Swisspease wrote...
Zig
This is not an argument but just to be more informed. If DA2 is using the same game engine as DAO, that was originally made for the pc, then how is it that DA2 is being ported to the pc?
Hi Swiss.
Well ..yes, the game uses the same engine. You should also be aware it is also compiled on Biowares PC's.
To keep it very very simple...console usually get a downgraded (from high-spec PC )game to be able to play it.With many of the PC features removed altogether (you only have so many buttons right).As one 360 is internally the same as other 360's ..there are limited elements that you can work with.
As you don't have both platforms being compiled seperately .What is mean't by console port...is you get a game designed exclusively around the xbox features...you cannot then upgrade ! Think of it like this you can turn that HD movie into an Mpeg..but not the reverse.
This is easy to understand when you consider many PC features have been lost in DA2.Notice I didn't say removed.Because they were never there to begin with.
This is why you have much simpler menu interface,no isometric camera...simpler skill/atribute trees etc etc.
All these jampacked features are surplus to requirement ..they are not needed.So they are not implemented.
So when you have finished.You have a polished product that caters for and runs on all these console clones.
Basically..they then add WSAD and other key assignments and port it over as it is. A game designed around console.
You've traded in your car with sat nav,colour tv's in the back for the kids,heated seats,rear view parking camera, air conditioning...for a ford fiesta with a radio and windscreen wipers.
This is why you are hearing phrases like 'more streamlined' or complexity bored people and DAO had a low completion rate..you people don't really want that type of game,try this garbage port instead.
Modifié par Zigzaggy, 28 février 2011 - 01:50 .