Aller au contenu

Photo

DA2 dumbed down? How?


523 réponses à ce sujet

#26
Beastofexmoor

Beastofexmoor
  • Members
  • 15 messages
True, the voice options make the personality development a bit black and white, but the combat is more streamlined, graphics improved, and the lack of character customisation is made up for by the improvement in the appearance of all weapons and armour.

#27
slimgrin

slimgrin
  • Members
  • 12 456 messages
The limited camera and invasive UI are what bothered me most. I wouldn't say combat is dumbed down by that, but it sure was made more frustrating. AOE spells are still hard to target in the distance too. They should have fixed stuff like this.

The writing seemed bad, but I suppose I would need to experience a lot more it to properly judge.

Modifié par slimgrin, 26 février 2011 - 07:31 .


#28
Dubya75

Dubya75
  • Members
  • 4 598 messages

TGFKAMAdmaX wrote...

Anathemic wrote...

TGFKAMAdmaX wrote...

Anathemic wrote...

Ringo12 wrote...

Because everyone has played the demo so by going on that they judged a game before it's out.


Y'know a demo is suppose to be a first-look/preview of the actual game, hands-on experience. It's not mind staggering to think that opinions can't form about the game...

Or did the purpose of a demo change when I wasn't looking?

nothing wrong with basing ur opinion on combat since that was to me the main focus. but alot are forming opinions on the story and other functions that were not the main focus.


The OP was focusing on gameplay aspects and I assume that's what his point was, again there's no reason for people to be shocked and disgusted when people judge a demo to be a representation of a game, that's what a demo is.

not disagreeing with you. im just saying that the most vocal seem to be yelling things like everything sucks because one thing they dont like. there are extremists on both sides.
Image IPB


Exactly this. It bothers me that hardcore Origins fans would now go as far as cancelling their pre-orders based on a crappy demo (not that I thought it was crappy).
Surely anyone with half a brain would realise by thinking about it for just a moment, that they've not seen nearly enough of the game to dismiss it entirely?
Maybe people think it's turned into God of War or something in which you simply have to make your way from point A to point B - game over!
How sad that would be, because that means that they have misled themselves and the demo has failed miserably.

#29
Archereon

Archereon
  • Members
  • 2 354 messages

Yoshileon wrote...

Bigdoser wrote...

Yoshileon wrote...

The conversations are dumbed down as hell...
"Click here if you want to be good"
"Click here if you want to be bad"

It's exactly the same as mass effect conversation system, which I disliked because of this.
The only difference is that now it displays an icon.

Most people won't even read what they're answering...


You are wrong there is no good and bad option in the dialouge eg. using the threat tone at the templar saying if he touches beth or goes near her he will punch him in the face.


Ok, then . Consequences are a different topic. Doesn't matter


The real reason most people won't read what they're saying is because the Paragon/Renegade persuasion system is in DA2 in an ever more cluster***y form, as said above.

#30
Purgatious

Purgatious
  • Members
  • 612 messages
The combat is just as, if not more deep due to increased speed and cross class combinations/less OPness VS UPness of class and abilities.



No more useless rogues and arcane warriors soloing nightmare mode.

#31
ROD525

ROD525
  • Members
  • 275 messages

Lennonkun wrote...

My Avatar is a Lizard wrote...

Image IPB
I like this one better actually


Guess we better kill the government then.

Elitism and elite theory runs the world, get used to it.

Have you watched the news lately?Its all starting to crumbleImage IPB

#32
Yoshileon

Yoshileon
  • Members
  • 7 messages

Ziggeh wrote...

Yoshileon wrote...

Most people won't even read what they're answering...

Which affects you how?


It doesn't affect me. But its definitely dumbed down... and this is what were talking about!?

#33
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

Dubya75 wrote...

Exacly this. It bothers me that hardcore Origins fans would now go as far as cancelling their pre-orders based on a crappy demo (not that I thought it was crappy).
Surely anyone with half a brain would realise by thinking about it for just a moment, that they've not seen nearly enough of the game to dismiss it entirely?
Maybe people think it's turned into God of War or something in which you simply have to make your way from point A to point B - game over!
How sad that would be, because that means that they have misled themselves and the demo has failed miserably.


And what makes you think the game would be fundamentally different from the "crappy" demo? 

It's kind of pointless buying the game only to find out it sucks don't you think ?

Calliing it simliar to God and War is an insult to God of War btw. God of War is what it has always been.

Modifié par BobSmith101, 26 février 2011 - 06:27 .


#34
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

Yoshileon wrote...

