xewaka wrote...

Thullon wrote...
The wheel with icons is supposed to reduce the risk of saying something unintended.

It does the exact opposite.

Not in terms of tone.

It does in term of content, which is far graver.

Depends how you role play. 

#350
Xewaka

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Morroian wrote...
Depends how you role play.

I roleplay knowing what my character will say. The paraphrase disallows that.