It doesn't affect me. But its definitely dumbed down... and this is what were talking about!?

Adding an additional variable reduces complexity?

#35
r2dr

r2dr
  • Members
  • 166 messages

Dubya75 wrote...

What's been stripped out of DA2 that was in Origins? I'd really like to know!


Camera control. Now it's always over-the-shoulder camera. You can't zoom out, and you can't pan the camera.

Any sense of realism in combat. Exaggerated mindless hacking and slashing is hardly high brow material.

Amount of work put into level design. There's been a statement to the effect of how they're no longer focusing on creating beautiful backgrounds, and only focusing on the hacking and slashing in the foreground.


But I do acknowledge that the demo probably feels more action-oriented than the game will do, as it's basically devoid of plot. If there was more story padding the events of the demo, I would probably perceive them as less mindlessly action-oritented.

Modifié par r2dr, 26 février 2011 - 06:28 .


#36
Bigdoser

Bigdoser
  • Members
  • 2 575 messages
Arch how is the paragon and renegade system in da2? I don't see any bar or + paragon points or renegade when a conversation is over.

#37
Anathemic

Anathemic
  • Members
  • 2 361 messages

Dubya75 wrote...

Exactly this. It bothers me that hardcore Origins fans would now go as far as cancelling their pre-orders based on a crappy demo (not that I thought it was crappy).
Surely anyone with half a brain would realise by thinking about it for just a moment, that they've not seen nearly enough of the game to dismiss it entirely?
Maybe people think it's turned into God of War or something in which you simply have to make your way from point A to point B - game over!
How sad that would be, because that means that they have misled themselves and the demo has failed miserably.


Again, it's not that hard of concept to have your brain wrap around that the expereince of playing a demo of the game usually results in the opinion of a buy or not. That's what a demo is, a first-hand expereince, if you like it buy it, if you don't, don't buy it

1. demonstration of product features: something made available for testing by potential buyers, e.g. a motor vehicle




2. demonstration of product: a demonstration, especially of a new product
(
informal
)





3. comput trial software: a trial version of software that demonstrates its principle features
(
informal
)


.

#38
TheCreeper

TheCreeper
  • Members
  • 1 291 messages
Personally I think the Demo was a bad idea because it locked out a bit too much and managed to convince a number of people on this forums that hawke's arrival in kirkwall is actually going to go down like it did in the demo

#39
Purgatious

Purgatious
  • Members
  • 612 messages

Bigdoser wrote...

Arch how is the paragon and renegade system in da2? I don't see any bar or + paragon points or renegade when a conversation is over.


There isn't one.

#40
Archereon

Archereon
  • Members
  • 2 354 messages

Bigdoser wrote...

Arch how is the paragon and renegade system in da2? I don't see any bar or + paragon points or renegade when a conversation is over.


That's exactly it!  The bars are hidden, yet they're used for your "corecion" modifier this time.  It's going to be a cluster****, mark my word.

#41
Archereon

Archereon
  • Members
  • 2 354 messages

Purgatious wrote...

Bigdoser wrote...

Arch how is the paragon and renegade system in da2? I don't see any bar or + paragon points or renegade when a conversation is over.


There isn't one.


Well, that's how I heard persuasion worked...Do we have any dev word on how persuasion actually works btw, I just heard that from a bunch of BSN people.

Modifié par Archereon, 26 février 2011 - 06:30 .


#42
Dubya75

Dubya75
  • Members
  • 4 598 messages

Yoshileon wrote...

The conversations are dumbed down as hell...
"Click here if you want to be good"
"Click here if you want to be bad"

It's exactly the same as mass effect conversation system, which I disliked because of this.
The only difference is that now it displays an icon.

Most people won't even read what they're answering...

EDIT: This is one of my favorite games, and i'm really looking forward for it. I just think the conversations are dumbed down a bit. sadly...


I can understand this, and yet we've only had the opportunity to have very short and somewhat insignificant conversations in the demo.
And as for people not reading the options when making a choice of response, one can only speak for oneself. Maybe most people will read the options and really think about how they want to respond.
The icons serve the purpose of allowing you to make sure you are choosing the intended tone of response. This is necessary because Hawke has a voice and will blurt something out you may not have expected.

#43
scootermcgaffin

scootermcgaffin
  • Members
  • 724 messages
It's simple: you see, Dragon Age 2 is not exactly the same as Dragon Age: Origins, therefore it is awful.

#44
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

Purgatious wrote...

Bigdoser wrote...

Arch how is the paragon and renegade system in da2? I don't see any bar or + paragon points or renegade when a conversation is over.


There isn't one.


Dave said diplomatic people will get more persuasion options. That means even if you can't see it, it's there.

#45
Bara Rockfall

Bara Rockfall
  • Members
  • 137 messages
OK, here are some facts. You can't use items or open your inventory. The talents/spells are mostly locked. You also can't change your character appearence.
I'm not saying these are things that won't change in the game I'm just saying that were turned off for the demo.

EDIT - I missed talking about the removal of the non-combat skills.  That is a bit different.  I'm a fan of having skills that help outside of fighting.  The entire game isn't just a fight.  Why can't I be better to other things as well. 
Any word on that will affect these things?

Modifié par Bara Rockfall, 26 février 2011 - 06:37 .


#46
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

Dubya75 wrote...

I can understand this, and yet we've only had the opportunity to have very short and somewhat insignificant conversations in the demo.
And as for people not reading the options when making a choice of response, one can only speak for oneself. Maybe most people will read the options and really think about how they want to respond.
The icons serve the purpose of allowing you to make sure you are choosing the intended tone of response. This is necessary because Hawke has a voice and will blurt something out you may not have expected.


It also means that Hawke is not your character. I know what I'm going to say before I say it. Even if the other party misunderstands the intent.

Modifié par BobSmith101, 26 février 2011 - 06:33 .


#47
Archereon

Archereon
  • Members
  • 2 354 messages

BobSmith101 wrote...

Purgatious wrote...

Bigdoser wrote...

Arch how is the paragon and renegade system in da2? I don't see any bar or + paragon points or renegade when a conversation is over.


There isn't one.


Dave said diplomatic people will get more persuasion options. That means even if you can't see it, it's there.


For the love of...

Gah!  That's even worse.  Now I can't be mean if I want to get the good ending...Either that or persuasion will be meaningless.

#48
Dubya75

Dubya75
  • Members
  • 4 598 messages

BobSmith101 wrote...

Dubya75 wrote...

Exacly this. It bothers me that hardcore Origins fans would now go as far as cancelling their pre-orders based on a crappy demo (not that I thought it was crappy).
Surely anyone with half a brain would realise by thinking about it for just a moment, that they've not seen nearly enough of the game to dismiss it entirely?
Maybe people think it's turned into God of War or something in which you simply have to make your way from point A to point B - game over!
How sad that would be, because that means that they have misled themselves and the demo has failed miserably.


And what makes you think the game would be fundamentally different from the "crappy" demo? 

It's kind of pointless buying the game only to find out it sucks don't you think ?

Calliing it simliar to God and War is an insult to God of War btw. God of War is what it has always been.


I'm not critisizing GoW. I love the game. It is what it is. I just used it to explain myself in terms of RPG vs Action/Adventure.
But if you feel you have to take everything personally and get all agro, then please go right ahead.

Modifié par Dubya75, 26 février 2011 - 06:33 .


#49
Archereon

Archereon
  • Members
  • 2 354 messages

BobSmith101 wrote...

Dubya75 wrote...

I can understand this, and yet we've only had the opportunity to have very short and somewhat insignificant conversations in the demo.
And as for people not reading the options when making a choice of response, one can only speak for oneself. Maybe most people will read the options and really think about how they want to respond.
The icons serve the purpose of allowing you to make sure you are choosing the intended tone of response. This is necessary because Hawke has a voice and will blurt something out you may not have expected.


It also means that Hawke is not your character. I know what I'm going to say before I say it. Even if the other party misunderstands the intent.


In all fairness, the warden wasn't your character either.  The only game characters that are truly "your character" are tabletop characters, and that's if you get a lenient GM.

#50
Ertai

Ertai
  • Members
  • 20 messages
Demo should represent main and best parts of the game, if it doesn't deliver, there's surely some doubt and neg feedback.

Fanboys don't just get it and are even more haters (of people) than people who have some fears about game. Some people just lurk bioware forums 24/7 and are charmed by their stuff, it's like a desire deamon working against you (haha, i played first game, right)



I'm not going to say it's bad or anything unless I've played it, I have my certain fears and doubts of course.

e.g. for me seems silly that mage does all those 360 and 720 moves when he/she should be able to do only basic (atleast at first) combat. And swords seems weightless + some other minor things, of course, who has said that fantasy setting should have all realistic stuff etc., just people tastes are different.



I'll play it and hope the best.

DA:O delievered for me 98% of satisfaction!

(last 2% is going to come when I finish my 3rd playthrough as human rogue!)



read the last pc games, germany review.

doesn't say it's bad, 88% isn't bad overall, right? :)